Ben Wallis
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af04843a20
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Re-enabled mimalloc for non msvc builds
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2022-07-10 14:50:35 +01:00 |
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Joshua Barretto
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fc21b54f02
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Better rain performance
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2022-07-10 13:53:31 +01:00 |
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Joshua Barretto
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47b236b1f0
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Better lightning rates, fixed shaders
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2022-07-10 13:44:11 +01:00 |
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Joshua Barretto
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3b758cc7b0
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Minor colour tweak
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2022-07-09 02:25:24 +01:00 |
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Joshua Barretto
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85a292a854
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Always take origin as lightning end point
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2022-07-09 02:16:13 +01:00 |
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Joshua Barretto
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6fea7205fa
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Better lightning at distance
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2022-07-09 02:08:55 +01:00 |
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Joshua Barretto
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836fe2b1c6
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Proper lightning
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2022-07-09 01:59:18 +01:00 |
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Joshua Barretto
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edc2720416
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Better lightning effect
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2022-07-09 00:39:18 +01:00 |
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Joshua Barretto
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6d1b46956d
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Better storms
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2022-07-09 00:14:59 +01:00 |
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Joshua Barretto
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6796fe2745
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Better lightning attenuation
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2022-07-08 23:45:08 +01:00 |
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Joshua Barretto
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4531a4e3f9
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Added lightning
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2022-07-08 23:26:33 +01:00 |
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Joshua Barretto
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622b67d24e
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Relative offset fix
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2022-07-08 20:49:51 +01:00 |
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Joshua Barretto
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90d2ceab2e
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Fixed rain clipping issue
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2022-07-08 20:40:08 +01:00 |
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Joshua Barretto
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4b738c8b8f
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Balanced rain intensity
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2022-07-08 20:22:09 +01:00 |
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Joshua Barretto
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6c4b10d881
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Use existing humidity
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2022-07-08 20:18:07 +01:00 |
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Joshua Barretto
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28bc9db198
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Better cloud cover
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2022-07-08 18:09:13 +01:00 |
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Joshua Barretto
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853d622e19
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Better fall rate
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2022-07-08 16:41:31 +01:00 |
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Joshua Barretto
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23aea72466
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Fixed fall rate
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2022-07-08 16:09:36 +01:00 |
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Joshua Barretto
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32fe997506
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Use tilted origin for rain
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2022-07-08 16:07:15 +01:00 |
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Joshua Barretto
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d5c0e878d7
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Adjusted depths
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2022-07-08 15:09:38 +01:00 |
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Joshua Barretto
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eae917ee8f
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Use DDA for rain rendering
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2022-07-08 14:48:59 +01:00 |
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Christof Petig
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7bd4686187
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Merge branch 'DaforLynx/ambience-loop-fix' into 'master'
Fixing ambience looping issues
See merge request veloren/veloren!3463
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2022-07-08 08:03:02 +00:00 |
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DaforLynx
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0d1bf3efe6
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fmt
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2022-07-07 16:10:51 -07:00 |
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DaforLynx
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fc80a6278c
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Fixing looping issues
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2022-07-07 16:09:13 -07:00 |
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Isse
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61788c2809
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Merge branch 'DaforLynx/adventurous_soul' into 'master'
"Adventurous Soul" plays in Snowland too
See merge request veloren/veloren!3462
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2022-07-07 21:26:13 +00:00 |
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DaforLynx
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bcaa026bff
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"Adventurous Soul" plays in Snowland too
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2022-07-07 21:26:12 +00:00 |
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Justin Shipsey
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91348cb608
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Merge branch 'DaforLynx/new-music-july-2022' into 'master'
Music, reorganization, metadata, and fixes
See merge request veloren/veloren!3456
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2022-07-07 04:14:20 +00:00 |
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DaforLynx
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00f1e9c407
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Music, reorganization, metadata, and fixes
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2022-07-07 04:14:20 +00:00 |
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Isse
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c0f06dcb8a
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Merge branch 'socksonme/fix_crushing_damage_crit' into 'master'
Group up extra damage from crushing attacks whenever they're crits
See merge request veloren/veloren!3461
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2022-07-06 21:38:41 +00:00 |
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Marcel
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7ae65f2c13
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Merge branch 'windows-gnu-linking-fix' into 'master'
Disable mimalloc for non msvc builds
See merge request veloren/veloren!3460
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2022-07-06 20:21:25 +00:00 |
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Marcel
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317000dc48
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Merge branch 'xMAC94x/update_hashbrown' into 'master'
update hashbrown, specs
See merge request veloren/veloren!3459
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2022-07-06 20:18:11 +00:00 |
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Socksonme
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e3b1d02fce
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Group up extra damage from crushing attacks whenever they're crits
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2022-07-06 22:59:58 +03:00 |
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Isse
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7e18384e1c
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Disable mimalloc for non msvc builds
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2022-07-06 19:08:19 +02:00 |
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Marcel Märtens
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e4909650e1
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update hashbrown, specs, and tracy
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2022-07-06 15:41:59 +02:00 |
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Marcel
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58679d9900
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Merge branch 'angel/remove-codegen-unit-restriction-dev-compiles' into 'master'
Removed codegen unit restriction for dev builds
See merge request veloren/veloren!3455
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2022-07-06 07:46:34 +00:00 |
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Marcel
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5987fc83be
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Merge branch 'portuguese' into 'master'
Portuguese translations parity to global
See merge request veloren/veloren!3458
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2022-07-06 07:32:44 +00:00 |
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Julio Cezar Silva
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fd34666d03
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Portuguese translations parity to global
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2022-07-06 07:32:43 +00:00 |
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Joshua Yanovski
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b79d1aae55
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Merge branch 'isse/weather' into 'master'
Weather
See merge request veloren/veloren!3183
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2022-07-04 19:30:43 +00:00 |
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Forest Anderson
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a0b7fefef6
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Removed codegen unit restriction for dev builds
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2022-07-04 14:18:18 -04:00 |
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IsseW
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5a0cdc2528
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add rain threshold that depends on chunk moisture
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2022-07-04 18:18:43 +02:00 |
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IsseW
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6d8cbe6f0f
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
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IsseW
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6562c7076f
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remove fluid model todo
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2022-07-04 18:18:42 +02:00 |
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Imbris
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e4dfc7729f
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Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
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2022-07-04 18:18:41 +02:00 |
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IsseW
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e7208c9537
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make iterations const
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2022-07-04 18:18:41 +02:00 |
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Imbris
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a5a082cf41
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Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same.
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2022-07-04 18:18:40 +02:00 |
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Imbris
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b2d3759105
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Cleanup profiling comments and commented code
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2022-07-04 18:18:39 +02:00 |
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Imbris
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b29bad015c
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Misc notes in cloud-frag.glsl
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2022-07-04 18:18:39 +02:00 |
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Imbris
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5866e23e32
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Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
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2022-07-04 18:18:38 +02:00 |
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IsseW
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e2969dc5f9
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
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IsseW
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80e29e2c20
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
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