Monty Marz
|
20aee17e94
|
Shoulder offsets, meta.ron versioning
|
2020-05-01 21:27:12 +00:00 |
|
Monty Marz
|
65151bf175
|
Villagers and Cultists
|
2020-04-30 20:43:24 +00:00 |
|
Joshua Barretto
|
fde7e6fedc
|
Added 1 extra bit per figure vertex position component, resolved char screen bug
|
2020-04-29 15:22:08 +01:00 |
|
Marcel Märtens
|
1c5c0adf15
|
Allow for 0.5 offsets in figures
|
2020-04-29 14:10:46 +02:00 |
|
Justin Shipsey
|
61c0c2991d
|
new animals
|
2020-04-28 03:13:23 +00:00 |
|
Justin Shipsey
|
cc989de3f5
|
skel attribute transfer
|
2020-04-27 05:11:34 +00:00 |
|
Joshua Barretto
|
5bfeabd03a
|
Fixed unit tests
|
2020-04-26 18:50:21 +01:00 |
|
Monty Marz
|
7c4effd1a1
|
Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes
See merge request veloren/veloren!946
|
2020-04-26 01:44:56 +00:00 |
|
Monty Marz
|
4f8076c2ba
|
UI Fixes
|
2020-04-26 01:44:56 +00:00 |
|
Justin Shipsey
|
82bafaaef8
|
body/anim tweaks
|
2020-04-26 01:09:03 +00:00 |
|
Joshua Barretto
|
b8a880b2ae
|
Better LoD variable names
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
0a71e8cdaf
|
Added extra LoD level to terrain sprites
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
091933d5b0
|
Made GPU bone updates more conservative for moar fps
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
b6b8b5363f
|
Squashed figure vertices for better performance
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
0249facbd6
|
Reduced size of terrain sprite vertices
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
3d5ca63a55
|
Added configurable sprite view distance, minor bug fixes
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
382b0667c1
|
Implemented Treeco's z-only LoD suggestion
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
82a9c17558
|
Added reseeding for sites
|
2020-04-25 21:44:23 +01:00 |
|
Pfauenauge90
|
f2f413cc34
|
sprites VD slider visuals
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
17051d555e
|
Fixed figure update rate at a distance
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
91dc414e32
|
Added LoD for figures and reduced update rates for far figures
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
7eedb6e09f
|
Better LoD distance scaling
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
c1c7642ac9
|
Fixed boundary meshing issue for scaled terrain sprites
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
63b5c7c86d
|
Added terrain sprite LoD
|
2020-04-25 21:44:23 +01:00 |
|
Treeco
|
0751ac4c0b
|
Add camera smoothing setting
|
2020-04-23 22:59:34 +00:00 |
|
Joshua Barretto
|
cfe3888ff3
|
Updated examples
|
2020-04-23 18:20:34 +01:00 |
|
Joshua Barretto
|
3236934331
|
Fixed second render chunk counting issue
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
6b55e96749
|
fmt
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
728849fb97
|
Fixed incorrect chunk render counter
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
962d3f2091
|
Warning cleanup
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
20822825a3
|
Made /waypoint admin-only, MR cleanup
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a8d8448f59
|
Cleanup, fixed clouds, removed 45-degree terrain sprites
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
ab4f4c3b90
|
Added doors to houses
|
2020-04-23 18:19:41 +01:00 |
|
Monty Marz
|
c7f1f9524c
|
Pfau/crops
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
50773a792a
|
Added correctly generating world paths, sub-voxel shader noise
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
b3ef3fb4d2
|
Fixed window mask layering, fmt
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
0377bdea0e
|
Disabled chunk mesh sorting for now
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
475fd5bbb4
|
Added windows to buildings and scarecrows
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
b83708c27e
|
Improved rendering performance with smarter meshing order
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
2b20fe28bd
|
scarecrow
|
2020-04-23 18:19:41 +01:00 |
|
jshipsey
|
2c3d300dcc
|
corrected villager empty weapon issue
|
2020-04-23 18:19:41 +01:00 |
|
jshipsey
|
a26aeaa169
|
adjusted run animation to allow villager walking
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
c1ab35d100
|
turnip and window blocks
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
c4be75e011
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
|
Monty Marz
|
20050f93c9
|
Add more crops
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
b0e8cf9fdf
|
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
48e6790742
|
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
9e3d279d39
|
Basic boss spawning in dungeons, better AO
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
b885111670
|
Enabled AO in darkness, better light attenuation
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
c9a7266d48
|
Increased block rendering altitude range
|
2020-04-23 18:19:41 +01:00 |
|