6812 Commits

Author SHA1 Message Date
ccgauche
ded078c623 Quite a lot of optimisations 2021-03-07 14:25:00 +00:00
ccgauche
0ea6ca49cf Simplified generation and fixed some tree cliping issues 2021-03-07 14:25:00 +00:00
ccgauche
3750a97611 New generation for trees 2021-03-07 14:25:00 +00:00
Joshua Barretto
140efa7f6f Fixed clipping issues, faster generation 2021-03-07 14:25:00 +00:00
ccgauche
76a52f5698 New generation for trees 2021-03-07 14:25:00 +00:00
Joshua Barretto
95a98044e3 Prevented trees from being too sparse 2021-03-07 14:25:00 +00:00
Joshua Barretto
b137ab4aed More sparse, faster trees 2021-03-07 14:25:00 +00:00
Joshua Barretto
ae071dcbd3 Fixed clipping issues, faster generation 2021-03-07 14:25:00 +00:00
Joshua Barretto
ab6a1165fe Began integrating procgen trees 2021-03-07 14:25:00 +00:00
Joshua Barretto
a2706cb546 Began work on new sites 2021-03-07 14:25:00 +00:00
Joshua Barretto
2563e49bfd Reduced bridge artifacts 2021-03-07 14:25:00 +00:00
Joshua Barretto
21703e84f6 Merge branch 'aweinstock/recursive-fireworks' into 'master'
Make fireworks recursively shoot more fireworks (95% average replication).

See merge request veloren/veloren!1855
2021-03-06 23:36:21 +00:00
Avi Weinstock
c5a959a60b Make the probabilities data to assert that the expected value is less than 1. 2021-03-06 15:11:19 -05:00
Avi Weinstock
83870aae43 Make fireworks recursively shoot more fireworks (95% average replication). 2021-03-06 14:05:51 -05:00
Samuel Keiffer
6dfc0acd94 Merge branch 'aweinstock/chase_dist_quickfix' into 'master'
Increase MAX_CHASE_DIST from 20 to 250, so enemies don't ignore you if you're...

See merge request veloren/veloren!1853
2021-03-06 17:59:44 +00:00
Avi Weinstock
61c9ff90e4 Increase MAX_CHASE_DIST from 20 to 250, so enemies don't ignore you if you're fireballing them from a hallway. 2021-03-06 10:50:04 -05:00
Imbris
f48a522e07 Merge branch 'Quibble/item-buff-tooltips' into 'master'
Tooltips use item stats for buff information

See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Joshua Barretto
f892aa5dca Merge branch 'ccgauche/fix-tracy' into 'master'
Fixed tracy

See merge request veloren/veloren!1852
2021-03-05 22:00:22 +00:00
ccgauche
aa0373ba0e Fixed tracy 2021-03-05 19:02:33 +01:00
Imbris
e583afbdaf Merge branch 'sarrakitty/fireworks' into 'master'
made firework explosions colorful

See merge request veloren/veloren!1851
2021-03-05 17:48:56 +00:00
Imbris
9caef83915 Merge branch 'cargo-override' into 'master'
Cargo.nix override instead of requiring manual intervention

See merge request veloren/veloren!1647
2021-03-05 17:04:29 +00:00
Snowram
d243f12b20 Merge branch 'vfoulon80/convert-fr-translations' into 'master'
Split the french translation into multiple files

See merge request veloren/veloren!1672
2021-03-05 12:23:08 +00:00
Vincent Foulon
503f44f0c2 Split the french translation into multiple files 2021-03-05 12:23:08 +00:00
Sarra
df78d4654a made firework explosions colorful 2021-03-05 01:22:29 -05:00
Marcel
a7ecd8e180 Merge branch 'vfoulon80/skilltree-icons' into 'master'
implement the new skilltree icons

See merge request veloren/veloren!1794
2021-03-04 18:37:33 +00:00
Vincent Foulon
4b23a3b307 implement the new skilltree icons 2021-03-04 18:37:32 +00:00
Marcel
7b0734ad91 Merge branch 'sam/asset-validation-tests' into 'master'
Added Item Validation Test

See merge request veloren/veloren!1849
2021-03-04 15:46:12 +00:00
Marcel
faeacb8ce2 Merge branch 'aweinstock/stack-trading' into 'master'
Allow using stack splitting into or out of a trade.

