Commit Graph

36 Commits

Author SHA1 Message Date
Sam
3e8b2b283a Triple chop 2023-07-29 18:53:44 -04:00
Sam
80ab9c26ec Initial setup 2023-07-29 18:53:38 -04:00
Marcel Märtens
95bca5418a update toolchain to nightly-2023-04-20 2023-05-08 18:58:54 +02:00
Sam
cdaf9e5c0e Ability changes 2023-03-26 21:41:22 -04:00
Sam
bd7f33eae5 Fixed unit test 2023-03-21 20:16:59 -04:00
Sam
7386257854 Appease CI 2023-03-21 20:07:37 -04:00
Sam
fed96b2e15 Crippling stance required abilities 2023-03-21 19:58:13 -04:00
Sam
61f0b424b9 Old sword mostly torn out, new sword framework in place 2023-03-21 19:39:22 -04:00
Sam
b376228d45 Primary and secondary abilities can now be contextual. BasicStance character state added. 2023-03-21 19:38:15 -04:00
Sam
07d273aa09 Removed unneccessary term in skill point cost calculation 2022-10-27 20:07:07 -04:00
Sam
5674923a54 Changed exp/sp progression for sword skill tree 2022-10-27 20:07:06 -04:00
Sam
da21e1cb02 Removed air slash stance and abilities 2022-10-27 20:06:40 -04:00
Sam
eacbdefb75 Skill point prerequisites and costs 2022-10-27 20:06:37 -04:00
Sam
aea4a43b65 Placeholder abilities 2022-10-27 20:06:30 -04:00
Sam
17258975fc Combo melee 2 state 2022-10-27 20:06:26 -04:00
Marcel Märtens
cf6a764aa4 update toolchain to 2022-09-23 2022-09-25 15:58:32 +02:00
Joshua Yanovski
1c14ec7ee1 Parallelize ingame messages. 2022-09-21 10:25:57 -07:00
Joshua Yanovski
67231aff90 Remove persistence loading error from SkillSet.
This is needed (for now) in order to parallelize ingame_chat, because
one of the handled messages updates this value on the server.  It turns
out that the value is not actually used on the server, only the client,
so this was mostly a matter of threading this back to the correct place.
Additionally, we took the opportunity to modify the UI to not log you
into the game until your character was confirmed to be loaded, which
was a todo item that lets us simplify some error handling logic and
remove stuff from global state.
2022-09-21 09:29:25 -07:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Imbris
d5b59c2bb7 Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage 2022-08-08 00:38:20 -04:00
Sam
c0dd748bc7 Addressed second round of balance feedback (no assets). 2022-05-16 15:11:40 -04:00
Maveth
fa6e5f2cec Add a comment explaining something unintuitive 2022-01-17 10:39:58 -06:00
Maveth
c8f083aa44 Thank you clippy, very cool 2022-01-13 12:31:51 -06:00
Maveth
167c9b2113 Test for cyclic skill dependencies 2022-01-13 12:21:11 -06:00
Sam
2e09feb426 Tweaks to prompt dialog. 2022-01-03 19:55:06 -05:00
Sam
efbc5f9b75 UI notifying player that their skillset has been invalidated. 2022-01-03 19:55:06 -05:00
Sam
0a9f3381f5 Skill points now attempt to be earned as experience is added. 2022-01-03 19:55:05 -05:00
Sam
da78800047 Changed skill groups to be a hashmap instead of a vec. 2022-01-03 19:55:05 -05:00
Sam
6d2496b7de Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments. 2022-01-03 19:55:04 -05:00
Sam
8221336587 Addressed some review. 2022-01-03 19:55:04 -05:00
Sam
64c8321626 Made skill groups remain locked if skill to unlock them not acquired. 2022-01-03 19:55:03 -05:00
Sam
903c57b862 Persitence now tracks spent_exp as an additional point to potentially invalidate skills. 2022-01-03 19:55:03 -05:00
Sam
c8675eaf45 Added hash value to decide if we should invalidate persited skills and allow a respec. 2022-01-03 19:55:02 -05:00
Sam
356eae85a6 Skillsets now store an ordered vec of skills that is used to track order that skills were acquired in. 2022-01-03 19:55:01 -05:00
Sam
27dd7b4391 Refactored skills code. 2022-01-03 19:55:01 -05:00
Sam
c44c10718b Split skillset and skills into separate files. 2022-01-03 19:55:00 -05:00