jshipsey
|
2c74a86170
|
skill adjustments, ori changes
|
2021-04-25 22:02:32 -04:00 |
|
gGmMsS123
|
0d956610ec
|
Added burning debuff for Staff M2
|
2021-04-15 23:34:28 +03:00 |
|
Sam
|
0d3795112c
|
Added cursed flame attack to mindflayer
|
2021-03-27 21:05:03 -04:00 |
|
Sam
|
c6a222340e
|
Particles for lifesteal beam. Changed how frontend recognized beams.
|
2021-03-09 17:59:39 -05:00 |
|
Sam
|
18edc1092b
|
Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
|
2021-03-09 17:59:33 -05:00 |
|
Sam
|
43874a4aa5
|
Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
|
2021-03-09 17:58:20 -05:00 |
|
Sam
|
df70976ff5
|
Fixed particles.
|
2021-02-27 01:42:46 -05:00 |
|
jshipsey
|
130d51786a
|
golem retrofit
|
2021-02-27 01:42:46 -05:00 |
|
Timo Kösters
|
a4513fe09d
|
Improve particles
|
2021-02-27 01:42:46 -05:00 |
|
Snowram
|
e7bbf3981d
|
Object animation
|
2021-02-21 19:17:44 +01:00 |
|
Pascal Fuhrmann
|
9f7637ab21
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
|
Samuel Keiffer
|
352917d9cb
|
Graying out skills with insufficient energy no longer dependent on hard-coded values
|
2020-11-27 16:27:09 +00:00 |
|
Sam
|
050ad82e55
|
Abilities are now loaded from .ron files.
|
2020-11-12 21:24:34 -06:00 |
|
Sam
|
a4bfe07fbc
|
Created ron files for abilities of the base 6 weapons.
|
2020-11-12 21:24:31 -06:00 |
|