Isse
96a3c81cbb
fix captain dismounting and don't panic in RandomField::choose
2023-12-12 20:14:39 +01:00
Isse
1000b7b73f
better colors for tavern
2023-12-07 20:08:03 +01:00
Isidor Nielsen
bd8a7a0506
Better rocks
2022-03-02 16:28:04 +00:00
Joshua Barretto
24773afe76
Better parameterisation of trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
82a25e49ef
Began integrating procgen trees
2021-03-07 14:25:00 +00:00
Monty Marz
1864f4626c
map icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
22fb71905b
Added rtsim entities moving when unloaded, better generation
2020-11-23 10:45:01 +00:00
Joshua Barretto
808d1873bd
Began implementing rtsim
2020-11-23 10:37:59 +00:00
Monty Marz
e3eb34085f
craftable starting set
...
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
Joshua Barretto
e3cab272c3
Fixed floating sprites in towns, clippy fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
c547cdd72c
Fixed castle bug, better field RNG
2020-08-12 21:15:53 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Joshua Yanovski
9ee0cd82d0
Code restructuring for performance.
...
Turned a lot of for loops into for_each loops, which should be easier
for LLVM to optimize currently. Also updated almost all the non-erosion
stuff in WorldGen to run in parallel (and take advantage of the cache,
in the case of TownGen), and hopefully improved performance somewhat for
chunk generation as well.
2020-01-23 18:18:14 +01:00
Acrimon
7463db0dd9
Formatted code.
2019-09-17 20:35:53 +02:00
Acrimon
2786e28577
Fixed rng stuff.
2019-09-17 16:56:23 +02:00
Joshua Barretto
d0768e9858
Faster prng
2019-08-31 14:24:56 +01:00
Joshua Barretto
1fcb4a0313
Added Generator trait, fixed ocean lighting
2019-08-31 11:44:52 +01:00
Joshua Barretto
44b5473a82
Added rare structures, totally refactored structure spawning
2019-07-08 00:50:36 +01:00
Joshua Barretto
86f13af8cb
Improved hash RNG function instability and speed
2019-06-26 19:14:12 +01:00
Joshua Barretto
d0b38e9875
Worldgen performance improvements, better sun
2019-06-26 19:14:12 +01:00
Joshua Barretto
a9d30bbfb6
Adjusted tree colour variation
2019-06-15 11:36:26 +01:00