5251 Commits

Author SHA1 Message Date
Imbris
bbff0932e9 Make basic server-cli mode default to not reading input and add interactive option 2020-10-10 02:10:31 -04:00
Imbris
5856d665e8 Improve figure and sprite highlighting 2020-10-10 02:10:31 -04:00
Imbris
2a99072d21 Change projectiles to not be pushed back by collisions, moved group check into projectile system from physics system 2020-10-10 02:10:31 -04:00
Monty Marz
6429b71f8f Merge branch 'pfau/microscopic-fixes' into 'master'
Lanterns, Gliders, Quality Stat

See merge request veloren/veloren!1400
2020-10-07 02:23:20 +00:00
Monty Marz
d80683bc76 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Marcel
7c198365c7 Merge branch 'undefined' into 'master'
Correction of errors

See merge request veloren/veloren!1421
2020-10-05 22:54:49 +00:00
Marcel
570366f8d2 Merge branch 'xvar/sigint-graceful-shutdown' into 'master'
Implemented graceful shutdown and fixed various TUI bugs

See merge request veloren/veloren!1423
2020-10-04 21:32:26 +00:00
Ben Wallis
cdf9d1b059 Implemented graceful shutdown on SIGUSR1 signal. Added shutdown <seconds> TUI command. Added abortshutdown TUI command. Fixed a bug in TUI that caused a panic on quit in basic mode on windows. 2020-10-04 21:24:45 +01:00
Samuel Keiffer
4cb618b018 Merge branch 'sam/sceptre-loot-fix' into 'master'
Loot table fix

See merge request veloren/veloren!1422
2020-10-04 14:54:35 +00:00
Sam
81fc925071 Loot table fix 2020-10-04 08:52:19 -05:00
pablo saavedra soler
23b3be0433 I have corrected many errors in Spanish grammar and dialect in Latin America 2020-10-04 06:41:35 +00:00
Marcel
bf09f2be4f Merge branch 'mdroogle/interaction_hint' into 'master'
Add interaction hint #615

See merge request veloren/veloren!1394
2020-10-01 09:31:54 +00:00
Samuel Keiffer
22e17042d6 Merge branch 'sam/sceptre-overhaul' into 'master'
Sceptre Rework

Closes #760

See merge request veloren/veloren!1345
2020-09-30 03:05:14 +00:00
Sam
dbe6ac0fc8 Addressed comments 2020-09-29 20:48:23 -05:00
Sam
be353c9fe0 Beam particles fixed/tweaked. 2020-09-29 19:48:17 -05:00
Sam
bf20e5090b Addressed comments 2020-09-29 19:48:17 -05:00
Sam
bd89c81907 Changelog line, final balance tweaks. 2020-09-29 19:48:16 -05:00
Sam
4ee552cd86 Add migration 2020-09-29 19:48:15 -05:00
Sam
7df6b781f1 Added keyframe support to basic beam state. Addressed some comments. 2020-09-29 19:48:15 -05:00
Sam
5803d47a94 Beam tick rate now more responsive when aiming. 2020-09-29 19:48:14 -05:00
Sam
884eb2f7e6 Improvements to beam collision. 2020-09-29 19:48:14 -05:00
Sam
aead42a336 Fixed what broke after rebasing. 2020-09-29 19:48:13 -05:00
Sam
8de843a073 Created manifest for database to filepath for items. 2020-09-29 19:48:12 -05:00
Sam
46060c22a6 Fully separated sceptres from staves. 2020-09-29 19:48:12 -05:00
Sam
b8e4f506cc Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies. 2020-09-29 19:48:11 -05:00
Sam
9a9668969d Separated out energy cost for healing so it's not based off of the energy regen from dealing damage. 2020-09-29 19:48:11 -05:00
Monty Marz
2244a271a1 doubled energy consumption for M1 healing 2020-09-29 19:48:10 -05:00
Monty Marz
3848594122 fix SCT decimals not being absolutes 2020-09-29 19:48:10 -05:00
Sam
e71e487abd Addressed feedback in sceptre branch 2020-09-29 19:48:09 -05:00
Sam
813144832c Addressed round of testing feedback. 2020-09-29 19:48:09 -05:00
Sam
509bff0d79 Added healing healthsource logic to beam system. 2020-09-29 19:48:08 -05:00
Monty Marz
0d4979395e separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
Sam
410090317e Energy no longer regens when heal target is at full health. 2020-09-29 19:48:07 -05:00
Sam
8b23fc7aca Re-added necessary functionality to beam (heal, lifesteal, energy regen). 2020-09-29 19:48:06 -05:00
Sam
29f27bfdec Addressed comments. 2020-09-29 19:48:06 -05:00
Sam
628b02b1bd Tweaked beam collision logic to be more accurate. 2020-09-29 19:48:05 -05:00
Sam
f26dad94a0 Reverted changes to melee system that were added to when beam was initially in melee system. 2020-09-29 19:48:04 -05:00
Sam
a3459b309c Added beam system. Added collision code for spherical wedge/cylinder detection. 2020-09-29 19:48:04 -05:00
Sam
7a58f0c425 Placeholder animation for beam attack. 2020-09-29 19:48:03 -05:00
Sam
3fcf22b2e0 Beams now have spherical hit detection. 2020-09-29 19:48:02 -05:00
Sam
7a50b94445 M1 now only regens stamina when healing allies if they are not at full health. 2020-09-29 19:48:02 -05:00
Sam
19dadb2c8d Tick rate now exposed as a variable. 2020-09-29 19:48:01 -05:00
Monty Marz
96a76617e9 change tick rate 2020-09-29 19:48:01 -05:00
Monty Marz
c1caa2d3a8 test values 2020-09-29 19:48:00 -05:00
Sam
49dcc29d20 Fixed energy cost for playtesting purposes. 2020-09-29 19:48:00 -05:00
Sam
aaf08bde16 Fixed explosion color of sceptre M2. 2020-09-29 19:47:59 -05:00
Monty Marz
5b5ab33c90 color adjustments 2020-09-29 19:47:59 -05:00
Sam
e92116cd1d Tweaked particles. Added skill icons. 2020-09-29 19:47:58 -05:00
Sam
2dad6cf9af New sceptre M2 is functional. 2020-09-29 19:47:57 -05:00
Sam
e62c0cd1bd Lifesteal now works. Added particles to healing beam. 2020-09-29 19:47:57 -05:00