Marcel Märtens
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3c58b64689
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add detailed information on state tick timings
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2020-09-16 18:24:18 +02:00 |
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Imbris
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f39d1e9bb5
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Use less verbose span names when the tracy feature is off
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2020-09-07 00:59:16 -04:00 |
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Imbris
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63d60c212c
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Add spans to server systems
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2020-09-06 22:28:14 -04:00 |
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Imbris
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e37a01be9d
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Sprinkle instrumentation in common crate,in particular in the ecs systems
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2020-09-06 22:28:14 -04:00 |
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Imbris
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50ceb1c93e
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Add workaround for spans with winit loop, configure filtering when the tracy feature is on, spinkle some spans in the codebase
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2020-09-06 22:28:14 -04:00 |
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Joshua Barretto
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bf7afcf5c9
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Merge branch 'zesterer/small-fixes' into 'master'
Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
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2020-08-25 15:59:05 +00:00 |
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notoria
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2be4202d01
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Corrected some spelling errors
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2020-08-25 12:21:25 +00:00 |
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Joshua Barretto
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24780e4f58
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Handled 3d/2d sanity check bug
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2020-08-25 12:54:30 +01:00 |
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Joshua Barretto
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37b45ba5f4
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Addressed review issues
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2020-08-25 11:01:17 +01:00 |
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Joshua Barretto
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12ea028a3d
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Improved single-tick projectile wall/entity collision bug
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2020-08-25 00:04:04 +01:00 |
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Joshua Barretto
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9b812b0d8b
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Allowed small animals to block-hop again
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2020-08-24 21:53:17 +01:00 |
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Joshua Barretto
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2b9d5ee4a2
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Fixed bad hitbox radii and adjusted field colour
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2020-08-24 20:52:18 +01:00 |
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Joshua Barretto
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6a4c5a05d0
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Fixed projectile collisions, hitboxes, better aiming
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2020-08-24 18:24:44 +01:00 |
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Imbris
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a763bbe73c
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Improve the perf of the physics system using par_join as well as removing the trait object closure to allow for the compiler to perform more optimizations
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2020-08-13 04:32:05 -04:00 |
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Joshua Barretto
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50a85853e3
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Fmt and clippy lints fixes
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2020-08-12 21:16:14 +01:00 |
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Joshua Barretto
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85ed5ad356
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Updated changelog, cleaned up warnings, minor fixes
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2020-08-12 21:16:11 +01:00 |
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Joshua Barretto
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6992194ad4
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Better surface swimming, no underwater sprites
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2020-08-12 21:15:53 +01:00 |
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Joshua Barretto
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9bb10a6d00
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Various improvements to castles, dungeons and more
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2020-08-12 21:15:53 +01:00 |
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jshipsey
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9ff5c23cf0
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readd sneak
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2020-08-08 13:47:32 -04:00 |
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Imbris
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543d971a19
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Projectiles ignore entities in the same group, pets no longer follow group leader
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2020-08-08 01:15:58 +02:00 |
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Silentium2318
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a59438e3e4
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Dis some distance and attack arc tweaking
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2020-08-06 09:39:09 -05:00 |
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Imbris
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c7e8a6bfae
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Remove gravity rather than reset velocity in unloaded chunks
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2020-07-18 07:13:30 -04:00 |
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Treeco
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1f1d9c5625
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Reset rather than accumulate velocity when stuck or in unloaded chunks
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2020-07-09 15:58:07 +01:00 |
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Joshua Barretto
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43f75f2f54
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Removed bomb timeout
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2020-07-05 16:15:51 +01:00 |
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Shane Handley
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304e06cbce
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Fix clippy warnings after toolchain update
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2020-06-23 16:52:04 +10:00 |
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Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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Joshua Barretto
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9a069c93dc
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Better physics comments, removed camera snapping
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2020-06-01 21:33:20 +01:00 |
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Joshua Barretto
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58b30c4518
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Stopped velocity when point particles hit walls
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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b750b2b00c
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Fixed logic issue with sticky objects
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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8e0f40c71e
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Added on_ceiling check for sticky entities
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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eb23b0b2bd
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Added Colliders, made projectiles point particles
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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2a6a19f7ef
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fmt
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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68732bebde
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Fixed block snapping for bizarre block heights
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2020-04-23 18:19:41 +01:00 |
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jshipsey
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a89b28e117
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adjusted run animation to allow villager walking
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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timokoesters
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841a2bbd6d
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clean up old states, lower gravity
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2020-03-10 19:12:16 +01:00 |
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timokoesters
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31f3aae75c
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fix: make climbing cost stamina
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2020-02-24 19:18:06 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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timokoesters
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6e651eb659
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fix: make fall damage behave correctly again after changing gravity
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2020-01-19 22:39:20 +01:00 |
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timokoesters
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8064b51ee2
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improvement: better movement
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2020-01-19 22:39:18 +01:00 |
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Piotr Korgól
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e1adf40856
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Improvement: Replace all '..=b' with '..b + 1'
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2020-01-12 15:46:53 +01:00 |
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Imbris
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bfaa18e010
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Fix NaN in agent sys, stop pushback from turning player around, account for Scale in melee attack hit detection
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2019-12-20 22:48:14 -05:00 |
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Imbris
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8f7323f41b
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Stop syncing health change timer updates
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2019-12-20 22:48:14 -05:00 |
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Imbris
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c3ac251fa8
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Stop syncing Projectile component to the client
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2019-12-20 22:48:14 -05:00 |
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Imbris
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71cce03f29
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Move sync code into common submodule
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2019-12-20 22:37:12 -05:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Monty Marz
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fdfab6a807
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refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
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2019-10-17 20:59:36 +00:00 |
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Joshua Barretto
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707b79f2c8
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Smoother movement, Space for climbing
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2019-10-14 11:22:48 +01:00 |
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timokoesters
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051a964798
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fix: server side fall damage
This avoids flickering health
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2019-10-08 18:55:30 +02:00 |
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Joshua Barretto
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2171e77fe5
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Fixed block snapping ground clip
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2019-10-08 12:21:05 +01:00 |
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