185 Commits

Author SHA1 Message Date
Bryant Deters
3f48604db5 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Joshua Barretto
59c8ee3c70 Added sail boat 2021-10-05 00:02:03 +01:00
Marcel Märtens
96bd27db62 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
Snowram
8d88a29a4b Adds Xtilt to BirdLarge skeleton 2021-09-21 15:31:46 +02:00
Snowram
46021c31bd Bird large beam offset hack 2021-09-21 15:31:43 +02:00
jshipsey
7978b16820 animation tweaks 2021-09-21 15:30:43 +02:00
Snowram
cfdcf59844 Split wyvern anims from the other birdlarge anims 2021-09-21 15:30:43 +02:00
jshipsey
be53c407cb wyvern walk 2021-09-21 15:30:43 +02:00
Snowram
298c1fbccb More wyvern anim work 2021-09-21 15:30:42 +02:00
Snowram
7384868c57 Adds flame wyvern npc 2021-09-21 15:30:42 +02:00
Marcel Märtens
636838f510 update crates 2021-09-20 14:39:01 +02:00
jshipsey
6919f535d4 address comments 2021-09-04 13:17:56 -04:00
jshipsey
78af24a4ed more spots 2021-09-04 00:18:58 -04:00
jshipsey
0acd5c6d92 finished anim 2021-08-31 13:37:35 -04:00
Sam
0f7e0b4152 Fixed compile error when importing sprite position. 2021-08-31 13:36:05 -04:00
jshipsey
c7690958b6 anim basics 2021-08-31 13:36:04 -04:00
Samuel Keiffer
756249fd04 Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
Consolidate redundant stage sections

See merge request 
2021-08-10 01:23:26 +00:00
Sam
571fe8aa0d Consolidated Use into Action as well. 2021-08-09 10:31:17 -04:00
pacmanmati
495e604dfc - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
Treeco
a8559c61f2 Make each race's hitbox and weight scale linearly with their height
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ae866ac7c6 Improve gliding
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Dr. Dystopia
4e88e8f209 Resolve all '#[allow(clippy::match_single_binding)]' error supressions 2021-07-24 22:11:50 +02:00
Joshua Barretto
13bbb082b8 Fixed bad non-humanoid lantern offset 2021-07-24 15:05:36 +01:00
Dr. Dystopia
9218c3bc3b Apply same member order as in trait 2021-07-20 09:43:52 +02:00
Imbris
600034ec4d Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium) 2021-07-18 15:09:36 -04:00
Imbris
e2fc167e0c Setup animation mount points for quadruped medium, update offsets in
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
5cf9602de9 Extract scaling from all the animations 2021-07-18 15:09:36 -04:00
Imbris
cd103251c4 Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files 2021-07-18 15:09:34 -04:00
Imbris
00b92096c9 Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs 2021-07-18 15:04:02 -04:00
Snowram
00b029d338 Make the mounter animations dependant of the mountee animation 2021-07-18 15:03:57 -04:00
Imbris
fa439fb08d Re-address approx_constant lint without using fractional constants and
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
7c60b9577c Revert "Merge branch..."
This reverts merge request 
2021-07-17 22:04:59 +00:00
Jonathan Berglin
51aa54ba8d Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
juliancoffee
4f75e98cfa Use Food after Buildup
+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Ben Wallis
9464a45783 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
jshipsey
c4c183cdf0 anims 2021-06-29 05:59:02 -05:00
Snowram
3b393a9c5c Ajust new npcs from feedback 2021-06-25 03:26:32 +02:00
Snowram
f518aebe81 Ajustments to new npcs 2021-06-24 19:31:21 +02:00
Snowram
38c9ff5225 Husk brute animations 2021-06-24 19:31:19 +02:00
Snowram
080328941b Adds alpaca and llama npcs 2021-06-24 19:30:15 +02:00
Snowram
78afaf32a2 Removes warlord and warlock armours 2021-06-24 19:30:11 +02:00
Snowram
21b526856d Adds new species 2021-06-24 19:29:44 +02:00
Snowram
718eafd13b Adds SpriteSummon animation 2021-06-23 22:38:16 -05:00
Snowram
129b6cb30c 3 attack anims done 2021-06-23 22:38:16 -05:00
Joshua Barretto
8e13e53abb Enable strafing in first-person mode 2021-06-21 13:27:19 +01:00
Avi Weinstock
a5ff4be601 Make tornado (and empty models in general) work on WGPU. 2021-06-15 09:49:13 +02:00
Snowram
aa62ad8bc0 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Snowram
3df69ba11d Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Marcel Märtens
d291a71f79 Change the version number to 0.10 2021-06-12 10:14:07 +02:00
jshipsey
7c1798d71a small tweaks
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2021-06-09 01:58:08 -04:00