Commit Graph

15 Commits

Author SHA1 Message Date
Joshua Barretto
61e7da4f85 Added light tinting based on time of day 2019-06-29 16:48:43 +01:00
Joshua Barretto
5e96e29ff1 AO improvements, day/night cycle 2019-06-26 19:14:12 +01:00
Joshua Barretto
bc7cee1846 Lighting fixes 2019-06-26 19:14:12 +01:00
Joshua Barretto
a9d30bbfb6 Adjusted tree colour variation 2019-06-15 11:36:26 +01:00
Joshua Barretto
fa8f3a4b49 Tweaked lighting and AO 2019-06-13 11:59:05 +01:00
Joshua Barretto
d663da27b5 Made character the centre of the fog 2019-06-05 20:52:51 +01:00
Joshua Barretto
9da2d82197 Added proper VD fog 2019-06-05 20:52:51 +01:00
Joshua Barretto
cd630b0816 Reduced threadpool threads to keep render thread smooth 2019-06-05 20:52:51 +01:00
Joshua Barretto
478cc24c91 Deferred normal unpacking to the terrain fragment shader 2019-06-05 20:52:51 +01:00
Joshua Barretto
c3cd3b9a69 Compressed vertex data even more 2019-06-04 00:09:49 +02:00
Joshua Barretto
8d04b9297e disabled temporarily point light 2019-06-04 00:08:58 +02:00
Joshua Barretto
e2182b1a68 Added basic light 2019-06-03 22:50:47 +01:00
robojumper
ee9f54bacd Move u_globals to shared included file
Former-commit-id: b6122177ce98cd52bc032e2d8414671d3bcb9b5c
2019-05-12 11:23:21 +02:00
Joshua Barretto
e5db851f30 Added FXAA to post-processing shader
Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
2019-05-09 18:57:47 +01:00
Joshua Barretto
bd561dd1aa Added terrain pipeline 2019-01-14 23:13:58 +00:00