Commit Graph

106 Commits

Author SHA1 Message Date
Monty Marz
d82ec6715a Item icons, chests and more 2019-10-09 19:28:05 +00:00
Joshua Barretto
087bfffc8a Proper tree colour variation 2019-10-07 09:05:18 +01:00
Joshua Barretto
6fc6864e7c Better grass colours, made flora more common 2019-10-07 08:49:02 +01:00
Joshua Barretto
b1d4ae7445 Fixed cliff generation layer bug 2019-09-26 12:19:21 +01:00
Joshua Barretto
a6d5b82ef5 Prevented pickups with full inventory 2019-09-26 00:15:07 +01:00
Joshua Barretto
7f4e587215 Made velorite rarer 2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f Added velorite 2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1 Added apple and mushroom collection 2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab Added entity shadows 2019-09-26 00:15:07 +01:00
Joshua Barretto
b62830b8b4 Better hills 2019-09-26 00:15:07 +01:00
Joshua Barretto
2165e79971 Adjusted cliff height on mountains 2019-09-26 00:15:07 +01:00
Joshua Barretto
a432cef263 Better colour correction 2019-09-26 00:15:07 +01:00
Joshua Barretto
22af0ab016 Prevented bounds mis-prediction 2019-09-26 00:15:07 +01:00
Joshua Barretto
ba7fa8b55d Prevented towns in oceans 2019-09-26 00:15:07 +01:00
Joshua Barretto
5933ae608a Applied water layer after structures layer 2019-09-26 00:15:07 +01:00
Joshua Barretto
1e9eb3089e Worldgen colour tweaks, better buildings, better warping 2019-09-26 00:15:07 +01:00
Joshua Barretto
8a2dc836d8 Fixed cut-off cliff, optimised structure generation 2019-09-23 16:20:28 +01:00
Joshua Barretto
e77f165da6 Improved SmallCache 2019-09-23 15:17:06 +01:00
Imbris
f182733074 Small cache experiments 2019-09-22 22:19:07 -04:00
Imbris
52d84248ec Remove all warnings 2019-09-04 19:03:49 -04:00
Monty Marz
f53904b534 More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
Joshua Barretto
d0768e9858 Faster prng 2019-08-31 14:24:56 +01:00
Joshua Barretto
5a677b9c1e Added modular building generation 2019-08-31 11:44:52 +01:00
Joshua Barretto
f8c5b277e3 Improved mountain slopes and cliffs 2019-08-31 11:44:52 +01:00
Joshua Barretto
fe2ad92201 Initial implementation of towns 2019-08-31 11:44:52 +01:00
Joshua Barretto
d42485238e Added town road construction 2019-08-31 11:44:52 +01:00
Joshua Barretto
aaade23eef Better warping 2019-08-31 11:44:52 +01:00
Joshua Barretto
b0293ecce4 Switched to FastNoise 2019-08-31 11:44:52 +01:00
Joshua Barretto
4777921680 Added test generator 2019-08-31 11:44:52 +01:00
Joshua Barretto
1fcb4a0313 Added Generator trait, fixed ocean lighting 2019-08-31 11:44:52 +01:00
Joshua Yanovski
c02f2a7f9e Fixes to worldgen and adding a debug command.
Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude.  This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.

Additionally, fixes the computation of whether a tree should be
generated or not.  Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.

Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate.  This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Joshua Yanovski
6f12a240de Chaos doesn't depend on temperature anymore.
Also fix some things to use a consistent coordinate system and bump up
tree density and variation around tree density in hopes of creating more
aesthetically pleasing jungles.  However, this does change worldgen a
bit, so please make sure you look through it before merging.
2019-08-25 17:49:33 +02:00
Joshua Yanovski
38443c173c Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle 2019-08-22 17:47:10 +02:00
Joshua Yanovski
aa4464d8f4 Adding more jungle trees. 2019-08-22 01:33:47 +02:00
Joshua Barretto
7ceccfecc3 Added cacti 2019-08-21 19:18:16 +01:00
Joshua Barretto
6ff264d982 Better plant grouping distribution 2019-08-21 18:56:46 +01:00
Monty Marz
fade04d44e Pfauenauge/plants grass 2019-08-21 17:22:05 +00:00
Joshua Barretto
60544531dd More grass 2019-08-20 12:06:41 +01:00
Joshua Barretto
245c9af2e8 Patchier plants, wind swaying 2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f Added multiple sprite block kind support 2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d Sprite distance fading, grass 2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3 Added wheat and sprite rendering 2019-08-19 21:09:35 +01:00
Joshua Yanovski
d8c864cf3a Making jungles work. 2019-08-19 01:52:26 +02:00
Joshua Yanovski
680b81a5e6 WIP for humidity. 2019-08-18 18:35:27 +02:00
Joshua Barretto
49426565dc Renamed normal StructureBlock variant 2019-08-18 15:33:16 +01:00
Joshua Barretto
75dbebbd05 More interesting waves 2019-08-18 10:33:18 +01:00
Joshua Barretto
e535537106 Added default block kind to structure loading 2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002 Better reflections and water fog 2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632 Fixed water in caves, made water reflection vary with lighting 2019-08-18 10:33:18 +01:00
Vechro
b5b3b980fe Add green sludge special index 2019-08-18 10:33:18 +01:00