1642 Commits

Author SHA1 Message Date
Monty Marz
20aee17e94 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Monty Marz
65151bf175 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Joshua Barretto
fde7e6fedc Added 1 extra bit per figure vertex position component, resolved char screen bug 2020-04-29 15:22:08 +01:00
Marcel Märtens
1c5c0adf15 Allow for 0.5 offsets in figures 2020-04-29 14:10:46 +02:00
Justin Shipsey
61c0c2991d new animals 2020-04-28 03:13:23 +00:00
Justin Shipsey
cc989de3f5 skel attribute transfer 2020-04-27 05:11:34 +00:00
Joshua Barretto
5bfeabd03a Fixed unit tests 2020-04-26 18:50:21 +01:00
Monty Marz
7c4effd1a1 Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes

See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4f8076c2ba UI Fixes 2020-04-26 01:44:56 +00:00
Justin Shipsey
82bafaaef8 body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
b8a880b2ae Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
0a71e8cdaf Added extra LoD level to terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
091933d5b0 Made GPU bone updates more conservative for moar fps 2020-04-25 21:44:23 +01:00
Joshua Barretto
b6b8b5363f Squashed figure vertices for better performance 2020-04-25 21:44:23 +01:00
Joshua Barretto
0249facbd6 Reduced size of terrain sprite vertices 2020-04-25 21:44:23 +01:00
Joshua Barretto
3d5ca63a55 Added configurable sprite view distance, minor bug fixes 2020-04-25 21:44:23 +01:00
Joshua Barretto
382b0667c1 Implemented Treeco's z-only LoD suggestion 2020-04-25 21:44:23 +01:00
Joshua Barretto
82a9c17558 Added reseeding for sites 2020-04-25 21:44:23 +01:00
Pfauenauge90
f2f413cc34 sprites VD slider visuals 2020-04-25 21:44:23 +01:00
Joshua Barretto
17051d555e Fixed figure update rate at a distance 2020-04-25 21:44:23 +01:00
Joshua Barretto
91dc414e32 Added LoD for figures and reduced update rates for far figures 2020-04-25 21:44:23 +01:00
Joshua Barretto
7eedb6e09f Better LoD distance scaling 2020-04-25 21:44:23 +01:00
Joshua Barretto
c1c7642ac9 Fixed boundary meshing issue for scaled terrain sprites 2020-04-25 21:44:23 +01:00
Joshua Barretto
63b5c7c86d Added terrain sprite LoD 2020-04-25 21:44:23 +01:00
Treeco
0751ac4c0b Add camera smoothing setting 2020-04-23 22:59:34 +00:00
Joshua Barretto
cfe3888ff3 Updated examples 2020-04-23 18:20:34 +01:00
Joshua Barretto
3236934331 Fixed second render chunk counting issue 2020-04-23 18:19:42 +01:00
Joshua Barretto
6b55e96749 fmt 2020-04-23 18:19:42 +01:00
Joshua Barretto
728849fb97 Fixed incorrect chunk render counter 2020-04-23 18:19:42 +01:00
Joshua Barretto
962d3f2091 Warning cleanup 2020-04-23 18:19:42 +01:00
Joshua Barretto
20822825a3 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
a8d8448f59 Cleanup, fixed clouds, removed 45-degree terrain sprites 2020-04-23 18:19:41 +01:00
Joshua Barretto
ab4f4c3b90 Added doors to houses 2020-04-23 18:19:41 +01:00
Monty Marz
c7f1f9524c Pfau/crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
50773a792a Added correctly generating world paths, sub-voxel shader noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
b3ef3fb4d2 Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
Joshua Barretto
0377bdea0e Disabled chunk mesh sorting for now 2020-04-23 18:19:41 +01:00
Joshua Barretto
475fd5bbb4 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
Joshua Barretto
b83708c27e Improved rendering performance with smarter meshing order 2020-04-23 18:19:41 +01:00
Pfauenauge90
2b20fe28bd scarecrow 2020-04-23 18:19:41 +01:00
jshipsey
2c3d300dcc corrected villager empty weapon issue 2020-04-23 18:19:41 +01:00
jshipsey
a26aeaa169 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
Pfauenauge90
c1ab35d100 turnip and window blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
c4be75e011 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
Monty Marz
20050f93c9 Add more crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
b0e8cf9fdf Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
48e6790742 Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
Joshua Barretto
9e3d279d39 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00
Joshua Barretto
b885111670 Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
Joshua Barretto
c9a7266d48 Increased block rendering altitude range 2020-04-23 18:19:41 +01:00