3884 Commits

Author SHA1 Message Date
Shane Handley
d988b34c22 - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
e2072ddae0 Gather all characters stats in the system, build one big query, rather than per-character queries. 2020-05-13 09:14:08 +10:00
Shane Handley
ceb3e26341 Stats persistence
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
622465b35d Initial models, migration and client code for stats persistence. 2020-05-13 09:14:08 +10:00
Justin Shipsey
faf2334902 Merge branch 'slipped/animtweaks' into 'master'
Slipped/animtweaks

See merge request veloren/veloren!980
2020-05-12 02:42:26 +00:00
jshipsey
71f737073e keep mobs from exploding whenever they're hit 2020-05-11 21:44:21 -04:00
jshipsey
16c382ebc3 cyclops 2020-05-11 21:44:21 -04:00
jshipsey
8505fc7b02 fix swim bug 2020-05-11 21:44:21 -04:00
Imbris
d605242fe7 Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
Tab completion code review suggestions

Closes #553

See merge request veloren/veloren!979
2020-05-11 23:56:48 +00:00
CapsizeGlimmer
805c5d651e Tab completion code review suggestions 2020-05-11 18:02:21 -04:00
Forest Anderson
ae249a1c76 Merge branch 'treeco/yeet-old-dungeons' into 'master'
Remove old-style dungeons

See merge request veloren/veloren!976
2020-05-11 18:36:18 +00:00
Forest Anderson
3c6025fd46 Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
Capsize glimmer/tab completion

See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Treeco
db7608e2cb Increased the spawn rate of towns and dungeons 2020-05-11 18:37:34 +01:00
Treeco
6107cd8630 Removed old-style dungeons
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Songtronix
9bad736a54 Merge branch 'songtronix/fix-server-compose' into 'master'
fix: outdated volume path for server-cli

See merge request veloren/veloren!975
2020-05-11 11:50:36 +00:00
Songtronix
5581767a20 fix: outdated volume path 2020-05-11 11:07:37 +02:00
Imbris
3c71ad283a Merge branch 'imbris/small-fixes' into 'master'
Fix leaning bug and dragging panic

Closes #534 and #547

See merge request veloren/veloren!974
2020-05-11 05:25:32 +00:00
Imbris
3c37ae3ab1 fix leaning 2020-05-11 00:53:37 -04:00
Imbris
6134387247 Add orientation to debug text 2020-05-11 00:10:03 -04:00
Imbris
12c22bf287 Show component in error message when sync modification fails because it does not exist 2020-05-11 00:09:17 -04:00
Imbris
8bd19d62b1 Fix panic with dragging into the same loadout slot 2020-05-11 00:08:43 -04:00
CapsizeGlimmer
03986d2070 Rework tp command - "/sudo player /tp" is short for "/sudo player /tp sudoer" 2020-05-10 19:17:34 -04:00
CapsizeGlimmer
c2e7d3e00a Fixed player list tab completion 2020-05-10 19:17:17 -04:00
CapsizeGlimmer
acd9f1bb6e Implement tab completion of enums (/object /time /spawn) and numbers 2020-05-10 19:16:34 -04:00
CapsizeGlimmer
e00ca17f01 Finish tab completion implementation 2020-05-10 19:16:15 -04:00
CapsizeGlimmer
078aec757a Tab completion returns real results 2020-05-10 19:16:15 -04:00
CapsizeGlimmer
cdfcdffbf8 Initial client implementation of tab completion 2020-05-10 19:16:01 -04:00
Justin Shipsey
fc711a0eb2 Merge branch 'snowram/dragon-animation' into 'master'
dragon

See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
Dominik Broński
e2bba645bb Merge branch 'CapsizeGlimmer/welcome_message' into 'master'
Update english welcome message

Closes #551

See merge request veloren/veloren!971
2020-05-10 11:32:02 +00:00
CapsizeGlimmer
f0908210be Update english welcome message 2020-05-09 22:54:15 -04:00
CapsizeGlimmer
b0f38591cd Move cursor to end when moving through chat history 2020-05-09 21:51:02 -04:00
CapsizeGlimmer
16a32d0003 Server server::cmd depends on common::cmd 2020-05-09 21:50:51 -04:00
CapsizeGlimmer
d2a77f25bb Groundwork for tab completion of player names and command arguments 2020-05-09 21:24:33 -04:00
jshipsey
a546c4827d delete unused jump file 2020-05-09 19:59:34 -04:00
Snowram
7f7973992e Updated changelog 2020-05-10 01:41:35 +02:00
Snowram
ad6865af69 Fix dragon jaw Z fighting 2020-05-10 01:40:53 +02:00
jshipsey
5a8a534ac9 rebase 2020-05-09 18:56:08 -04:00
jshipsey
7bf0d99a9a fmt 2020-05-09 18:11:25 -04:00
jshipsey
9d6a7981ac dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
a6d16e61e1 Add cockatrice 2020-05-09 18:09:27 -04:00
Snowram
7f94028653 Cleanup 2020-05-09 18:09:27 -04:00
jshipsey
6171a1c01c dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
Snowram
73ac1c5600 Better animations 2020-05-09 18:09:06 -04:00
jshipsey
e3cbdc82bc asset and manifest tweaks 2020-05-09 18:09:06 -04:00
jshipsey
76cdd81c06 skeletal tweaks 2020-05-09 18:09:06 -04:00
Snowram
35e1a8ae60 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Snowram
f671a60fff Initial fly animation work 2020-05-09 18:08:35 -04:00
Snowram
6101085193 Initial run animation work 2020-05-09 18:08:35 -04:00
Snowram
2060fcb525 Initial idle animation work 2020-05-09 18:08:35 -04:00
Snowram
6c8bfe8d70 Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00