Joshua Yanovski
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618a18c998
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Adding shadows, greedy meshing, and more.
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2020-07-02 22:10:22 +02:00 |
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Joshua Yanovski
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654f7e0492
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Correct backface culling.
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2020-05-20 21:22:30 +02:00 |
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Joshua Yanovski
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560501df05
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Greedy messhing for shadows.
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2020-05-19 17:22:06 +02:00 |
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Joshua Yanovski
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04382dc286
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WIP: better graphics config, better LOD, shadow maps.
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2020-05-15 14:22:17 +02:00 |
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Joshua Yanovski
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0f4a0e763d
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Switch back to pop-in terrain.
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2020-05-01 23:03:24 +02:00 |
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Joshua Yanovski
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dd74fa7e4a
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
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Joshua Yanovski
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ef67bd58ba
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Experimental underwater lighting.
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2020-04-28 20:49:03 +02:00 |
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Joshua Yanovski
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44e4aad48d
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 02:01:04 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Barretto
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444f2ecb45
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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7edd0e701c
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Fixed sub-voxel noise flickering on NVIDIA cards
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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525cba5029
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Added dungeon rooms, corridors, mazes
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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568a8ab87c
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Increased block rendering altitude range
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2020-04-23 18:19:41 +01:00 |
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Joshua Yanovski
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1015e60dee
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More lighting changes.
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2020-04-21 18:25:19 +02:00 |
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Joshua Yanovski
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80c264abd1
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Lighting experiments.
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2020-04-13 00:29:59 +02:00 |
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Joshua Barretto
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7b42aebd70
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Capped LoD dragging
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2020-02-21 15:04:44 +00:00 |
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Joshua Barretto
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8aafc559f8
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Better blending between LoD and terrain border
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2020-02-21 14:54:37 +00:00 |
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Joshua Barretto
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2400786c13
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Use world map as LoD source
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2020-02-21 13:48:40 +00:00 |
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Joshua Barretto
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5e6f81b86c
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sync
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2020-02-21 11:12:25 +00:00 |
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Joshua Barretto
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f13d98ee3e
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LoD first attempt (stack overflow issue)
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2020-02-21 11:10:16 +00:00 |
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Treeco
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6ada176e54
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Bumped up the numbers further, behaves nicer still
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2020-01-27 14:28:20 +00:00 |
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Treeco
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7334f9782c
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Made depths behave nicer when zoomed really far out
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2020-01-27 12:12:38 +00:00 |
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Joshua Barretto
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8e7a8aa4f9
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Shader optimisations
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2020-01-21 12:58:20 +00:00 |
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Joshua Barretto
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3a5c69a314
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Prevented chunk load popping with smooth view distance growth
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2019-11-20 10:38:11 +00:00 |
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Joshua Barretto
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8745d0a3af
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Non-linear depth buffer
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2019-11-20 09:59:27 +00:00 |
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Joshua Barretto
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3279a278b7
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Move computations to terrain fragment shaders
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2019-10-16 15:05:45 +01:00 |
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Joshua Barretto
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46fdc87014
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Animated chunk loading
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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5a677b9c1e
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Added modular building generation
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2019-08-31 11:44:52 +01:00 |
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Imbris
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d89fff1499
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
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