Sam
|
be8b12845a
|
Added buff strength stat to weapons.
|
2021-07-11 12:50:38 -05:00 |
|
Sam
|
fbcc774911
|
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
|
2021-07-10 23:22:00 -05:00 |
|
Sam
|
509461763b
|
Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
|
2021-07-06 22:54:23 -05:00 |
|
Sam
|
e8e953ffab
|
Added range stat to weapons.
|
2021-07-05 20:32:12 -05:00 |
|
Sam
|
0488b2fcd0
|
Adressed comments on energy and armor functions.
|
2021-06-07 11:06:25 +02:00 |
|
Sam
|
66181a7f8c
|
Rebalanced crit stats
|
2021-03-11 20:30:15 -05:00 |
|
Avi Weinstock
|
d8f0a1c426
|
Add critical chance and critical multiplier stats to weapons.
|
2021-03-08 23:27:25 -05:00 |
|
Sam
|
39a580b5ee
|
Added test that all items are properly formatted and valid. Fixed items that were broken.
|
2021-03-03 16:45:36 -05:00 |
|
heydabop
|
bfc82f7236
|
Fixes #974 - convert tool/weapon equip time to floating point seconds
|
2021-03-01 15:06:39 -06:00 |
|
Sam
|
2b5120319d
|
Character behavior system now uses immutable data struct
|
2021-02-22 15:30:53 -05:00 |
|
Sam
|
cfadd6da04
|
Added 1h swords.
|
2021-02-19 19:33:26 -05:00 |
|
Sam
|
d5ccc33abc
|
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
|
2021-02-19 18:45:48 -05:00 |
|
Sam
|
50cbe42b07
|
Added one-handed axes.
|
2021-02-19 17:30:23 -05:00 |
|