Isse
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9903d2c545
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more testing
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2024-01-30 00:52:49 +01:00 |
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Joshua Barretto
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e81516a154
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Log shader warnings
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2023-10-18 21:50:40 +01:00 |
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Joshua Barretto
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c07d7a212b
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Better LoD effects, performance improvements
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2023-10-18 09:58:00 +01:00 |
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Isse
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6d4be9bd01
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time proof time of day in shaders
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2023-10-07 19:53:55 +02:00 |
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Isse
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c4cffff92f
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apply shader changes from zesterer
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2023-05-09 19:43:10 +02:00 |
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Joshua Barretto
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49749c86a7
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Made emissive figures behave correctly
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2023-01-12 18:44:26 +00:00 |
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Joshua Barretto
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0bdc66b10a
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Addressed review comments, minor fixes
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2023-01-12 15:30:13 +00:00 |
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Joshua Barretto
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4bd7ec26d3
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Fixed drop shadows
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2022-12-30 17:01:26 +00:00 |
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Joshua Barretto
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26a98a3d9b
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Use normal and material gbuffer to improve quality of SSR
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2022-12-30 15:33:23 +00:00 |
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Joshua Barretto
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428816c65e
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Addressed review comments
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2022-10-23 23:54:55 +01:00 |
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Joshua Barretto
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40e47b4f3e
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
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Joshua Barretto
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d0894a189e
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Added SSR to wet surfaces
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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a7c24ed518
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Added figure noise
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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30de7b4fb8
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Better attenuation
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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3f2efea4f2
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Experimental river velocity in shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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0b16baf46a
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Improved rain performance
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2022-07-16 14:44:58 +01:00 |
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Joshua Barretto
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07ba4dcc33
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Fixed particles for non-body entities, AO for non-volumetric illumination
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2022-07-15 08:43:34 +01:00 |
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Joshua Barretto
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b5662163f0
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Better lighting and verticality in caves
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2022-07-15 08:43:33 +01:00 |
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Joshua Barretto
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32fe997506
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Use tilted origin for rain
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2022-07-08 16:07:15 +01:00 |
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Joshua Barretto
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0facac68b4
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Bad fake lighting in caves
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2022-02-09 13:28:07 +00:00 |
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Joshua Barretto
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8888190eb4
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
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Joshua Barretto
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fb2b9929a6
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Unified and fixed attenuation
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2022-01-23 16:25:15 +00:00 |
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Joshua Barretto
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824ba2beff
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Fixed light extinction
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2022-01-21 18:21:14 +00:00 |
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Joshua Barretto
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d2d4ca33c9
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Sprite and figure attenuation
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2022-01-21 14:04:24 +00:00 |
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Joshua Yanovski
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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João Capucho
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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Imbris
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6cabd74871
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Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
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2021-08-01 18:50:38 -04:00 |
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Imbris
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bfdee903dd
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Add some of the changes from zesterer's patch including decreasing figure glow power, increasing glow of some particles, and fixing water normal normalization
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2021-08-01 18:50:38 -04:00 |
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Imbris
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58f237eaf5
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Ensure bind groups are ordered with the most frequently changed ones in later slots
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2021-06-24 00:47:59 -04:00 |
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Synis
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c7cab3e19e
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Fix missing include
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2021-06-02 23:59:50 -04:00 |
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Joshua Yanovski
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c97a42fdb7
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
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Capucho
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23f1144fe2
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Fix the shadow drawing code
Very poorly optimized
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2021-06-02 23:59:48 -04:00 |
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Capucho
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1668e834f8
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Renable the figure and terrain drawing code (not working yet)
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2021-06-02 23:59:47 -04:00 |
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Imbris
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f540366676
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Joshua Barretto
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6e0807f3f5
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Cheaper and less broken material reflection/glow
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2021-03-11 13:56:11 +00:00 |
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Joshua Barretto
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d1b58ebb36
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More reflective weapons
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2021-03-10 18:59:04 +00:00 |
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Joshua Barretto
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09e32cb952
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Initial implementation of glow/shininess
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2021-03-10 18:58:25 +00:00 |
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Joshua Barretto
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9910398917
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Fixed snow biome trees
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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d4ce69df99
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Static light flickering
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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31832e1245
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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aabe1d7cfd
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Point light ambiance for less harsh shadows
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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100cafa91b
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Directional baked lights for figures
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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bb9e593a44
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Fixed glow AO
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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b4e3dbc719
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Added glow tint
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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d7bbceca2d
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Added light/glow map sample interpolation for entities
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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27e7fd0727
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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51d1a2ecff
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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2237500743
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Clouds
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2020-10-21 21:05:25 +00:00 |
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Imbris
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a3ee5a4006
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Rename model_col -> highligh_col to better reflect its usage
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2020-10-10 02:10:32 -04:00 |
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