Brad
cfbdbf14aa
Updated code to be more consistent with codebase
2020-10-25 15:54:08 -04:00
Brad
11f747cc5f
Added is_dead check to item pickup
2020-10-25 03:40:34 -04:00
jshipsey
64d73abdec
roshwalr fix
2020-10-19 16:20:59 +02:00
Sam
e6684009c2
Made ability key not hardcoded in tool.rs.
2020-10-15 20:05:58 -05:00
Sam
d869f7e430
Moved explsion struct from within comp to common.
2020-10-14 21:06:55 -05:00
Sam
14e4af7ab6
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
Sam
1c21362bc3
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
2020-10-14 20:56:23 -05:00
Sam
cbb72363af
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00
Marcel Märtens
2a7378b4ae
pack together InGame, CharacterScreen and General variant in a single enum, as requested by zesterer.
...
His reason to reqeust that is, that there might not be a perfect disctinction in the future.
Now we need to send ServerGeneral over streams and do additional checking at various places to verify that not the wrong variant is send.
2020-10-12 11:27:21 +02:00
Marcel Märtens
00c66b5b9c
remove a Mutex and AtomicBool
2020-10-11 23:02:39 +02:00
Marcel Märtens
ff374eab59
create a ServerMsg and ClientMsg enum and verify the state when in debug mode to benefit from the transition
2020-10-11 22:59:53 +02:00
Marcel Märtens
8b40f81ee2
No longer block the main thread for client connections, new clients will be handled by server without waiting.
...
- Instread we have a dedicated thread that will async wait for new participants to connect and then notify the main thread
- registry no longer sends a view distance with it.
- remove ClientMsg::Command again as it's unused
2020-10-11 22:55:02 +02:00
Marcel Märtens
017e004309
Rename enums to allow a super enum in the future, but i am not yet sure if we want to introduce this yet
...
```
//This is a helper structure, containing all possible data send over
pub enum ClientMsg {
Initial(ClientType),
General(ClientGeneralMsg),
InGame(ClientInGameMsg),
NotInGame(ClientNotInGameMsg),
Register(ClientRegisterMsg),
Ping(PingMsg)
}
```
2020-10-11 22:49:25 +02:00
Marcel Märtens
b1db5ef488
Redo Network Frontend.
...
Rather than having a single Stream to handle ALL data, seperate into multiple streams:
- Ping Stream, for seperate PINGS
- Register Stream, only used till the client is registered, then no longer used!
- General Stream, used for msg that can occur always
- NotInGame Stream, used for everything NOT ingame, e.g. Character Screen
- InGame Stream, used for all GAME data, players, terrain, entities, etc...
This version does compile, and gets the client registered (with auth too) but doesnt get to the char screen yet.
This fixes also the ignoring messages problem we had, as we are not sending data to the register stream!
This fixes also the problem that the server had to sleep for the Stream Creation, as the Server is now creating the streams and client has to sleep.
2020-10-11 22:49:14 +02:00
Monty Marz
2b800a2b63
make clippy happy
...
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
47abf49751
Addressed comments
2020-09-29 20:48:23 -05:00
Sam
0b80257aa3
Add migration
2020-09-29 19:48:15 -05:00
Sam
a8f31cbe6f
Beam tick rate now more responsive when aiming.
2020-09-29 19:48:14 -05:00
Sam
ffe456c703
Fixed what broke after rebasing.
2020-09-29 19:48:13 -05:00
Sam
de45784596
Addressed round of testing feedback.
2020-09-29 19:48:09 -05:00
Sam
18c2b850d3
Added healing healthsource logic to beam system.
2020-09-29 19:48:08 -05:00
Sam
46563e7008
Added beam system. Added collision code for spherical wedge/cylinder detection.
2020-09-29 19:48:04 -05:00
Sam
6b23af6e0b
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
Sam
8b9202710f
New sceptre M2 is functional.
2020-09-29 19:47:57 -05:00
Ben Wallis
1205820e8b
Preserve admin component if present on return to character select screen
2020-09-27 20:25:00 +01:00
Joshua Yanovski
938039a56e
Remove spurious uses of Vox.
...
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Joshua Barretto
0ca42857fa
Addressed review issues
2020-09-21 21:10:32 +01:00
Joshua Barretto
49d1b3df6d
Improved docs
2020-09-20 11:46:12 +01:00
Joshua Barretto
ece4a01867
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
Sam
45fef87f32
Addressed comments
2020-09-19 14:40:21 -05:00
Sam
d0f068ba63
Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
2020-09-19 14:40:18 -05:00
Sam
6327dd18b6
Moved knockback to a server event so that it would actually be applied to the player.
2020-09-19 14:40:17 -05:00
Imbris
829d8a20d1
Add shockwave system to handle shockwaves colliding with other entities
2020-09-19 14:40:10 -05:00
Sam
717142d5ea
Started to implement shockwave system.
2020-09-19 14:29:06 -05:00
Sam
68ecfba291
Projectile speed is no longer hard-coded.
2020-09-19 14:29:05 -05:00
scott-c
2686598f1f
Improve first-person projectile aiming
2020-09-19 19:14:23 +08:00
jshipsey
5bb45a4861
spawn tweaks, improved odonto
2020-09-17 22:32:11 -04:00
jshipsey
cd6e1ad45f
haul out the critter skele, add theropod
2020-09-17 22:32:10 -04:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Imbris
c3ae641fbb
Merge branch 'imbris/tracy' into 'master'
...
Add more tracing instrumentation and tracy support
See merge request veloren/veloren!1359
2020-09-10 05:07:51 +00:00
Matthew Martin
57c6160b72
* Set the KillType to Other for HealthSource::Healing
...
* Extend logic to projectiles and explosions
2020-09-09 23:34:10 +02:00
Matthew Martin
a9086b27a0
Do not make healing items deal damage
2020-09-09 23:22:49 +02:00
TheThirdSpartan
7fd673ecb2
Added localization config options for new death messages
2020-09-09 20:26:20 +00:00
Imbris
f39d1e9bb5
Use less verbose span names when the tracy feature is off
2020-09-07 00:59:16 -04:00
Imbris
63d60c212c
Add spans to server systems
2020-09-06 22:28:14 -04:00
TheThirdSpartan
6dbd1bc132
adding feature requested in issue #153 - displaying your alias in game as 'you'
2020-09-06 19:42:32 +00:00
Imbris
dc2fc11956
Merge branch 'bag' into 'master'
...
Dropping a bag instead of turning entity into one
Closes #747
See merge request veloren/veloren!1362
2020-09-05 20:33:13 +00:00
Joshua Barretto
49c713a071
Merge branch 'zesterer/rtsim' into 'master'
...
Beehives, Fireflies, and minor worldsim/lighting adjustments
See merge request veloren/veloren!1357
2020-09-05 17:16:08 +00:00
notoria
264b5ec1c5
Avoid destroying a deleted entity
...
Suggested by @Imbris.
2020-09-05 18:59:14 +02:00
notoria
23021f955f
Dropping a bag instead of turning entity into one
2020-09-05 11:11:19 +02:00