Imbris
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d2dc3989ea
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Add skybox
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2021-02-22 22:31:00 -05:00 |
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Capucho
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6fc916d9a1
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Reenable terrain rendering
Refractor col lights
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2021-02-22 22:31:00 -05:00 |
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Capucho
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1c05315953
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Fix the orientation of the rendering
Reenable the rendering of the player
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2021-02-22 22:31:00 -05:00 |
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Capucho
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2bad1f22b0
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Renable the figure and terrain drawing code (not working yet)
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2021-02-22 22:30:59 -05:00 |
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Capucho
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4be44a53b7
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Remove the depth buffer from the Third drawer
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2021-02-22 22:30:59 -05:00 |
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Capucho
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268b8e6327
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Shader fixes
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2021-02-22 22:30:59 -05:00 |
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Imbris
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3efc88d867
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Almost make clouds/postproccess run
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2021-02-22 22:26:45 -05:00 |
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Imbris
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68efb0d992
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Render Ui
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2021-02-22 22:26:43 -05:00 |
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Imbris
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15b98056c4
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fixed validation errors when creating pipelines
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2021-02-22 22:25:37 -05:00 |
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Imbris
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df955c158a
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-02-22 22:25:37 -05:00 |
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Joshua Barretto
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60c16e57b1
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Added snow particles
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2021-01-31 15:15:17 +00:00 |
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Rotsuoy
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994677a4d0
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Rotsuoy/savanna grass
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2021-01-23 07:46:54 +00:00 |
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Joshua Barretto
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a404707f87
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Avoid div0 in shiny water shader
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2020-12-30 22:18:19 +00:00 |
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Joshua Barretto
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49cabfae18
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Made LoD water reflective
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2020-12-14 16:52:33 +00:00 |
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Joshua Barretto
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a5c37262dd
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Better aurora
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2020-12-05 11:20:25 +00:00 |
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Joshua Barretto
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e413392694
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Better mist access
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2020-12-05 11:20:25 +00:00 |
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Joshua Barretto
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46dc49bc0a
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Fixed bit-twiddling colour bug
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2020-11-24 18:44:41 +00:00 |
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Monty Marz
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d069eb9a57
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street lamp particles, ground fire bowl, misc fixes
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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e461fbd951
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Make chimneys glow
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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4bb0da24b6
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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8fd2e4537d
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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bb9e593a44
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Fixed glow AO
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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b4e3dbc719
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Added glow tint
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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d7bbceca2d
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Added light/glow map sample interpolation for entities
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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27e7fd0727
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Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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51d1a2ecff
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Added glow
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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a0f0417f8f
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Fixed close cloud sampling issue
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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058908f603
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Made flamethrower and healing staff emit light on use
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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5930ca4a59
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Temporarily make particles opaque to avoid depth-related rendering problems
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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7eb437501d
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Fixed various particle issues
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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0f2e7434fc
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Sun, brightness, and gamma adjustments
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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bcc220804a
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Added exposure to settings
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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062ce4b158
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Resolved or patches various water shader issues
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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1e7b9fa9b5
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Resolved or patches various water shader issues
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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86571c9e2e
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Partially fixed mist
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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aa59d66a76
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Fixed many map problems, re-added surface mist
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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579bdcf10e
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Forest soil undulation, better acadia placement
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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ef03137c65
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Better water, shadows, clouds
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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be1fb5b5d2
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Shader quality tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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0e8a14250f
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Minor emissions tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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42c6142ec6
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Added occasional sky emission at night
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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e09c22f9cc
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Altered splay to avoid strange LoD shape
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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34987c1654
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Don't do gamma twice
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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271c1e29a5
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Adjusted sun/moon for HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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1d031538f9
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Added HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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49df604de0
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Better scattering and scatter (of both varieties)
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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ee65b4fb17
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Improved cloud quality by improving sun access heuristic
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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de685b00b2
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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b352ef5d55
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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717fd88565
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Experimental dissolve VD
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2020-11-23 10:45:01 +00:00 |
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