Forest Anderson
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d8fc7cb667
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Add advanced path finding to new 'Traveler' enemy using A* algorithm
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2019-12-11 05:28:45 +00:00 |
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Adam Whitehurst
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20575e0aab
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Update controller
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2019-12-09 14:45:10 +00:00 |
|
Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
|
Adam Whitehurst
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4e574cb29a
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Inputs enhancements
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2019-11-29 15:20:35 +00:00 |
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Monty Marz
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040e1a7535
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Fix map being inverted and indicator positioning
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2019-11-26 22:39:07 +00:00 |
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Monty Marz
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370e94b1ad
|
Loading Screen with pulsating text, 2 new hairstyles
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2019-11-23 00:51:18 +00:00 |
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Forest Anderson
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5a73554aa1
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Merge branch 'qwertycrackers' into 'master'
Add a `debug_items` chat command that gives all debug items.
See merge request veloren/veloren!641
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2019-11-11 17:36:31 +00:00 |
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Monty Marz
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c38447a264
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assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
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2019-11-09 13:42:42 +00:00 |
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Joseph Gerardot
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0a44e714b4
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Cargo fmt
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2019-11-06 20:57:05 -05:00 |
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Joseph Gerardot
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52020e4902
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Don't use the actual multiline doc comment syntax.
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2019-11-06 18:02:58 -05:00 |
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Joseph Gerardot
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e73884a1d4
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Respond to MR feedback.
Mainly clean up code with better use of iterators, and rename the debug
command to be just `debug`.
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2019-11-06 17:57:54 -05:00 |
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Joseph Gerardot
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7325757066
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cargo fmt the previous changes.
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2019-11-05 15:57:08 -05:00 |
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Joseph Gerardot
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fab5377eed
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Add interface to add stuff in bulk to inventory
Also includes inventory tests.
inventory API.
|
2019-11-05 15:57:08 -05:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
|
2019-10-25 21:50:14 -04:00 |
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jshipsey
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25448ae2a1
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body tweak
|
2019-10-25 21:34:29 -04:00 |
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jshipsey
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644939810f
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added dragon skeleton
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2019-10-25 21:33:59 -04:00 |
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jshipsey
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54fc712076
|
fish_medium and bird_medium skelingtons
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2019-10-25 21:33:02 -04:00 |
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timokoesters
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3ceb3a9d6d
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refactor: small adjustments
|
2019-10-25 09:47:28 +02:00 |
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timokoesters
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a6faffca4e
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feat: asset glob loading, random weapons in chests
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2019-10-24 23:55:25 +02:00 |
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timokoesters
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0a1e12c9ad
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improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
|
2019-10-24 23:55:24 +02:00 |
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timokoesters
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20248a4818
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feat: store items as RON files
When a new item is created, a ron file will be used as a template
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2019-10-24 23:47:26 +02:00 |
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Imbris
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a200dafd45
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Fix possess bug, remove commented code, drain controller events
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2019-10-24 00:00:00 -04:00 |
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Imbris
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2703c8afe1
|
Move serverside client to a component and communications into server ecs systems
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2019-10-23 23:50:06 -04:00 |
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Monty Marz
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3e0ac48bd8
|
Multiple Assets and UI fixes and additions
|
2019-10-23 19:40:45 +00:00 |
|
Imbris
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39656e92be
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Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
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2019-10-18 00:29:09 +00:00 |
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Monty Marz
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fdfab6a807
|
refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
|
2019-10-17 20:59:36 +00:00 |
|
Adam Fogle
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3a4c307d38
|
Code cleanup, formatting changes, and fixed the cloth belt's offset.
|
2019-10-16 00:42:57 -04:00 |
|
heydabop
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522ab2cd98
|
fixes #324 - changes possible modulo range from 0-29 to 1-29 to prevent mod by 0
|
2019-10-13 21:39:37 -05:00 |
|
Adam Fogle
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a5db28113f
|
Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
|
2019-10-12 08:31:42 -04:00 |
|
Imbris
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028d010624
|
Make bows give experience via giving projectiles an owner field
|
2019-10-11 19:33:01 -04:00 |
|
Imbris
|
2f9d8ee2e6
|
Add new debug item
|
2019-10-11 19:32:46 -04:00 |
|
Monty Marz
|
d82ec6715a
|
Item icons, chests and more
|
2019-10-09 19:28:05 +00:00 |
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timokoesters
|
095e66fc01
|
fix: tweek hp
|
2019-10-08 20:36:46 +02:00 |
|
timokoesters
|
4e87f125a2
|
fix: fix level and health distribution
|
2019-10-08 18:12:08 +02:00 |
|
Monty Marz
|
b3862278af
|
Help window, UI fixes, asset fixes
|
2019-10-06 19:19:08 +00:00 |
|
timokoesters
|
182b98081b
|
feat(bow): arrows despawn after some time
|
2019-10-06 19:32:46 +02:00 |
|
Timo Koesters
|
f3787879d3
|
fix(bow): adds bow icon art
|
2019-10-05 21:51:08 +00:00 |
|
Piotr Korgól
|
09429b45d1
|
Make /adminify admin-only and /waypoint free
|
2019-10-05 17:37:10 +02:00 |
|
Piotr Korgól
|
9e10c8b700
|
Make enemies spawn with different levels
|
2019-10-05 17:37:09 +02:00 |
|
timokoesters
|
460a494e77
|
fix(bow): Don't remove vel and use sticky component instead
|
2019-10-04 21:30:13 +02:00 |
|
Pfauenauge90
|
f1c4e7040a
|
rebase fix
|
2019-10-04 21:02:45 +02:00 |
|
timokoesters
|
d876215012
|
feat(combat): melee combat damage depends on power of the weapon
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
|
2019-10-04 21:02:44 +02:00 |
|
timokoesters
|
ba3db852f7
|
feat(bow): make arrows stick to walls
|
2019-10-04 21:02:44 +02:00 |
|
timokoesters
|
fc97c27b65
|
feat(bow): sticky arrows
|
2019-10-04 21:02:43 +02:00 |
|
timokoesters
|
fe17b4952c
|
Remove warnings
|
2019-10-04 21:02:42 +02:00 |
|
timokoesters
|
2ba143a514
|
Make arrows deal damage
|
2019-10-04 21:02:41 +02:00 |
|
timokoesters
|
e3c02f8ac1
|
Allow projectiles to react to triggers
|
2019-10-04 21:02:40 +02:00 |
|
timokoesters
|
d46f1e1859
|
Initial bow & arrow implementation
|
2019-10-04 21:02:39 +02:00 |
|
Monty Marz
|
4c1eba1f3e
|
Assets update, aesthetics, minor fixes
|
2019-10-04 18:27:12 +00:00 |
|
Justin Shipsey
|
27f3bebe40
|
Char overhaul and asset update
|
2019-10-02 10:05:17 +00:00 |
|