Bryant Deters
3f48604db5
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
Joshua Barretto
59c8ee3c70
Added sail boat
2021-10-05 00:02:03 +01:00
Marcel Märtens
96bd27db62
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Snowram
8d88a29a4b
Adds Xtilt to BirdLarge skeleton
2021-09-21 15:31:46 +02:00
Snowram
46021c31bd
Bird large beam offset hack
2021-09-21 15:31:43 +02:00
jshipsey
7978b16820
animation tweaks
2021-09-21 15:30:43 +02:00
Snowram
cfdcf59844
Split wyvern anims from the other birdlarge anims
2021-09-21 15:30:43 +02:00
jshipsey
be53c407cb
wyvern walk
2021-09-21 15:30:43 +02:00
Snowram
298c1fbccb
More wyvern anim work
2021-09-21 15:30:42 +02:00
Snowram
7384868c57
Adds flame wyvern npc
2021-09-21 15:30:42 +02:00
Marcel Märtens
636838f510
update crates
2021-09-20 14:39:01 +02:00
jshipsey
6919f535d4
address comments
2021-09-04 13:17:56 -04:00
jshipsey
78af24a4ed
more spots
2021-09-04 00:18:58 -04:00
jshipsey
0acd5c6d92
finished anim
2021-08-31 13:37:35 -04:00
Sam
0f7e0b4152
Fixed compile error when importing sprite position.
2021-08-31 13:36:05 -04:00
jshipsey
c7690958b6
anim basics
2021-08-31 13:36:04 -04:00
Samuel Keiffer
756249fd04
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
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Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Sam
571fe8aa0d
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
495e604dfc
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
Treeco
a8559c61f2
Make each race's hitbox and weight scale linearly with their height
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This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ae866ac7c6
Improve gliding
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- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Dr. Dystopia
4e88e8f209
Resolve all '#[allow(clippy::match_single_binding)]' error supressions
2021-07-24 22:11:50 +02:00
Joshua Barretto
13bbb082b8
Fixed bad non-humanoid lantern offset
2021-07-24 15:05:36 +01:00
Dr. Dystopia
9218c3bc3b
Apply same member order as in trait
2021-07-20 09:43:52 +02:00
Imbris
600034ec4d
Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium)
2021-07-18 15:09:36 -04:00
Imbris
e2fc167e0c
Setup animation mount points for quadruped medium, update offsets in
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common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
5cf9602de9
Extract scaling from all the animations
2021-07-18 15:09:36 -04:00
Imbris
cd103251c4
Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files
2021-07-18 15:09:34 -04:00
Imbris
00b92096c9
Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs
2021-07-18 15:04:02 -04:00
Snowram
00b029d338
Make the mounter animations dependant of the mountee animation
2021-07-18 15:03:57 -04:00
Imbris
fa439fb08d
Re-address approx_constant lint without using fractional constants and
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re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
7c60b9577c
Revert "Merge branch..."
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This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Jonathan Berglin
51aa54ba8d
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
juliancoffee
4f75e98cfa
Use Food after Buildup
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+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Ben Wallis
9464a45783
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
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Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
jshipsey
c4c183cdf0
anims
2021-06-29 05:59:02 -05:00
Snowram
3b393a9c5c
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
f518aebe81
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Snowram
38c9ff5225
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
080328941b
Adds alpaca and llama npcs
2021-06-24 19:30:15 +02:00
Snowram
78afaf32a2
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Snowram
21b526856d
Adds new species
2021-06-24 19:29:44 +02:00
Snowram
718eafd13b
Adds SpriteSummon animation
2021-06-23 22:38:16 -05:00
Snowram
129b6cb30c
3 attack anims done
2021-06-23 22:38:16 -05:00
Joshua Barretto
8e13e53abb
Enable strafing in first-person mode
2021-06-21 13:27:19 +01:00
Avi Weinstock
a5ff4be601
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
aa62ad8bc0
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Snowram
3df69ba11d
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Marcel Märtens
d291a71f79
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
jshipsey
7c1798d71a
small tweaks
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t
2021-06-09 01:58:08 -04:00