Sam
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7ac1488181
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Added kit for testing tier 4 dungeons.
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2021-05-04 08:45:11 -04:00 |
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Illia Denysenko
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569d0a1ba5
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- Split 'debug' kit to 'debug' and 'admin_cosmetics'
- Add Velorite Admin Bow to 'debug'
- Add rings, cape and necklace to cultist kit
- Add mushroom curry to 'consumables' (former 'potions')
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2021-05-02 13:27:03 +00:00 |
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Vincent Foulon
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a4bd47f340
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Support quantity + use Enum for autocompletion + Address comments
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2021-04-12 20:07:34 +02:00 |
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Vincent Foulon
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0692562533
|
New Command: "kit" + Removed Command: "debug"
Update CHANGELOG.md
Update CHANGELOG.md
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2021-04-12 18:53:36 +02:00 |
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jshipsey
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31747d8ff1
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airship movement bits
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2021-03-21 21:43:49 -04:00 |
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Joshua Barretto
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5bc9f894ab
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Fixed airship manifest offset
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2021-03-14 23:17:29 -04:00 |
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Avi Weinstock
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e9aab63a04
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Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
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2021-03-14 23:09:52 -04:00 |
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Avi Weinstock
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bcd3799395
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Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
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2021-03-14 23:09:51 -04:00 |
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Avi Weinstock
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5d85775dcf
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Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
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2021-03-14 23:09:51 -04:00 |
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Avi Weinstock
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8b9e84972a
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Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
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2021-03-14 23:09:49 -04:00 |
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