timokoesters
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4741e41230
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Add support for different models per weapon type
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2020-03-17 18:28:07 +01:00 |
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timokoesters
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81591fcaf7
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Make npcs attack again
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2020-03-16 14:27:52 +01:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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Justin Shipsey
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86e15695fc
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weapon control bone
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2020-03-05 14:02:11 +00:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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jshipsey
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78bf7a0997
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slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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e6197d4c10
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separate static anims for feet (run/static)
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2019-08-30 22:50:53 -04:00 |
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timokoesters
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eb34e5bb27
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fmt
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2019-08-26 13:12:43 +02:00 |
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jshipsey
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39bd888a7c
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idle block animation
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2019-08-26 13:12:38 +02:00 |
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jshipsey
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02ac56d84d
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clearing animation warnings
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2019-07-04 10:58:59 -04:00 |
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jshipsey
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cc548eb669
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glider animation fix
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2019-06-30 18:53:45 -04:00 |
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jshipsey
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2ce5c5881e
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combat run/jump/idle animation states
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2019-06-30 18:53:44 -04:00 |
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Justin Shipsey
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4ac7307f8f
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minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
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2019-06-28 08:24:13 +00:00 |
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timokoesters
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7fc53db328
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Fix fps dependent animation interpolation by using dt
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2019-06-25 21:43:45 +02:00 |
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jshipsey
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ecf0d9647c
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added roll physics, improved anims for roll, glide, run, attached hands to torso
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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e2c81dd036
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Fixes for .maybe() and animation
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2019-06-16 19:57:04 +02:00 |
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jshipsey
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4de5489367
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groundwork for role, crun, cidle
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2019-06-16 19:57:04 +02:00 |
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Cody
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14ac5babd4
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Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
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2019-06-06 14:48:41 +00:00 |
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jshipsey
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e84d19b5c8
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fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
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2019-05-24 19:01:10 -04:00 |
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jshipsey
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98630b3692
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attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
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2019-05-24 18:42:22 -04:00 |
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jshipsey
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ac41a2241c
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laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
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2019-05-24 18:33:56 -04:00 |
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jshipsey
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a65d6e733f
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rotation simplification
Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
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2019-05-24 18:33:55 -04:00 |
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jshipsey
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5049b9a2ae
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attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
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2019-05-24 18:33:55 -04:00 |
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Joshua Barretto
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7b09070fc8
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fmt
Former-commit-id: 8f0bc964e00bfd9461f752622862de5335678e5b
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2019-05-16 20:23:45 +01:00 |
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jshipsey
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50fa3cf098
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glide anim
Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
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2019-05-16 00:40:35 -04:00 |
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jshipsey
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98380df9b2
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pipeline fix
Former-commit-id: 5de7ef7070f1d978206a4e303058411627fac138
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2019-05-12 22:39:16 -04:00 |
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jshipsey
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dec9632460
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animation adjustments
Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
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2019-05-12 20:52:30 -04:00 |
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Joshua Barretto
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54cc9e137a
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fmt
Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
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2019-05-09 18:58:16 +01:00 |
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jshipsey
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ac78d322d6
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animation orientation fix, first jump
Former-commit-id: e4653bbdc553e496edfe011bf5aa2f97a4cf3b90
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2019-05-09 18:57:47 +01:00 |
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Forest Anderson
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993388e56a
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Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
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2019-04-29 20:37:19 +00:00 |
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jshipsey
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bc5074a2b8
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velocity tilt
Former-commit-id: 362232bff35784828ee8766e77dadc4e83bf3753
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2019-04-24 23:31:18 -04:00 |
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jshipsey
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9c15fa08a8
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run animation incremental tweaks
Former-commit-id: 3abad8762a7a2daaf96c955cf89bcf5713ae7318
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2019-04-24 23:28:51 -04:00 |
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jshipsey
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9510edd148
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velocity tilt
Former-commit-id: 34443765d993ec5036d2b3e08e7dff5a68193de6
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2019-04-24 23:26:22 -04:00 |
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jshipsey
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4d0660affb
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run animation incremental tweaks
Former-commit-id: c80f014baf3b9ddb73bb01cf6fd83272d890ab55
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2019-04-24 23:25:05 -04:00 |
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jshipsey
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df39bcb2dc
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velocity tilt
Former-commit-id: 7373827734c9a65813537d7a1cb49b400c7d6fb8
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2019-04-24 23:25:05 -04:00 |
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Piotr
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2800c9e9f5
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make 11.0 a const
Former-commit-id: 4602f3147b434e93256d48938b813325e74ad551
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2019-04-20 20:35:45 +02:00 |
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timokoesters
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713b59aeff
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Implement animation smoothing
Former-commit-id: e89caca7d273934533c57c4324365a126d02e5df
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2019-04-16 20:26:24 +02:00 |
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Piotr
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ddb32eec30
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Animation States
Former-commit-id: 769f09dc44143b5e54623ea819db2d6149429184
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2019-04-16 14:29:44 +00:00 |
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Joshua Barretto
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a8b0039898
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Added networked entity updates, player entity allocation
Former-commit-id: b81d6e38a74f846d64c092d1422dc402f369100c
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2019-03-19 11:35:38 +00:00 |
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jshipsey
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966fcc1709
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quadruped testing
Former-commit-id: eb863aa33671032799b70833619ebb3d4d77c58a
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2019-03-04 19:58:58 +00:00 |
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Joshua Barretto
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ae4f1ae2ea
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Added vox trait
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2019-01-14 18:49:53 +00:00 |
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Joshua Barretto
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0a122431db
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Restructured animation code
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2019-01-14 14:40:22 +00:00 |
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