horblegorble
bdf1134814
added range and angle calculations for projectile attacks; minor tweak to woodgolem shockwave; use of unwrap_or_default & other clippy things
2024-07-06 01:30:00 +10:00
horblegorble
93b336cd20
read & use attack data from AbilityData: added default usage to AbilityData, expanded AbilityData::BasicRanged; tweaked chieftain flamestrike; removed existing buff check for cheiftain totem & increased cooldown; more comments in attack functions
2024-07-02 23:00:11 +10:00
horblegorble
674a9e1d6c
removed unused experimental function
2024-06-30 16:46:22 +10:00
horblegorble
57073c3378
cargo fmt
2024-06-28 15:25:18 +10:00
horblegorble
21a51161bd
changed rng.gen_range(1..=2) to rng.gen_bool(0.5)
2024-06-28 15:25:18 +10:00
horblegorble
14c5ea562e
removed TODO comment
2024-06-28 15:25:18 +10:00
horblegorble
75cf72dd4d
clippy, fmt; renaming some enums
2024-06-28 15:25:18 +10:00
horblegorble
74dcd6b41a
slight slow down of firebarrage; made factor constants consistent
2024-06-28 15:25:18 +10:00
horblegorble
e9f2d97045
timing and small balance changes to chieftain
2024-06-28 15:25:18 +10:00
horblegorble
f47c509c04
swapped RandomInit to combat_state.initialized
2024-06-28 15:25:18 +10:00
horblegorble
dc155ccc1c
small clean up of harvester logic
2024-06-28 15:25:18 +10:00
horblegorble
65c34d71f8
small shuffle of harvester timers; initial refactoring of chieftain (incomplete)
2024-06-28 15:25:18 +10:00
horblegorble
2509eb8d3d
randomised harvester's far pumpkin throw; armor and weapon drops of same tier
2024-06-28 15:25:18 +10:00
horblegorble
60f4be1116
randomised mixup cooldowns for harvester; small adjustment to firebreath ori
2024-06-28 15:25:18 +10:00
horblegorble
a838dcf545
refinements to woodgolem; ori & small updates to harvester; some formatting
2024-06-28 15:25:18 +10:00
horblegorble
9187c37ab1
woodgolem broad update; minor fix for harvester mixup attack
2024-06-28 15:25:17 +10:00
horblegorble
557f2ae53f
cargo fmt
2024-06-28 15:25:17 +10:00
horblegorble
d8ea2c2689
clippy code-quality conformance
2024-06-28 15:25:17 +10:00
horblegorble
493b4b8fd3
renamed vine summon abilities; brief comments for body_dist and it usage for harvester
2024-06-28 15:25:17 +10:00
horblegorble
789379f44e
remove readability macros from harvester attack ai
2024-06-28 15:24:52 +10:00
horblegorble
3e23205640
mandragora changes; mask & glider adjustments; modified in-fort spawning; chieftain & harvester loot table adjustments; misc. tweaks
2024-06-28 15:24:52 +10:00
horblegorble
4300dd11f4
minor range tweaks; body_dist and macro refactorings of harvester attack code
2024-06-28 15:24:52 +10:00
horblegorble
67c79a5759
broad updates to gnarling forts
2024-06-28 15:22:32 +10:00
flo
8863ea53c4
worldboss_aggro_fix
2024-06-03 06:52:13 +00:00
Sylv
44a56be25b
Fix Gnarling Speed
2024-05-30 10:41:55 +00:00
Marcel
82939a9971
Merge branch 'sam/projectile-rework' into 'master'
...
Rewrote projectile constructor
See merge request veloren/veloren!4457
2024-05-29 08:13:49 +00:00
Samuel Keiffer
eeb68797e7
Merge branch 'new_sahagin' into 'master'
...
new_sahagin
See merge request veloren/veloren!4467
2024-05-29 00:01:46 +00:00
flo
ee608d3c25
new_sahagin
2024-05-29 00:01:46 +00:00
Sam
7a7e6391b4
Rewrote projectile constructor
2024-05-28 19:54:36 -04:00
flo
5c575484f2
dagon_anticheese
2024-05-28 19:13:49 +00:00
Youser Nayme
6c79e5dd9a
Rebalance cultist dungeon loot tables and distribution, and improve Mindflayer anticheese
2024-05-23 06:07:20 +00:00
Marcel Märtens
5f41aefacb
update toolchain to 2024-05-14
2024-05-18 00:58:54 +02:00
Marcel Märtens
b770665fb9
new toolchain lints helped us to find issues, backporting the bugfixes here.
...
NOTE: we havent had world enabled in server/agent, this MR now enables this, might have some (hopefully positive) effects on our agent code
2024-05-16 10:40:15 +02:00
James Melkonian
dc50f67103
Reorder rocksnapper abilities
2024-05-14 18:23:38 -07:00
James Melkonian
505788abdf
Change rocksnapper action counters to timers
2024-05-14 18:22:20 -07:00
James Melkonian
25ad114072
Rocksnapper AI and animation tweaks
2024-05-14 18:22:20 -07:00
flo
76628057b5
new_cultist
2024-05-12 18:33:11 +00:00
Sam
b6fbcbb204
Fixed bugs with negative DR buffs bypassing admin tabard, auras only being cleared if entity had entered_auras component, and shockwaves with 0 combo cost resetting combo. Other balance feedback.
2024-04-28 19:43:50 -04:00
Sam
aeb887963e
Hammer AI
2024-04-28 19:43:50 -04:00
Sam
b8de5e414b
Helm Crusher
2024-04-28 19:40:12 -04:00
Sam
fcfff367c9
Cleanup stuff from old hammer
2024-04-28 19:36:14 -04:00
Sam
09b25d4f74
Initial setup
2024-04-28 19:35:12 -04:00
flo
961f49e2af
mine-implementation
2024-04-28 19:31:18 +00:00
Dmitry Kashitsyn
ae652eef85
Improve long distance path-finding if target chunk is unloaded
2024-04-08 21:14:48 +05:00
Kira Lu
5e88b67e0b
newclarityex/petting animals
2024-04-07 15:05:18 +00:00
Dmitry Kashitsyn
4664f1455f
Reformat the source
2024-04-02 23:32:39 +05:00
Dmitry Kashitsyn
45916d1794
Fix accidental jump cancellation during dispatch of NpcActivity::Goto
...
`AgentData::jump_if` cancels `InputKind::Jump` if condition
is not met. Even if the jump itself was issued elsewhere.
This prevented merchants and travelers from reaching target site
if somewhere along the path jump is required.
This is exactly what happens during dispatch of `NpcActivity::Goto`.
Original implementation contained `traverse` followed by `jump_if`
for flying NPCs which cancelled pending `InputKind::Jump` issued
by `traverse`.
This fix extends jump condition inside traverse by
including `traversal_config.can_fly`.
2024-04-02 22:16:12 +05:00
flo
327c195374
cursekeeper_tweaks
2024-03-03 17:50:46 +00:00
juliancoffee
60d47326bd
Implement reliable gliding AI
...
- Wield glider when falling, but do nothing else
- Safe auto glide when in gliding state
- Agent unwield glider if on ground
2024-03-01 21:59:08 +02:00
flo
673425f9f1
terracotta_small_tweaks
2024-02-21 21:52:09 +00:00