lausek
a3326b5744
fix #611 ; add distance check when mounting pet
2020-07-15 14:54:53 +02:00
Joshua Barretto
2f6a618d5a
Added bombs, throwable items, more block kinds, weaker explosions
2020-07-05 16:15:48 +01:00
jshipsey
c5f7a60f3b
more run animation work, adjusting pivots
2020-07-05 09:38:14 -04:00
Snowram
72eb03ceb5
Add quadruped_low skeleton
2020-07-05 09:38:11 -04:00
Ben Wallis
538598eb08
Refactored Skills/SkillGroups structure and implemented JSON persistence
2020-07-04 15:25:21 +01:00
Ben Wallis
60871461ea
Moved skills stuff to new skills.rs file
2020-07-04 15:25:20 +01:00
CapsizeGlimmer
59db2fcd3b
Admin status added when registering; cargo fmt
2020-06-27 17:43:45 -04:00
Pfauenauge90
f83c58498f
bubble colors
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
2a0f0053d4
Added chat mode icons to speech bubbles
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
b08d717eac
Rework chat processing
2020-06-27 16:29:03 -04:00
CapsizeGlimmer
702a21302c
Base implementation of /group /faction /say /region
2020-06-27 16:26:02 -04:00
Shane Handley
802bce1698
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
Joshua Barretto
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Joshua Barretto
8e0f40c71e
Added on_ceiling check for sticky entities
2020-04-26 17:56:09 +01:00
Joshua Barretto
eb23b0b2bd
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Imbris
c1c09dce1b
Enable unequipping as well as equipping to specific slots
2020-04-12 18:41:06 +02:00
Imbris
f551c4a2c5
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
2020-03-28 01:52:12 -04:00
Imbris
6ba158b7e1
Input handling changes
2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021
update controller tick fn
2020-03-25 01:38:25 -04:00
timokoesters
aa963b7686
Merge remote-tracking branch 'origin/master' into clientstates
2020-03-15 15:27:06 +01:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
timokoesters
fe19698d52
Make abilities depend on weapon
2020-03-14 16:40:29 +01:00
S Handley
b2312a0487
Check that a targeted collectible is within a certain pickup range of the character before highlighting it
2020-03-10 20:50:04 +00:00
Adam Whitehurst
096d3b691e
Merge master
2020-03-07 12:49:15 -08:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
S Handley
b0ca85069b
Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
2020-03-04 10:09:48 +00:00
Adam Whitehurst
d383abf950
Re add combat
2020-02-11 07:42:17 -08:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
Joshua Yanovski
3fa21b3dc7
Per-speces NPC names!
...
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
feeccc2ff3
Improved patrol idling
2020-01-26 12:52:32 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
timokoesters
7b558b4542
refactor: combine actionstate and movestate
2020-01-21 23:54:59 +01:00
Joseph Gerardot
b4337e57aa
Add energy comsumption on rolling and charging, and accelerating
...
regeneration when idle.
2020-01-19 22:39:17 +01:00
AdamWhitehurst
976eface66
Update from MR comments
2020-01-17 08:39:21 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
AdamWhitehurst
1816d4b805
Move states/ to common/src/
2020-01-12 15:06:52 -08:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Adam Whitehurst
2635c405fe
Ability comps and sys
2020-01-01 09:16:29 -08:00
AdamWhitehurst
b67a4835f4
Update disabled state flags
2019-12-31 05:19:23 -08:00
AdamWhitehurst
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00
AdamWhitehurst
ca44497258
Add movement_utils
2019-12-28 08:10:39 -08:00
AdamWhitehurst
06053faed0
Add state disables, cleanup imports
2019-12-26 10:01:19 -08:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
AdamWhitehurst
c2ceabea0e
finish movment states handle() fn logic
2019-12-22 08:08:48 -08:00