crabman
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c50f1047f7
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Added allow_players flag to Transform character state
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2024-02-28 22:06:57 +00:00 |
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crabman
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036e79284e
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transform character state
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2024-02-28 22:03:35 +00:00 |
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Sam
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680d987e11
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Adlet hunter AI
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2023-05-13 09:30:51 -04:00 |
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Sam
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1014ac45bf
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Made new skills for reworked bow.
Created migration to reset bow skills.
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2021-05-22 12:33:21 -05:00 |
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Sam
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3f16d15bbb
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Reworked bow
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2021-05-22 12:33:20 -05:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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Sam
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6c2de7d70e
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Fixed boost having ridiculous velocity.
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2021-03-26 16:11:25 -04:00 |
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Sam
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21e6f4797c
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Primary ability fully functional.
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2021-03-14 17:26:53 -04:00 |
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Pascal Fuhrmann
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9f7637ab21
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
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jshipsey
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a27b086401
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placeholder for charge animal, animated leapmelee, small fixes
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2020-11-24 17:48:49 -06:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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f4244ecbaf
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Added ron files for unique and WIP tools.
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2020-11-12 21:24:31 -06:00 |
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