Joshua Barretto
|
26fd40c0e3
|
Fmt, make clippy happy
|
2020-11-23 15:39:03 +00:00 |
|
Joshua Barretto
|
765a1ca17b
|
Switched light map iteration order, fire bowls in dungeons
|
2020-11-23 10:58:21 +00:00 |
|
Monty Marz
|
b950447bed
|
added enum for different dungeon enemies
|
2020-11-23 10:57:56 +00:00 |
|
Joshua Barretto
|
7850b0bcaf
|
Added site names, dungeon difficulty, better explosions
|
2020-11-23 10:57:55 +00:00 |
|
Joshua Barretto
|
29a8e8c359
|
Fixed rebase
|
2020-11-23 10:45:02 +00:00 |
|
Monty Marz
|
1864f4626c
|
map icons
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
de685b00b2
|
Improved water pathfinding
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
d4d4f17d3c
|
Added world map size icons
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
c906764889
|
Better LoD
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
450bc6c4ae
|
Prevented rtsim entities always climbing
|
2020-11-23 10:45:01 +00:00 |
|
Monty Marz
|
225756b011
|
npc armour
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
7359dc6e1f
|
Removed giants, gave lanterns to rtsim NPCs
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
22fb71905b
|
Added rtsim entities moving when unloaded, better generation
|
2020-11-23 10:45:01 +00:00 |
|
Joshua Barretto
|
59bb0c433e
|
Added simulation entity updating
|
2020-11-23 10:45:00 +00:00 |
|
Joshua Barretto
|
99a881f349
|
Added entity simulation to rtsim, reification, assimilation
|
2020-11-23 10:44:59 +00:00 |
|
Joshua Barretto
|
808d1873bd
|
Began implementing rtsim
|
2020-11-23 10:37:59 +00:00 |
|
Joshua Barretto
|
3ee4245652
|
Added test poles, minor improvements
|
2020-11-23 10:37:59 +00:00 |
|