Commit Graph

69 Commits

Author SHA1 Message Date
Isse
9903d2c545 more testing 2024-01-30 00:52:49 +01:00
Joshua Barretto
e81516a154 Log shader warnings 2023-10-18 21:50:40 +01:00
Joshua Barretto
c07d7a212b Better LoD effects, performance improvements 2023-10-18 09:58:00 +01:00
Isse
6d4be9bd01 time proof time of day in shaders 2023-10-07 19:53:55 +02:00
Isse
c4cffff92f apply shader changes from zesterer 2023-05-09 19:43:10 +02:00
Joshua Barretto
49749c86a7 Made emissive figures behave correctly 2023-01-12 18:44:26 +00:00
Joshua Barretto
0bdc66b10a Addressed review comments, minor fixes 2023-01-12 15:30:13 +00:00
Joshua Barretto
4bd7ec26d3 Fixed drop shadows 2022-12-30 17:01:26 +00:00
Joshua Barretto
26a98a3d9b Use normal and material gbuffer to improve quality of SSR 2022-12-30 15:33:23 +00:00
Joshua Barretto
428816c65e Addressed review comments 2022-10-23 23:54:55 +01:00
Joshua Barretto
40e47b4f3e Added reflection mode settings 2022-10-23 20:03:21 +01:00
Joshua Barretto
d0894a189e Added SSR to wet surfaces 2022-10-23 01:42:01 +01:00
Joshua Barretto
a7c24ed518 Added figure noise 2022-10-23 01:42:01 +01:00
Joshua Barretto
30de7b4fb8 Better attenuation 2022-10-23 01:42:00 +01:00
Joshua Barretto
3f2efea4f2 Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
Joshua Barretto
0b16baf46a Improved rain performance 2022-07-16 14:44:58 +01:00
Joshua Barretto
07ba4dcc33 Fixed particles for non-body entities, AO for non-volumetric illumination 2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0 Better lighting and verticality in caves 2022-07-15 08:43:33 +01:00
Joshua Barretto
32fe997506 Use tilted origin for rain 2022-07-08 16:07:15 +01:00
Joshua Barretto
0facac68b4 Bad fake lighting in caves 2022-02-09 13:28:07 +00:00
Joshua Barretto
8888190eb4 Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
Joshua Barretto
fb2b9929a6 Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
Joshua Barretto
824ba2beff Fixed light extinction 2022-01-21 18:21:14 +00:00
Joshua Barretto
d2d4ca33c9 Sprite and figure attenuation 2022-01-21 14:04:24 +00:00
Joshua Yanovski
5500435d2f Revert "Replace shaderc with naga"
This reverts commit 446d93dda0.
2021-09-04 11:59:18 -07:00
João Capucho
446d93dda0
Replace shaderc with naga 2021-08-31 22:53:10 +01:00
Imbris
6cabd74871 Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option) 2021-08-01 18:50:38 -04:00
Imbris
bfdee903dd Add some of the changes from zesterer's patch including decreasing figure glow power, increasing glow of some particles, and fixing water normal normalization 2021-08-01 18:50:38 -04:00
Imbris
58f237eaf5 Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
Synis
c7cab3e19e Fix missing include 2021-06-02 23:59:50 -04:00
Joshua Yanovski
c97a42fdb7 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2 Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
1668e834f8 Renable the figure and terrain drawing code (not working yet) 2021-06-02 23:59:47 -04:00
Imbris
f540366676 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Joshua Barretto
6e0807f3f5 Cheaper and less broken material reflection/glow 2021-03-11 13:56:11 +00:00
Joshua Barretto
d1b58ebb36 More reflective weapons 2021-03-10 18:59:04 +00:00
Joshua Barretto
09e32cb952 Initial implementation of glow/shininess 2021-03-10 18:58:25 +00:00
Joshua Barretto
9910398917 Fixed snow biome trees 2021-03-07 14:25:07 +00:00
Joshua Barretto
d4ce69df99 Static light flickering 2021-03-07 14:25:02 +00:00
Joshua Barretto
31832e1245 Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
Joshua Barretto
aabe1d7cfd Point light ambiance for less harsh shadows 2021-03-07 14:25:01 +00:00
Joshua Barretto
100cafa91b Directional baked lights for figures 2021-03-07 14:25:01 +00:00
Joshua Barretto
bb9e593a44 Fixed glow AO 2020-11-23 10:57:57 +00:00
Joshua Barretto
b4e3dbc719 Added glow tint 2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff Added glow 2020-11-23 10:57:56 +00:00
Joshua Barretto
2237500743 Clouds 2020-10-21 21:05:25 +00:00
Imbris
a3ee5a4006 Rename model_col -> highligh_col to better reflect its usage 2020-10-10 02:10:32 -04:00