Shane Handley
d988b34c22
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
e2072ddae0
Gather all characters stats in the system, build one big query, rather than per-character queries.
2020-05-13 09:14:08 +10:00
Shane Handley
ceb3e26341
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
622465b35d
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
Justin Shipsey
faf2334902
Merge branch 'slipped/animtweaks' into 'master'
...
Slipped/animtweaks
See merge request veloren/veloren!980
2020-05-12 02:42:26 +00:00
jshipsey
71f737073e
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
jshipsey
16c382ebc3
cyclops
2020-05-11 21:44:21 -04:00
jshipsey
8505fc7b02
fix swim bug
2020-05-11 21:44:21 -04:00
Imbris
d605242fe7
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Tab completion code review suggestions
Closes #553
See merge request veloren/veloren!979
2020-05-11 23:56:48 +00:00
CapsizeGlimmer
805c5d651e
Tab completion code review suggestions
2020-05-11 18:02:21 -04:00
Forest Anderson
ae249a1c76
Merge branch 'treeco/yeet-old-dungeons' into 'master'
...
Remove old-style dungeons
See merge request veloren/veloren!976
2020-05-11 18:36:18 +00:00
Forest Anderson
3c6025fd46
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Treeco
db7608e2cb
Increased the spawn rate of towns and dungeons
2020-05-11 18:37:34 +01:00
Treeco
6107cd8630
Removed old-style dungeons
...
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Songtronix
9bad736a54
Merge branch 'songtronix/fix-server-compose' into 'master'
...
fix: outdated volume path for server-cli
See merge request veloren/veloren!975
2020-05-11 11:50:36 +00:00
Songtronix
5581767a20
fix: outdated volume path
2020-05-11 11:07:37 +02:00
Imbris
3c71ad283a
Merge branch 'imbris/small-fixes' into 'master'
...
Fix leaning bug and dragging panic
Closes #534 and #547
See merge request veloren/veloren!974
2020-05-11 05:25:32 +00:00
Imbris
3c37ae3ab1
fix leaning
2020-05-11 00:53:37 -04:00
Imbris
6134387247
Add orientation to debug text
2020-05-11 00:10:03 -04:00
Imbris
12c22bf287
Show component in error message when sync modification fails because it does not exist
2020-05-11 00:09:17 -04:00
Imbris
8bd19d62b1
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
03986d2070
Rework tp command - "/sudo player /tp" is short for "/sudo player /tp sudoer"
2020-05-10 19:17:34 -04:00
CapsizeGlimmer
c2e7d3e00a
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
acd9f1bb6e
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
e00ca17f01
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
078aec757a
Tab completion returns real results
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
cdfcdffbf8
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
Justin Shipsey
fc711a0eb2
Merge branch 'snowram/dragon-animation' into 'master'
...
dragon
See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
Dominik Broński
e2bba645bb
Merge branch 'CapsizeGlimmer/welcome_message' into 'master'
...
Update english welcome message
Closes #551
See merge request veloren/veloren!971
2020-05-10 11:32:02 +00:00
CapsizeGlimmer
f0908210be
Update english welcome message
2020-05-09 22:54:15 -04:00
CapsizeGlimmer
b0f38591cd
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
CapsizeGlimmer
16a32d0003
Server server::cmd depends on common::cmd
2020-05-09 21:50:51 -04:00
CapsizeGlimmer
d2a77f25bb
Groundwork for tab completion of player names and command arguments
2020-05-09 21:24:33 -04:00
jshipsey
a546c4827d
delete unused jump file
2020-05-09 19:59:34 -04:00
Snowram
7f7973992e
Updated changelog
2020-05-10 01:41:35 +02:00
Snowram
ad6865af69
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
jshipsey
5a8a534ac9
rebase
2020-05-09 18:56:08 -04:00
jshipsey
7bf0d99a9a
fmt
2020-05-09 18:11:25 -04:00
jshipsey
9d6a7981ac
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
7f94028653
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
6171a1c01c
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
73ac1c5600
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
e3cbdc82bc
asset and manifest tweaks
2020-05-09 18:09:06 -04:00
jshipsey
76cdd81c06
skeletal tweaks
2020-05-09 18:09:06 -04:00
Snowram
35e1a8ae60
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
f671a60fff
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
6101085193
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
2060fcb525
Initial idle animation work
2020-05-09 18:08:35 -04:00
Snowram
6c8bfe8d70
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00