Joshua Barretto
d0768e9858
Faster prng
2019-08-31 14:24:56 +01:00
Joshua Barretto
5a677b9c1e
Added modular building generation
2019-08-31 11:44:52 +01:00
Joshua Barretto
f8c5b277e3
Improved mountain slopes and cliffs
2019-08-31 11:44:52 +01:00
Joshua Barretto
fe2ad92201
Initial implementation of towns
2019-08-31 11:44:52 +01:00
Joshua Barretto
d42485238e
Added town road construction
2019-08-31 11:44:52 +01:00
Joshua Barretto
aaade23eef
Better warping
2019-08-31 11:44:52 +01:00
Joshua Barretto
b0293ecce4
Switched to FastNoise
2019-08-31 11:44:52 +01:00
Joshua Barretto
4777921680
Added test generator
2019-08-31 11:44:52 +01:00
Joshua Barretto
1fcb4a0313
Added Generator trait, fixed ocean lighting
2019-08-31 11:44:52 +01:00
Joshua Yanovski
c02f2a7f9e
Fixes to worldgen and adding a debug command.
...
Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude. This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.
Additionally, fixes the computation of whether a tree should be
generated or not. Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.
Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate. This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Joshua Yanovski
6f12a240de
Chaos doesn't depend on temperature anymore.
...
Also fix some things to use a consistent coordinate system and bump up
tree density and variation around tree density in hopes of creating more
aesthetically pleasing jungles. However, this does change worldgen a
bit, so please make sure you look through it before merging.
2019-08-25 17:49:33 +02:00
Joshua Yanovski
38443c173c
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-22 17:47:10 +02:00
Joshua Yanovski
aa4464d8f4
Adding more jungle trees.
2019-08-22 01:33:47 +02:00
Joshua Barretto
7ceccfecc3
Added cacti
2019-08-21 19:18:16 +01:00
Joshua Barretto
6ff264d982
Better plant grouping distribution
2019-08-21 18:56:46 +01:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Barretto
60544531dd
More grass
2019-08-20 12:06:41 +01:00
Joshua Barretto
245c9af2e8
Patchier plants, wind swaying
2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Yanovski
d8c864cf3a
Making jungles work.
2019-08-19 01:52:26 +02:00
Joshua Yanovski
680b81a5e6
WIP for humidity.
2019-08-18 18:35:27 +02:00
Joshua Barretto
49426565dc
Renamed normal StructureBlock variant
2019-08-18 15:33:16 +01:00
Joshua Barretto
75dbebbd05
More interesting waves
2019-08-18 10:33:18 +01:00
Joshua Barretto
e535537106
Added default block kind to structure loading
2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632
Fixed water in caves, made water reflection vary with lighting
2019-08-18 10:33:18 +01:00
Vechro
b5b3b980fe
Add green sludge special index
2019-08-18 10:33:18 +01:00
Vechro
944067fd43
Add water special index
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
timokoesters
1227596406
Implement specifier syntax and cleanup
2019-08-06 08:31:48 +02:00
Joshua Barretto
f14674ee9a
Switched to UnitChooser
2019-08-03 22:15:23 +01:00
Joshua Barretto
8b9a92b30e
Added dungeons
2019-08-03 22:15:23 +01:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
Joshua Barretto
09717f1c56
Added pyramids
2019-07-10 00:51:54 +01:00
Joshua Barretto
9bc50ae547
Better acacia tree colours
2019-07-09 20:42:43 +01:00
Joshua Barretto
a6c9c10062
Better tree colours
2019-07-09 17:58:20 +01:00
Joshua Barretto
e7dd151833
Added fruit trees
2019-07-09 17:08:43 +01:00
Joshua Barretto
cfdb0209bd
Better savannah colours
2019-07-09 00:09:04 +01:00
Joshua Barretto
d79f7d9714
Colour improvements
2019-07-08 22:10:48 +01:00
Joshua Barretto
879789ecc4
Fixed acacia colours
2019-07-08 20:28:48 +01:00
Joshua Barretto
8e8bad137a
Re-added oceans
2019-07-08 20:08:08 +01:00
Joshua Barretto
6b415c1b87
Added large ribcages in deserts
2019-07-08 17:57:41 +01:00
Joshua Barretto
14ba09f96b
Added acacia trees, desert bones, fixed minor worldgen issues
2019-07-08 17:41:20 +01:00
Joshua Barretto
f823b0c992
Fixed tree clipping and several other minor issues
2019-07-08 17:00:50 +01:00
Joshua Barretto
c2a11ed6b2
Improved worldgen performance with more precise z bound checks
2019-07-08 15:51:38 +01:00
Joshua Barretto
44b5473a82
Added rare structures, totally refactored structure spawning
2019-07-08 00:50:36 +01:00