Commit Graph

3456 Commits

Author SHA1 Message Date
59f4161f5c Properly fixed all gaps on positive bound for scaled volumes 2020-04-25 21:44:23 +01:00
e84c2aa1db Fixed gaps in LoD sprites 2020-04-25 21:44:23 +01:00
b2c8dc0806 Added terrain sprite LoD 2020-04-25 21:44:23 +01:00
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
a7b5d6b270 Fix minor bugs with NPCs 2020-04-23 18:19:41 +01:00
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
68732bebde Fixed block snapping for bizarre block heights 2020-04-23 18:19:41 +01:00
44c5002db3 Pfau/crops 2020-04-23 18:19:41 +01:00
431b2ae07b Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
781a3e1377 Patched but not fixed pathfinding for variable-sized blocks 2020-04-23 18:19:41 +01:00
77d0292e91 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
0329b355ef Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
db5311189d scarecrow 2020-04-23 18:19:41 +01:00
43b4ae6e47 Update block.rs 2020-04-23 18:19:41 +01:00
a89b28e117 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
708f15915a Agent adjustments, better dungeon stairwells 2020-04-23 18:19:41 +01:00
d28f5f24fb Made agents cleverer 2020-04-23 18:19:41 +01:00
8af3187df4 Made tomatoes taller 2020-04-23 18:19:41 +01:00
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
0fb3a115da Add more crops 2020-04-23 18:19:41 +01:00
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
866fd1992e Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
fd14223c33 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00
f999edffaa Fixed crop crash issues 2020-04-23 18:19:41 +01:00
4b72a07e22 sprites 2020-04-23 18:19:41 +01:00
fd3ffdf28b pizza sprite 2020-04-23 18:19:40 +01:00
67f27ef970 ember sprite 2020-04-23 18:19:40 +01:00
dde0319293 Lighting improvements, fixed NaN issue for agents 2020-04-23 18:19:40 +01:00
cee1b1f962 Basic trading simulation 2020-04-23 18:19:40 +01:00
46190aa634 Began work on basic economic simulation 2020-04-23 18:19:40 +01:00
348003fc1a Better track routing for civsim 2020-04-23 18:19:40 +01:00
fe4418bc0d Added store 2020-04-23 18:19:40 +01:00
41b77a9b10 Removed old settlement code, removed zcache from dependency of site generators for forward compatibility 2020-04-23 18:19:40 +01:00
d91d66027a Fixed cloud bugs, made pets run into you less 2020-04-23 18:19:40 +01:00
944a37b848 Initial settlement generation work 2020-04-23 18:19:40 +01:00
866cfa3a8f Merge branch 'ElXreno/proper-assets-path-finding' into 'master'
Find assets by using other environment variables

See merge request veloren/veloren!912
2020-04-15 10:38:00 +00:00
9ff816f006 Clarify todo comment 2020-04-12 15:35:43 -04:00
4cdc1300a1 Find assets by using other environment variables
By using HOME, XDG_DATA_HOME and XDG_DATA_DIRS we can
build potentially proper paths for finding assets folder.
2020-04-12 20:25:29 +03:00
f52d66d721 Fix selecting and remove amount text when dragging 2020-04-12 18:41:06 +02:00
c1c09dce1b Enable unequipping as well as equipping to specific slots 2020-04-12 18:41:06 +02:00
eb7ded989f 7 dwarf accessories 2020-04-12 18:41:03 +02:00
2263b9be95 starter chest, removed unused key commands 2020-04-12 18:41:02 +02:00
85f9f80024 starter equip 2020-04-12 18:41:00 +02:00
ca667fd02b tooltips 2020-04-12 18:40:58 +02:00
156b554023 item types 2020-04-12 18:40:57 +02:00
f5a768dccf more armour types 2020-04-12 18:40:56 +02:00
7f97fbac0b cape item 2020-04-12 18:40:56 +02:00
771baaaae5 cape item 2020-04-12 18:40:55 +02:00