Imbris
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d2dc3989ea
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Add skybox
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2021-02-22 22:31:00 -05:00 |
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Capucho
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0ea17bca10
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Fix wrong color format in col light
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2021-02-22 22:31:00 -05:00 |
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Capucho
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6fc916d9a1
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Reenable terrain rendering
Refractor col lights
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2021-02-22 22:31:00 -05:00 |
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Capucho
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1c05315953
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Fix the orientation of the rendering
Reenable the rendering of the player
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2021-02-22 22:31:00 -05:00 |
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Capucho
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cf66d6b082
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Pass format to particle pipeline
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2021-02-22 22:30:59 -05:00 |
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Capucho
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2bad1f22b0
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Renable the figure and terrain drawing code (not working yet)
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2021-02-22 22:30:59 -05:00 |
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Imbris
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de103bee1c
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Fix culling of postprocess/cloud triangles
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2021-02-22 22:30:59 -05:00 |
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Imbris
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c0200b0d37
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Particles compiles and runs (no visuals yet)
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2021-02-22 22:30:59 -05:00 |
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Capucho
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4be44a53b7
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Remove the depth buffer from the Third drawer
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2021-02-22 22:30:59 -05:00 |
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Capucho
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268b8e6327
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Shader fixes
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2021-02-22 22:30:59 -05:00 |
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Capucho
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38725e53f9
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Update dependencies
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2021-02-22 22:30:58 -05:00 |
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Imbris
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3efc88d867
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Almost make clouds/postproccess run
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2021-02-22 22:26:45 -05:00 |
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Imbris
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7f7ed29968
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Render the UIs
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2021-02-22 22:26:45 -05:00 |
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Imbris
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7b464062b7
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Add generic Bound<T> type for grouping consts/other bindable things with bind groups
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2021-02-22 22:26:45 -05:00 |
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Imbris
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68efb0d992
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Render Ui
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2021-02-22 22:26:43 -05:00 |
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Imbris
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e187566ad0
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Color!
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2021-02-22 22:25:37 -05:00 |
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Imbris
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15b98056c4
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fixed validation errors when creating pipelines
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2021-02-22 22:25:37 -05:00 |
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Imbris
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b6de6997a0
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No crash on startup
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2021-02-22 22:25:37 -05:00 |
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Imbris
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df955c158a
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-02-22 22:25:37 -05:00 |
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Imbris
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c2418fa3ed
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Improve shader errors by showing shader file name, reduce repetitive shader construction code
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2021-02-22 22:25:37 -05:00 |
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Imbris
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7252e2b793
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migrate cloud pipeline, migrate iced renderer, rebase fixes
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2021-02-22 22:25:37 -05:00 |
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Imbris
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ad54831c97
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Make compile through various changes, update wgpu to latest git
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2021-02-22 22:25:35 -05:00 |
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Capucho
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45c6638737
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More fixes
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2021-02-22 22:23:09 -05:00 |
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Capucho
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cd2901a3c7
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Switched from zerocopy to bytemuck
Fixing errors
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2021-02-22 22:20:19 -05:00 |
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Capucho
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91454ab0f7
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Made the layouts more compact
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2021-02-22 22:18:22 -05:00 |
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Capucho
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4fd9567da5
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Finished porting all pipelines
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2021-02-22 22:18:22 -05:00 |
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Capucho
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32a78c3988
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Began porting pipeline creation
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2021-02-22 22:18:22 -05:00 |
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Capucho
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d21709190c
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ported all pipelines
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2021-02-22 22:18:22 -05:00 |
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Capucho
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fc800a7d53
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Ported most of the textures and models related methods
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2021-02-22 22:18:22 -05:00 |
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Capucho
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a43c7c7496
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Started the report of wgpu
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2021-02-22 22:18:20 -05:00 |
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Marcel
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2fbd382c91
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Merge branch 'xMAC94x/physics_followup' into 'master'
physics followup, fix arrow problems
See merge request veloren/veloren!1811
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2021-02-23 02:00:40 +00:00 |
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Imbris
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f33d3873b4
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Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
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2021-02-23 00:45:26 +00:00 |
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Avi Weinstock
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c3ac8a1b51
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Support modular weapon voxel meshes being made by assembling their components.
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2021-02-23 00:45:26 +00:00 |
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Marcel
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6081ebbe15
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Merge branch 'sam/ecs-sys-struct' into 'master'
Sam/ecs sys struct
See merge request veloren/veloren!1813
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2021-02-23 00:08:09 +00:00 |
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Marcel Märtens
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6008109413
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physics followup, fix arrow problems by adding the vel_dt to the collision boundry
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2021-02-22 23:51:01 +01:00 |
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Marcel
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72bd0f42fc
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Merge branch 'xMAC94x/prot_improvements' into 'master'
xMAC94x/prot_improvements
See merge request veloren/veloren!1796
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2021-02-22 22:47:43 +00:00 |
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Justin Shipsey
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56f8e66d5d
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Merge branch 'steanne-master-patch-91284' into 'master'
Update _manifest.ron for minor typos in villager statements
See merge request veloren/veloren!1807
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2021-02-22 22:10:38 +00:00 |
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Sam
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3f467a32e6
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Changed naming from 'immutable data' to 'read data'
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2021-02-22 16:02:37 -05:00 |
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Justin Shipsey
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fb9b7ce986
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Merge branch 'snowram/look-dir-anims' into 'master'
Adds look_dir to anims, humanoid heads pivot fixes
See merge request veloren/veloren!1812
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2021-02-22 20:55:18 +00:00 |
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Sam
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2b5120319d
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Character behavior system now uses immutable data struct
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2021-02-22 15:30:53 -05:00 |
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Marcel Märtens
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e3ef4422b6
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cleanup ClientConnArgs
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2021-02-22 21:07:20 +01:00 |
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Sam
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fae1db90d5
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Controller system now uses immutable data struct
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2021-02-22 14:33:54 -05:00 |
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Sam
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dcacd82293
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Stats system now uses immutable data struct
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2021-02-22 14:27:34 -05:00 |
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Sam
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27fe1c20ac
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Aura system now uses immutable data struct
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2021-02-22 14:14:10 -05:00 |
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Sam
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4c0c06ea4c
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Buff system now uses immutable data struct
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2021-02-22 14:03:18 -05:00 |
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Snowram
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684961b15c
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Adds look_dir to anims, humanoid heads pivot fixes
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2021-02-22 20:00:06 +01:00 |
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Sam
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605513ea56
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Beam system now uses immutable data struct
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2021-02-22 13:57:56 -05:00 |
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Sam
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11a0d67b35
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Shockwave system now uses immutable data struct
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2021-02-22 13:49:56 -05:00 |
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Sam
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b278cad807
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Projectile system now uses immutable data struct
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2021-02-22 13:37:42 -05:00 |
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Sam
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91e982b3ee
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Melee system now uses immutable data struct
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2021-02-22 13:25:21 -05:00 |
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