Commit Graph

15096 Commits

Author SHA1 Message Date
Illia Denysenko
e36119edc4 Merge branch 'Translation-zh-Hans' into 'master'
Translation:add some new translations for menu and hud

See merge request veloren/veloren!4299
2024-02-03 13:41:13 +00:00
Animoe
dfa184657c Translation:add some new translations for menu and hud 2024-02-03 13:41:13 +00:00
Tim Vincent
87ff55e938 resets the cursor position instead of centering it when grabbed 2024-02-02 21:46:37 -08:00
Samuel Keiffer
aef9d27f64 Merge branch 'sam/inventory-overflow' into 'master'
Inventory Overflow Slots for Persistence

See merge request veloren/veloren!4021
2024-02-03 02:15:11 +00:00
Sam
d4e2095d40 Fix character creation error 2024-02-02 20:07:01 -05:00
Sam
26b1561bca Changed to using a separte pseudo container in the database for overflow items 2024-02-02 20:07:01 -05:00
Sam
ccb997cc96 Added check for multiple items being stored with the same overflow position. 2024-02-02 20:07:00 -05:00
Sam
394e798d04 Addressed review comments 2024-02-02 20:07:00 -05:00
Sam
b87d1b649d Overflwo slots now appear as red in the inventory. 2024-02-02 20:06:59 -05:00
Sam
e925664d36 Addressed review comments 2024-02-02 20:06:59 -05:00
Sam
8d1df956d6 Addressed review comments 2024-02-02 20:06:58 -05:00
Sam
632e922db6 Overflow slots displayed in bag 2024-02-02 20:06:58 -05:00
Sam
d01997ca56 Overflow slots as slots 2024-02-02 20:06:55 -05:00
Sam
93ca630a13 Automatically overflows items to 'overflow slots' that are inaccessible if items cannot be inserted in persistence on character load. 2024-02-02 20:06:05 -05:00
Illia Denysenko
2c9ceb51d5 Merge branch 'woeful/shoulder_aiming_camera' into 'master'
Third person over-the-shoulder camera and look_dir calculations when aiming

See merge request veloren/veloren!4285
2024-02-02 16:59:13 +00:00
Woeful_Wolf
7b843444be Renamed closest_points_ls3 to closest_points_3d, added comments, disable raycast aiming in FPV, get shortest between entity and terrain raycast 2024-02-02 18:11:37 +02:00
Woeful_Wolf
63394719a1 Make camera offsets and aiming system only apply when wielding ranged 2024-02-01 23:33:05 +02:00
Woeful_Wolf
1c69614b4e Cleanup and comments 2024-02-01 23:32:24 +02:00
Woeful_Wolf
c86f000881 Moved closest_line_seg_line_seg to common/systems/src/phys.rs and renamed to closest_points_ls3 2024-02-01 22:34:42 +02:00
Woeful_Wolf
b9239cf603 Merge branch 'woeful/shoulder_aiming_camera' of https://gitlab.com/veloren/dev/veloren into woeful/shoulder_aiming_camera 2024-02-01 20:38:15 +02:00
Woeful_Wolf
c89e3f2b5e Settings labels use i18n 2024-02-01 20:36:34 +02:00
Woeful_Wolf
f4aa9ecbe3 code-quality edits 2024-02-01 20:36:33 +02:00
Woeful_Wolf
5b00d41cd4 Cleaned up some extra imports and debug code 2024-02-01 20:36:32 +02:00
Woeful_Wolf
1660d703ac Changed how look_dir is calculated when aiming, now ray casts entities and terrain to find target point 2024-02-01 20:36:32 +02:00
Woeful_Wolf
e270992bda Added x and y aiming offsets to settings 2024-02-01 20:36:31 +02:00
Woeful_Wolf
43566bca32 Added x and y camera offsets when aiming in third person 2024-02-01 20:36:30 +02:00
Woeful_Wolf
c78f6c0bc2 Added basic ray_entities and closest_line_seg_line_seg methods 2024-02-01 20:36:29 +02:00
Marcel
6d412089c7 Merge branch 'isse/wgpu-update' into 'master'
Update wgpu

See merge request veloren/veloren!4245
2024-02-01 12:14:32 +00:00
Marcel Märtens
94df06ca19 remove outdated comment and make use of more constants 2024-02-01 12:17:19 +01:00
Marcel Märtens
dfb8715aed make map_async function slim and handle the other stuff inside the download_and_handle_internal fn which is only called from a seperate thread 2024-02-01 12:05:11 +01:00
Marcel Märtens
db9eca031c use constants in dummy_scene 2024-02-01 12:05:11 +01:00
Isse
95c7e6bd82 list opengl for list-wgpu-backends 2024-02-01 12:05:11 +01:00
Isse
a094495160 add to changelog 2024-02-01 12:05:11 +01:00
Isse
64eda770fb cache max texture size 2024-02-01 12:05:11 +01:00
Isse
2f544868ef various fixes
- Renames `Drawer::view` to `Drawer::surface_view`.
- Only set present mode if it's supported in `set_render_mode`.
- Don't create view in `Drawer::drop`.
- Format changes.
2024-02-01 12:05:11 +01:00
Isse
6d45d21d95 remove vulkan validation layer from nix 2024-02-01 12:05:11 +01:00
Isse
a9ea5d31bd remove resolved todo question 2024-02-01 12:05:11 +01:00
Isse
1e40fa55c2 expect on profiler creation error 2024-02-01 12:05:11 +01:00
Isse
3192ed037f remove unnecessary lifetime 2024-02-01 12:05:11 +01:00
Isse
89d70cc932 cache present modes, add check for present modes in set_render_mode and move present mode localization to hud 2024-02-01 12:05:11 +01:00
Isse
cfd0ffd7f6 don't create view in draw_egui 2024-02-01 12:05:11 +01:00
Isse
25c4d65b5d Remove ThirdPassDrawerPrepared, change from Discard to Store 2024-02-01 12:05:11 +01:00
Isse
1d48bfff31 Revert atlas texture name 2024-02-01 12:05:11 +01:00
Isse
ba2e7f6b1d add vk as key for vulkan 2024-02-01 12:05:10 +01:00
Marcel Märtens
856c64c9ee smaller code cleanups, copy paste errors, or wrong merge resolutions fixed according to MR reviews 2024-02-01 12:05:10 +01:00
Isse
02aa740f72 try fix changing settings for opengl + windows 2024-02-01 12:05:10 +01:00
Isse
b7a56e895a Only show available present modes in graphic settings 2024-02-01 12:05:06 +01:00
Isse
82989979a6 try to fix windows build 2024-02-01 12:01:51 +01:00
Isse
00f527fe8b fix gl 2024-02-01 12:01:45 +01:00
Isse
165c88bd74 patch wgpu to 18.2 2024-02-01 12:01:03 +01:00