Sam
c013ae8b5c
Handled health change over time buff effect better.
2020-10-26 19:28:27 -05:00
Sam
6619ac8c0f
Cleaned up logic used to handle buff addition. Old active buffs now get deleted if they had a smaller duration and weaker strength.
2020-10-26 19:28:26 -05:00
Monty Marz
d258fc5bda
player buffs at minimap visuals
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Update settings.rs
buff timers
2020-10-26 19:28:25 -05:00
Imbris
2ce14e9e8a
Fix group tooltips, make ui buff code more efficient, avoid crashing on characters button press
2020-10-26 19:28:25 -05:00
Monty Marz
ac17c57975
Initial implementation of buffs UI
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player buffs animation
more testing debuffs
sorting and display limit fix
overhead buffs
fix
WIP buff removal function
fmt
Update buffs.rs
Now with compiling: WIP group UI buffs
positioning
Update group.rs
Update group.rs
Small optimizations.
Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.
buff frame visuals
added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
Sam
e83e219d4b
Buffs now get removed on death by default. Buffs are now required to have either the 'Buff' or 'Debuff' tag. RemoveByCategory function now has support for blacklisting certain categories. Support for UI stuffs.
2020-10-26 19:28:23 -05:00
Monty Marz
6495684dc2
skillbar fixes, buff UI module
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adjustments, fixes, assets, test buffs widgets
2020-10-26 19:28:23 -05:00
Samuel Keiffer
bf3e41a3ad
Addressed comments.
2020-10-26 19:28:22 -05:00
Monty Marz
8d9ac68c80
skillbar update part 1
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skillbar rework part 2
2020-10-26 19:28:21 -05:00
Sam
a414ddf830
Moved duration to inside BuffId enum to future-proof for when buffs are persisted.
2020-10-26 19:28:20 -05:00
Sam
3bcec0c409
Server event used to deal damage/heal with buffs. Buff kills now award xp.
2020-10-26 19:28:20 -05:00
Sam
1d008dca33
Added functionality to remove buffs by category.
2020-10-26 19:28:19 -05:00
Sam
ddebad6a73
Separated buffs into active and inactive buffs. There can only be 1 active buff at a time of a particular buff id. If a new buff is stronger than an active buff, it moves the active buff to inactive buffs. When active buffs are removed, it checks inactive buffs for any buffs of the same id and moves the strongest one to active buffs.
2020-10-26 19:28:18 -05:00
Sam
4f6be340ce
Added builder function for buffs
2020-10-26 19:28:18 -05:00
Sam
d7f1ffc991
When buffs expire from duration, now only they expire rather than ending all buffs of the same type.
2020-10-26 19:28:17 -05:00
Sam
ddce5b78fc
Creatures and playrs now have buffs component, buffs that expire now only end their particular buff instead of every buff with the same type.
2020-10-26 19:28:16 -05:00
Sam
7ae25e1e56
Move addition/removal of buffs to server event.
2020-10-26 19:28:15 -05:00
BottledByte
4c10491263
Initial WIP implementation of the Buff system
2020-10-26 19:28:14 -05:00
Marcel
ff5395a9c2
Merge branch 'fix_clippy' into 'master'
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fix clippy after toolchain update
See merge request veloren/veloren!1454
2020-10-26 22:29:22 +00:00
Marcel Märtens
b02f8428fb
fix clippy after toolchain update
2020-10-26 22:30:51 +01:00
Marcel
5b50819436
Merge branch 'xMAC94x/fix-tarpaulin' into 'master'
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xMAC94x/fixTarpaulin
See merge request veloren/veloren!1427
2020-10-26 16:54:37 +00:00
Marcel Märtens
27cf6d8439
Fixing Tarpaulin isn't easy.
...
So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
- need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
- use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
- update conrod to use modern copypasta 0.7
- use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
- adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
It was called `convert_event`
- make a `simd` feature which is default and introduce conditional compiling.
AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
- tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
Samuel Keiffer
31021d5f87
Merge branch 'bbenton91/fix-item-pickup-when-dead' into 'master'
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Fix for issue #809 . Added is_dead check to item pickup
See merge request veloren/veloren!1453
2020-10-25 22:27:30 +00:00
Brad
08c74d1322
Removed else branch and ran fmt and clippy
2020-10-25 16:43:07 -04:00
Brad
29daae6cc2
Updated code to be more consistent with codebase
2020-10-25 15:54:08 -04:00
Brad
f7f1445b2a
Added is_dead check to item pickup
2020-10-25 03:40:34 -04:00
Imbris
127652c361
Merge branch 'imbris/fix' into 'master'
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Fix crash with unicode characters
See merge request veloren/veloren!1452
2020-10-24 21:41:52 +00:00
Samuel Keiffer
24f42bbae2
Merge branch 'tweak-leap_melee' into 'master'
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Ensure leap melee swing animation and hit are sync
See merge request veloren/veloren!1451
2020-10-24 20:15:19 +00:00
Adam Whitehurst
5efb7232bd
Ensure leap melee swing animation and hit are sync
2020-10-24 20:15:19 +00:00
Imbris
c83cb2707f
Fix crash with unicode characters
2020-10-24 16:03:53 -04:00
Marcel
d9e09e6604
Merge branch 'capucho/cli-scroll-fix' into 'master'
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Fixed the server cli dropping new lines
See merge request veloren/veloren!1449
2020-10-24 14:27:33 +00:00
Capucho
a05bc46e32
Fixed the server cli dropping new lines
2020-10-23 20:30:33 +01:00
Imbris
2e12ef17e6
Merge branch 'nward/debug-hud-frame-time' into 'master'
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Address issue #808 : Add Frame Time in DebugInfo
See merge request veloren/veloren!1448
2020-10-23 02:01:50 +00:00
NathanW
dd2fe90d94
Address issue #808 : Add Frame Time in DebugInfo
2020-10-22 16:42:10 -06:00
Forest Anderson
2751c171d6
Merge branch 'angel/add-dutch-translation' into 'master'
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Added Dutch translation
See merge request veloren/veloren!1446
2020-10-22 18:09:52 +00:00
Joshua Barretto
e038491e9e
Merge branch 'zesterer/clouds' into 'master'
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Clouds
See merge request veloren/veloren!1442
2020-10-21 21:05:26 +00:00
Joshua Barretto
b7215c9bf1
Clouds
2020-10-21 21:05:25 +00:00
Forest Anderson
114140abf2
More small fixes
2020-10-21 19:02:59 +00:00
Forest Anderson
173247d5f5
Some fixes by @Jurre
2020-10-21 18:45:00 +00:00
Forest Anderson
a1d5184e9e
Added Dutch translation, created by @Namp007
2020-10-21 13:39:36 -04:00
Justin Shipsey
0047af93cf
Merge branch 'snowram/beast-animation' into 'master'
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Snowram/beast animation
See merge request veloren/veloren!1297
2020-10-19 15:59:18 +00:00
Marcel
c8b4b3c3f5
Merge branch 'xMAC94x/netfixC' into 'master'
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xmac94x/netfixc
See merge request veloren/veloren!1440
2020-10-19 15:24:07 +00:00
jiminycrick
b78a75293b
Fixed hammer AI and added axe AI
2020-10-19 16:20:59 +02:00
Snowram
0cfa7d5c3e
Addressed comments
2020-10-19 16:20:59 +02:00
jiminycrick
4111fb117e
Addressed comments on agent code
2020-10-19 16:20:59 +02:00
jshipsey
e7079456c7
remove commented code
2020-10-19 16:20:59 +02:00
Snowram
4491996e9d
Add missing biped_large anims
2020-10-19 16:20:59 +02:00
jshipsey
3ab0385cea
bipedlarge hammer fixes
2020-10-19 16:20:59 +02:00
jshipsey
9503cf9cb9
roshwalr fix
2020-10-19 16:20:59 +02:00
jshipsey
c5e61f7d7c
small fixes
2020-10-19 16:20:59 +02:00