See merge request veloren/veloren!1850
2021-03-04 14:34:05 +00:00
Joshua Yanovski
674ff96096 Merge branch 'sharp/bump-vek' into 'master'
Bring vek up to date so we can bump rustc (hopefully).

See merge request veloren/veloren!1848
2021-03-04 12:56:05 +00:00
Marcel
d2cc47258b Merge branch 'Rotsuoy/SavannaGrass' into 'master'
Rotsuoy/SavannaGrassUpdate

See merge request veloren/veloren!1725
2021-03-04 10:32:58 +00:00
Joshua Yanovski
e7cd5fedf4 Bring vek up to date so we can bump rustc (hopefully). 2021-03-04 05:46:59 +01:00
Avi Weinstock
33bed4a2ad Allow using stack splitting into or out of a trade. 2021-03-03 18:19:10 -05:00
Sam
7e8556406d Added test that all items are properly formatted and valid. Fixed items that were broken. 2021-03-03 16:45:36 -05:00
Lippy13
4f9b365c20 Make the BuffKind match expression exhaustive 2021-03-03 21:10:41 +00:00
Lippy13
310c4b655d Check if duration exists instead of defaulting to zero and clean up code 2021-03-03 20:39:14 +00:00
Samuel Keiffer
d57f2d7e32 Merge branch 'armor-org-fix-3' into 'master'
Fixed debug back armor. Removed leather_3 item.

See merge request veloren/veloren!1847
2021-03-03 20:13:39 +00:00
Sam
eaa240fdc0 Fixed debug back armor. Removed leather_3 item. 2021-03-03 15:05:51 -05:00
Marcel
e9f2c024ec Merge branch 'xMAC94x/mpsc' into 'master'
Change the way Network is dropped.

Closes #46

See merge request veloren/veloren!1846
2021-03-03 15:19:44 +00:00
Marcel Märtens
0d44b14c4f Changelog:
-Savanna grasses now only spawn in the savanna and no longer bleed into desert and temperate biomes
-Cacti now only spawn in the desert and density of large cacti has decreased
-Dead bushes are largely unchanged and still spawn in both the savanna and desert with some bleed into temperate biomes
2021-03-03 15:06:34 +01:00
Joshua Barretto
9e8576610f Merge branch 'james/behavior-tree' into 'master'
Transitions agent system from a FSM to a behavior tree

See merge request veloren/veloren!1801
2021-03-03 13:48:25 +00:00
Marcel Märtens
d7a4bae537 fix #46 🥳 2021-03-03 12:37:09 +01:00
Marcel Märtens
0f591dfcdd Change the way Network is dropped.
Instead of keeping Runtime and manually spawn a task on `drop` this task is spawned at start and will wait to be triggered.
The `drop` methods then wait for completion, UNLESS they are in a async context, then they MUST NOT BLOCK (deadlock potential), so they defer it to the Runtime and HOPE for the runtime to exist long enough.
This get rid of the weird `block_in_place` which is only accessable with `rt-multi-threaded` and has some disadvantages.
We also wont requiere the runtime to be active all the time. Though its needed for a clean shutdown
2021-03-03 11:28:40 +01:00
James Melkonian
bf466bff87 Address comments 2021-03-02 19:55:28 -08:00
Lippy13
05e25ba31f Address comments on passing effects 2021-03-03 00:25:15 +00:00
Lippy13
c1642d0408 Account for no duration being possible 2021-03-03 00:25:14 +00:00
Lippy13
7b136feeb3 Fix Clippy errors
Fix code formatting

Add descriptions for other potential buffs for consumables
2021-03-03 00:25:13 +00:00
Lippy13
119c3bf3fe Remove buff information from item description text 2021-03-03 00:25:12 +00:00
Lippy13
cad852c9e1 Add buff information to item tooltips 2021-03-03 00:25:11 +00:00
James Melkonian
84193ebbf5 Move agent data into structs 2021-03-02 15:51:43 -08:00
James Melkonian
17dd5a22aa Fix fleeing and combat a little 2021-03-02 15:51:40 -08:00