Commit Graph

5874 Commits

Author SHA1 Message Date
dac40e8da0 Tweaked default graphics settings 2020-11-23 10:57:56 +00:00
8b024f2af3 fix overly long names clipping on the minimap 2020-11-23 10:57:56 +00:00
869323d7da Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
c16d26f7fc fix hints 2020-11-23 10:57:55 +00:00
e3953661b7 fix scrolling on non-windows OS 2020-11-23 10:57:55 +00:00
d39d650e30 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
fd9a69ec49 map fixes 2020-11-23 10:57:55 +00:00
e63429f637 Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
d129e30f51 Fixed various particle issues 2020-11-23 10:57:55 +00:00
44df1255b7 Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
9de66fc20f Added exposure to settings 2020-11-23 10:57:55 +00:00
340d6dd3f5 Updated changelog 2020-11-23 10:57:53 +00:00
c9586265f9 Resolved or patches various water shader issues 2020-11-23 10:57:16 +00:00
5b8231e5b8 Replaced placeholder willow generating conditions 2020-11-23 10:57:16 +00:00
c6e98a295b more map stuff 2020-11-23 10:57:16 +00:00
c997ed01b9 Resolved or patches various water shader issues 2020-11-23 10:57:16 +00:00
ad0442de64 Partially fixed mist 2020-11-23 10:57:15 +00:00
f00dc750d9 Fixed many map problems, re-added surface mist 2020-11-23 10:57:15 +00:00
8a1debaac9 Forest soil undulation, better acadia placement 2020-11-23 10:57:15 +00:00
80ee7e80cf WIP map zooming and dragging 2020-11-23 10:57:15 +00:00
13ebbbf76d Better water, shadows, clouds 2020-11-23 10:57:15 +00:00
69e625ceaa Shader quality tweaks 2020-11-23 10:57:15 +00:00
d18d870597 Minor emissions tweaks 2020-11-23 10:57:15 +00:00
8e0578f8b0 Added occasional sky emission at night 2020-11-23 10:57:15 +00:00
f6069ebd62 Removed per-level dungeon waypoints 2020-11-23 10:57:14 +00:00
ed84d42c71 Altered splay to avoid strange LoD shape 2020-11-23 10:45:02 +00:00
ef9feb5805 map icon options WIP 2020-11-23 10:45:02 +00:00
24cee6824f Don't do gamma twice 2020-11-23 10:45:02 +00:00
0ff207c89f Adjusted sun/moon for HDR 2020-11-23 10:45:02 +00:00
9f6b622f00 Added HDR 2020-11-23 10:45:02 +00:00
b011967097 Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
f0a469ac0e Improved cloud quality by improving sun access heuristic 2020-11-23 10:45:02 +00:00
c1d6b8860f Fixed rebase 2020-11-23 10:45:02 +00:00
98db02c0e8 map icons 2020-11-23 10:45:01 +00:00
960a695305 Improved water pathfinding 2020-11-23 10:45:01 +00:00
1ff45ce8bb Better non-climbing NPC pathfinding in rivers 2020-11-23 10:45:01 +00:00
e148c930c4 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
dd0dff5f8a Experimental dissolve VD 2020-11-23 10:45:01 +00:00
660f912e80 Added site icons to main map 2020-11-23 10:45:01 +00:00
09ef12e99c Added world map size icons 2020-11-23 10:45:01 +00:00
1abced328b Better LoD 2020-11-23 10:45:01 +00:00
2ff9592b63 Prevented rtsim entities always climbing 2020-11-23 10:45:01 +00:00
9e912babe9 Update leather_blue-0.vox 2020-11-23 10:45:01 +00:00
0d0d571660 npc armour 2020-11-23 10:45:01 +00:00
736a95f441 Removed giants, gave lanterns to rtsim NPCs 2020-11-23 10:45:01 +00:00
3e6d1f5f3b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
fa9e8058a3 Duh. 2020-11-23 10:45:00 +00:00
0428b88fe3 Added simulation entity updating 2020-11-23 10:45:00 +00:00
a2ff9f7f20 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
cc5bf957a9 Better high-quality clouds 2020-11-23 10:38:00 +00:00