Imbris
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bbff0932e9
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Make basic server-cli mode default to not reading input and add interactive option
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2020-10-10 02:10:31 -04:00 |
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Imbris
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5856d665e8
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Improve figure and sprite highlighting
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2020-10-10 02:10:31 -04:00 |
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Imbris
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2a99072d21
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Change projectiles to not be pushed back by collisions, moved group check into projectile system from physics system
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2020-10-10 02:10:31 -04:00 |
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Monty Marz
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6429b71f8f
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Merge branch 'pfau/microscopic-fixes' into 'master'
Lanterns, Gliders, Quality Stat
See merge request veloren/veloren!1400
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2020-10-07 02:23:20 +00:00 |
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Monty Marz
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d80683bc76
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make clippy happy
Delete glider.ron
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2020-10-07 02:23:20 +00:00 |
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Marcel
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7c198365c7
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Merge branch 'undefined' into 'master'
Correction of errors
See merge request veloren/veloren!1421
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2020-10-05 22:54:49 +00:00 |
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Marcel
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570366f8d2
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Merge branch 'xvar/sigint-graceful-shutdown' into 'master'
Implemented graceful shutdown and fixed various TUI bugs
See merge request veloren/veloren!1423
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2020-10-04 21:32:26 +00:00 |
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Ben Wallis
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cdf9d1b059
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Implemented graceful shutdown on SIGUSR1 signal. Added shutdown <seconds> TUI command. Added abortshutdown TUI command. Fixed a bug in TUI that caused a panic on quit in basic mode on windows.
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2020-10-04 21:24:45 +01:00 |
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Samuel Keiffer
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4cb618b018
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Merge branch 'sam/sceptre-loot-fix' into 'master'
Loot table fix
See merge request veloren/veloren!1422
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2020-10-04 14:54:35 +00:00 |
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Sam
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81fc925071
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Loot table fix
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2020-10-04 08:52:19 -05:00 |
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pablo saavedra soler
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23b3be0433
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I have corrected many errors in Spanish grammar and dialect in Latin America
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2020-10-04 06:41:35 +00:00 |
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Marcel
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bf09f2be4f
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Merge branch 'mdroogle/interaction_hint' into 'master'
Add interaction hint #615
See merge request veloren/veloren!1394
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2020-10-01 09:31:54 +00:00 |
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Samuel Keiffer
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22e17042d6
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Merge branch 'sam/sceptre-overhaul' into 'master'
Sceptre Rework
Closes #760
See merge request veloren/veloren!1345
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2020-09-30 03:05:14 +00:00 |
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Sam
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dbe6ac0fc8
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Addressed comments
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2020-09-29 20:48:23 -05:00 |
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Sam
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be353c9fe0
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Beam particles fixed/tweaked.
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2020-09-29 19:48:17 -05:00 |
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Sam
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bf20e5090b
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Addressed comments
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2020-09-29 19:48:17 -05:00 |
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Sam
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bd89c81907
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Changelog line, final balance tweaks.
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2020-09-29 19:48:16 -05:00 |
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Sam
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4ee552cd86
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Add migration
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2020-09-29 19:48:15 -05:00 |
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Sam
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7df6b781f1
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Added keyframe support to basic beam state. Addressed some comments.
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2020-09-29 19:48:15 -05:00 |
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Sam
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5803d47a94
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Beam tick rate now more responsive when aiming.
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2020-09-29 19:48:14 -05:00 |
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Sam
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884eb2f7e6
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Improvements to beam collision.
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2020-09-29 19:48:14 -05:00 |
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Sam
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aead42a336
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Fixed what broke after rebasing.
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2020-09-29 19:48:13 -05:00 |
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Sam
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8de843a073
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Created manifest for database to filepath for items.
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2020-09-29 19:48:12 -05:00 |
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Sam
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46060c22a6
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Fully separated sceptres from staves.
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2020-09-29 19:48:12 -05:00 |
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Sam
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b8e4f506cc
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Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies.
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2020-09-29 19:48:11 -05:00 |
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Sam
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9a9668969d
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Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
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2020-09-29 19:48:11 -05:00 |
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Monty Marz
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2244a271a1
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doubled energy consumption for M1 healing
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2020-09-29 19:48:10 -05:00 |
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Monty Marz
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3848594122
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fix SCT decimals not being absolutes
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2020-09-29 19:48:10 -05:00 |
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Sam
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e71e487abd
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Addressed feedback in sceptre branch
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2020-09-29 19:48:09 -05:00 |
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Sam
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813144832c
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Addressed round of testing feedback.
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2020-09-29 19:48:09 -05:00 |
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Sam
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509bff0d79
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Added healing healthsource logic to beam system.
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2020-09-29 19:48:08 -05:00 |
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Monty Marz
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0d4979395e
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separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
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2020-09-29 19:48:07 -05:00 |
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Sam
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410090317e
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Energy no longer regens when heal target is at full health.
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2020-09-29 19:48:07 -05:00 |
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Sam
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8b23fc7aca
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Re-added necessary functionality to beam (heal, lifesteal, energy regen).
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2020-09-29 19:48:06 -05:00 |
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Sam
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29f27bfdec
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Addressed comments.
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2020-09-29 19:48:06 -05:00 |
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Sam
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628b02b1bd
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Tweaked beam collision logic to be more accurate.
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2020-09-29 19:48:05 -05:00 |
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Sam
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f26dad94a0
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Reverted changes to melee system that were added to when beam was initially in melee system.
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2020-09-29 19:48:04 -05:00 |
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Sam
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a3459b309c
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Sam
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7a58f0c425
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Placeholder animation for beam attack.
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2020-09-29 19:48:03 -05:00 |
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Sam
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3fcf22b2e0
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Beams now have spherical hit detection.
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2020-09-29 19:48:02 -05:00 |
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Sam
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7a50b94445
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M1 now only regens stamina when healing allies if they are not at full health.
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2020-09-29 19:48:02 -05:00 |
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Sam
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19dadb2c8d
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Tick rate now exposed as a variable.
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2020-09-29 19:48:01 -05:00 |
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Monty Marz
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96a76617e9
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change tick rate
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2020-09-29 19:48:01 -05:00 |
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Monty Marz
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c1caa2d3a8
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test values
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2020-09-29 19:48:00 -05:00 |
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Sam
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49dcc29d20
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Fixed energy cost for playtesting purposes.
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2020-09-29 19:48:00 -05:00 |
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Sam
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aaf08bde16
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Fixed explosion color of sceptre M2.
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2020-09-29 19:47:59 -05:00 |
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Monty Marz
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5b5ab33c90
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color adjustments
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2020-09-29 19:47:59 -05:00 |
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Sam
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e92116cd1d
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Tweaked particles. Added skill icons.
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2020-09-29 19:47:58 -05:00 |
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Sam
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2dad6cf9af
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New sceptre M2 is functional.
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2020-09-29 19:47:57 -05:00 |
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Sam
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e62c0cd1bd
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Lifesteal now works. Added particles to healing beam.
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2020-09-29 19:47:57 -05:00 |
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