Commit Graph

1743 Commits

Author SHA1 Message Date
Imbris
cd98dd5245 Remove unused deps flagged by cargo-machete 2023-09-21 22:59:50 -04:00
Isse
b9c33df635 Merge branch 'isse/world-gen-ui' into 'master'
Map selector and generation UI

See merge request veloren/veloren!3925
2023-09-17 17:11:19 +00:00
Isse
f4ca60cbb6 Map selector and generation UI 2023-09-17 17:11:19 +00:00
Isse
478c37f6f1 Merge branch 'james/min-initial-civ-count' into 'master'
Always generate at least one civilization

See merge request veloren/veloren!3927
2023-09-17 16:57:06 +00:00
flo
78b2443edc Merge branch 'qsto/bosses_loot_overhaul' into 'master'
Bosses loot overhaul

See merge request veloren/veloren!4072
2023-08-30 12:08:52 +00:00
Marcel Märtens
b4216ec634 get rid of old criterion 2023-08-27 19:17:04 +02:00
Christof Petig
24773cb3f1 deduplicate location name code 2023-08-22 23:11:18 +02:00
Christof Petig
b20ff5144c determine location names when loading character list 2023-08-22 22:41:48 +02:00
Joshua Barretto
6fbca74e88 Merge branch 'maxicarlos08/dungeon-avoid-cave' into 'master'
Cheesing fixes to old-style dungeons

See merge request veloren/veloren!4014
2023-08-19 11:12:01 +00:00
Maxicarlos08
e5e26149ed
review 2023-08-17 11:16:20 +02:00
flo
fdea283f98 JungleRuin 2023-08-16 12:35:27 +00:00
flo
21bf0a5572 Merge branch 'pirate_hideout_site' into 'master'
site pirate_hideout

See merge request veloren/veloren!4057
2023-08-16 06:59:59 +00:00
flo
fba1976dee site pirate_hideout 2023-08-16 06:59:58 +00:00
flo
36c0096f6a coastal town fence fix 2023-08-15 22:34:38 +00:00
Maxicarlos08
0929a3c76c
use same timings for both portals 2023-08-15 12:24:49 +02:00
Maxicarlos08
8fe5f2e708
addressed review comments 2023-08-15 12:24:49 +02:00
Maxicarlos08
e5fe64ccf6
pre-review cleanups 2023-08-15 12:24:49 +02:00
Maxicarlos08
09f7087ac6
buildup time adjustments 2023-08-15 12:24:48 +02:00
Maxicarlos08
25fcb04ad3
buildup times and portal model update 2023-08-15 12:24:48 +02:00
Maxicarlos08
14141ecc80
failed attempt at making dungeons avoid caves 2023-08-15 12:24:46 +02:00
Maxicarlos08
0f2db68498
added portals 2023-08-15 12:24:17 +02:00
Maxicarlos08
730f96536a
remove staircases 2023-08-15 12:24:17 +02:00
Maxicarlos08
ed8fe545f8
Fixed temperate dungeon entrance height and wall artifacts around dungeons 2023-08-15 12:24:17 +02:00
Maxicarlos08
2d616352a2
grey walled dungeons 2023-08-15 12:24:17 +02:00
Maxicarlos08
73a79b32a1
no dungeons = no dungeons with caves! 2023-08-15 12:24:17 +02:00
Michal Sroczynski
c8feb568ba Bosses loot overhaul p1 2023-08-11 09:47:13 +02:00
Michał
5762e62704 Desert hum fix 2023-08-09 15:53:16 +00:00
Isse
254c1c7145 ResourceSprite Fill, so we can track giant tree IronWood in rtsim 2023-08-02 18:48:01 +02:00
Michal Sroczynski
0d4fc62468 Code quality fix 2023-08-02 18:48:01 +02:00
Michal Sroczynski
1301761445 Scatter changes and fixes 2023-08-02 18:48:01 +02:00
Michal Sroczynski
2c23781d22 Remove tiers from dungeons names 2023-08-02 18:48:01 +02:00
Michal Sroczynski
50304ed54e Format fix 2023-08-02 18:48:01 +02:00
Michal Sroczynski
28cf9bf19d Add woods to scatter and rarify the pyrebloom 2023-08-02 18:48:01 +02:00
Michal Sroczynski
a577ed1d36 Changes to Gnarling Tree 2023-08-02 18:45:40 +02:00
David Fisher
e2a0bc55c3 Lower grass target in standalone economy tests
because: The test_economy_moderate_standalone was failing tests on
arm64 MacOS systems with the following error:

```
thread 'site::economy::context::tests::test_economy_moderate_standalone' panicked at 'assertion failed: site.economy.pop >= env.targets[&id]', world/src/site/economy/context.rs:562:17
```

This was originally reported in Discord by @sharp in July, 2022
https://discord.com/channels/449602562165833758/797421546871324712/997332351195553874

Debugging showed that the grass target was 880, and the population was only around 718.
Local testing showed that lowering the grass target to 700 fixed the issue.

this commit: Lowers the grass target to 700 in the standalone economy tests.

unaddressed questions:

- Why is the grass target so high in the standalone economy tests?
- Alternately, why did the grass population drift so low, and no longer aligned with the tests.
- Why is this passing in CI, but not local testing?
- There are a number of commented out add_settlement calls in the standalone economy tests. Were there issues with the tests prior?
2023-07-31 16:51:29 -04:00
Isse
e7269a510b Fix adlet site division by zero 2023-07-28 16:08:25 +02:00
flo
36889f671e fix_desertcity_repairbench 2023-07-13 11:30:53 +00:00
flo
b556befe73 coastal_town 2023-07-12 23:02:40 +00:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
flo
3611fd2b3d wildlife_spawn_work 2023-07-03 23:21:56 +00:00
Samuel Keiffer
079e7bfed6 Merge branch 'uniior/cacti' into 'master'
New/revamped cacti sprites

See merge request veloren/veloren!3986
2023-06-18 01:22:33 +00:00
unknown
8978bc9dc4 Test 2023-06-14 13:14:33 -04:00
Tormod G. Hellen
cf002478b8
Optimally place towns.
This gets rid of the arbitrary threshold values for what is and
isn't an acceptable town.
2023-06-09 13:44:01 +02:00
unknown
526386e51c Initial cacti work 2023-06-07 14:46:54 -04:00
flo
02bba1e343 clifftown rework 2023-06-07 18:45:12 +00:00
Isse
a884e0e058 Various rtsim related stuff 2023-06-03 22:14:18 +00:00
Joshua Barretto
dc2afe8236 Merge branch 'floppy_savannah_hut' into 'master'
savannah_hut

See merge request veloren/veloren!3872
2023-06-03 11:54:58 +00:00
flo
22854cbea2 savannah_hut 2023-06-03 11:54:58 +00:00
Tormod G. Hellen
4f2548fe78
Pass SiteKind by reference. 2023-06-02 15:04:16 +02:00
Tormod G. Hellen
1d0329cfa7
Make sure location hint calculation is only done once.
Location hint calculation is expensive and should not be done
in a hot loop.

This is a fixup for 1572a5a759.
2023-06-02 15:04:09 +02:00