Avi Weinstock
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cdc2eccda8
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Improve quadpng by adding WidePacking , which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
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2021-05-03 00:09:24 -04:00 |
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Avi Weinstock
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dffc7db8f5
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Add matplotlib graph generation to the compression benchmarks.
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2021-05-03 00:09:24 -04:00 |
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Avi Weinstock
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0f4315c98b
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Remove a use of inline_tweak and use TallPacking instead of GridLtrPacking in common_net::msg::server .
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2021-05-03 00:09:24 -04:00 |
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Mckol
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c913b9b858
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Added Lanczos interpolation for QuadPng
Should support arbitrary scales (N).
Does support arbitrary Lanczos a parameters (currently 2)
and sample sizes (currently 5x5).
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2021-05-03 00:09:24 -04:00 |
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Avi Weinstock
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fe0f331a19
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Add 5x5 manhattan blur effect to quadpng, and omit interpolation at chunk borders.
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2021-05-03 00:09:24 -04:00 |
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Avi Weinstock
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c2fd5e807d
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Experiment with 256-color palette "tripng" encoding, and Lanczos interpolation for "quadpng".
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2021-05-03 00:09:24 -04:00 |
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Avi Weinstock
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a220cc569e
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Add resolution downscaling to QuadPng's color channel, and use half-resolution QuadPng ingame.
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2021-05-03 00:09:24 -04:00 |
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Avi Weinstock
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f81539cb00
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Get PngPngPngJpeg terrain working in the actual game.
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2021-05-03 00:09:24 -04:00 |
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Avi Weinstock
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a9a943c19a
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Move compression helpers to common_net::msg::compression and experiment with more image formats at more site kinds.
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2021-05-03 00:09:24 -04:00 |
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James Melkonian
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f553700e8c
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Add map markers for lakes and mountains
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2021-05-03 02:00:23 +00:00 |
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Daniel Mizerski
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7faa0d3cd9
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Add fundamentals for wiring system.
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2021-05-02 22:38:44 +02:00 |
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Ludvig Böklin
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d7ef414f59
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Fix glider pitching down when trying to take off
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2021-05-01 15:35:26 +02:00 |
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Ludvig Böklin
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cc7f0f3ac2
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Fix ori
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2021-04-30 17:37:51 +02:00 |
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DaforLynx
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7334cce426
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Poise (stun) SFX and fix for town music
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2021-04-29 23:36:22 +00:00 |
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Samuel Keiffer
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e177aebd9e
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Merge branch 'lboklin/lower-zero-lift-drag' into 'master'
Lower zero-lift drag
See merge request veloren/veloren!2223
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2021-04-29 19:11:12 +00:00 |
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Justin Shipsey
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baf749c03e
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Merge branch 'lboklin/object-masses' into 'master'
Define more accurate masses for objects
See merge request veloren/veloren!2220
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2021-04-29 19:04:48 +00:00 |
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Ludvig Böklin
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c4444a908a
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Lower zero-lift drag
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2021-04-29 19:22:09 +02:00 |
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Synis
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4e4818ca9e
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Query spatial grid for beam and aura system
fmt
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2021-04-29 14:23:02 +02:00 |
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Ludvig Böklin
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6b52ea89b4
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Add more specific masses to objects
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2021-04-29 11:46:03 +02:00 |
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Ben Wallis
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b0aca9a348
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Merge branch 'xvar/item-serialization' into 'master'
Changed Item serialization to not send ItemDef struct across the network
See merge request veloren/veloren!2215
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2021-04-28 20:50:32 +00:00 |
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Ben Wallis
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14caae3667
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Changed Item serialization to only send item_definition_id across the network rather than the whole ItemDef
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2021-04-28 21:00:25 +01:00 |
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DaforLynx
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2e0272ce28
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Town music
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2021-04-28 05:07:59 +00:00 |
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Ludvig Böklin
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34660462e9
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Glider physics
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2021-04-27 14:41:48 +00:00 |
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jshipsey
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f845f2bd11
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fix glide wield
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2021-04-26 23:17:04 -04:00 |
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Sam
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1a7779beb3
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Added angle check for new npcs.
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2021-04-25 22:19:30 -04:00 |
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jshipsey
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a0a75b1921
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comments
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2021-04-25 22:02:32 -04:00 |
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jshipsey
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2c74a86170
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skill adjustments, ori changes
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2021-04-25 22:02:32 -04:00 |
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jshipsey
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c01fd86f44
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ori fixes
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2021-04-25 22:02:30 -04:00 |
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Joshua Barretto
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c6d1963f10
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Merge branch 'zesterer/small-fixes' into 'master'
Small fixes
See merge request veloren/veloren!2201
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2021-04-25 23:03:23 +00:00 |
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Joshua Barretto
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94b6fa6da3
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Don't use movement efficiency for orientation
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2021-04-25 23:00:30 +01:00 |
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Joshua Barretto
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3af4793762
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Minor control over velocity when in the air
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2021-04-25 22:37:25 +01:00 |
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Marcel
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35584d0344
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Merge branch 'xMAC94x/reduce_deps' into 'master'
remove some unused deps Yuri found
See merge request veloren/veloren!2197
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2021-04-25 20:22:31 +00:00 |
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Marcel Märtens
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1842b2d6eb
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remove some unused deps Yuri found
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2021-04-25 20:18:20 +02:00 |
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Sam
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6848851dc3
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Cleaned up tweaks in ui and allowed sfx choosing to scale to amount of sfx variants provided.
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2021-04-25 13:09:10 -04:00 |
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Sam
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372eff2a02
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Initial SCT implementation to display blocks.
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2021-04-25 13:09:09 -04:00 |
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Sam
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d2d8d43410
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Addressed testing feedback.
Particles better.
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2021-04-25 13:09:08 -04:00 |
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Sam
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b9d6bd2fd2
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Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
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2021-04-25 13:09:07 -04:00 |
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Sam
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288a6f3a82
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Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
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2021-04-25 13:09:02 -04:00 |
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Sam
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f5ec23df48
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Parrying
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2021-04-25 13:08:42 -04:00 |
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Sam
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91c6288213
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Melee weapons can now block.
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2021-04-25 13:08:42 -04:00 |
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Sam
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0170a38ebc
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Removed unwraps in buffs
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2021-04-25 12:01:21 -04:00 |
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Snowram
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c16ec43938
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Body specific beam offsets
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2021-04-25 04:07:12 +02:00 |
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Snowram
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8f54a0bf31
|
More phoenix AI work
More phoenix AI work
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2021-04-25 04:07:12 +02:00 |
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Snowram
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8cf8e51962
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Phoenix npc + AI (WIP)
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2021-04-25 04:07:11 +02:00 |
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Snowram
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ab26efa970
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Improves bird_large anims
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2021-04-25 04:07:09 +02:00 |
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Snowram
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bd84677906
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Day period dependant wildlife spawns
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2021-04-25 02:14:51 +02:00 |
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Snowram
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fd177c9669
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Breathe and stun anims
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2021-04-25 02:14:50 +02:00 |
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Snowram
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eb98360183
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Cockatrice bird_large conversion
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2021-04-25 02:14:50 +02:00 |
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Snowram
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bc95484863
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Swaps bird_small skeleton to a new bird_large
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2021-04-25 02:14:49 +02:00 |
|
Ada Lovegirls
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01c30868eb
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Add option to load English string as fallback if string missing
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2021-04-24 14:39:35 +00:00 |
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