jshipsey
c44a542fab
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
9fdba83b03
initial balance
2021-02-27 01:42:47 -05:00
Snowram
7d9d66709c
Adds yeti npc
2021-02-27 01:42:46 -05:00
jshipsey
c9b9d81003
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
Snowram
ba18f1fab3
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
jshipsey
befa6b3a21
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
0ffcd62d12
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
ce8b4d27a2
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
jshipsey
7e2794c234
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
fa1f2b0880
golem retrofit
2021-02-27 01:42:46 -05:00
jshipsey
d8eeffeacd
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
f8a6a48b41
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
6f49e0b94e
rebase
2021-02-27 01:42:45 -05:00
jshipsey
749fc13882
rendering
2021-02-27 01:42:45 -05:00
jshipsey
fc80fff924
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
fbaaa60513
bow
2021-02-27 01:42:45 -05:00
jshipsey
4e3bf62732
the stabs
2021-02-27 01:42:45 -05:00
jshipsey
36711e8885
wielding
2021-02-27 01:42:45 -05:00
jshipsey
2a908d5638
run anim tweaks
2021-02-27 01:42:45 -05:00
unknown
aa4f68d72b
More npcs work
2021-02-27 01:42:45 -05:00
unknown
917afb3f0d
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
64617f1abe
Trims skeletal attributes
2021-02-27 01:42:44 -05:00
Snowram
39b76036b1
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
37a4bb4bef
gnome
2021-02-27 01:42:43 -05:00
jshipsey
fd96357775
biped_small setup
2021-02-27 01:42:43 -05:00
Snowram
af01c69456
Merge branch 'snowram/turret' into 'master'
...
Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Snowram
246242b5a2
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Snowram
882c727514
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
e889e516d4
Object animation
2021-02-21 19:17:44 +01:00
Sam
517abc79ab
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
0f4b4e4271
Added hands field onto weapons.
2021-02-19 17:30:20 -05:00
Caelan
86d1b00735
Clean and update dependencies
...
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
jiminycrick
ae8722794b
Address some comments
...
Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jshipsey
1b0bf21775
animal stuns
...
Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
95c3af1123
starting stun anim
...
stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
Snowram
9163ddc5fe
Use improved pullback on golem anim
2021-01-22 06:13:43 +01:00
Sam
7b7eab4fd6
Addressed comments.
2021-01-21 17:45:03 -05:00
Snowram
43a8d2c06a
Golem spinmelee anim
2021-01-21 01:23:10 +01:00
Sam
467ed6d7d3
Skills are now factored into combat rating. New formula for exp scaling per SP.
...
Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
91c243fd8d
roll keyframes
...
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
2866091d7b
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
jiminycrick
26239394be
Switched to hashbrown everywhere
2020-12-17 10:31:35 +01:00
Justin Shipsey
0d98896df8
accel based run
2020-12-16 08:07:38 +00:00
Marcel Märtens
92991a92ef
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Snowram
856ce6cb1d
Addressed comments
2020-12-08 23:04:21 +01:00
Snowram
22635559f0
Adds accumulated velocity for animation
2020-12-08 23:03:41 +01:00
Snowram
6f200ffe93
Improves fish_small, new npc
2020-12-08 23:03:39 +01:00
Snowram
80fbf6e225
Initial fish work
2020-12-08 23:03:38 +01:00
Marcel Märtens
70941b4d61
move anim code from voxygen/src/anim to voxygen/anim
2020-12-01 20:20:01 +01:00