Sam
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a0af315930
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Addressed comments.
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2020-11-04 19:22:08 -06:00 |
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Sam
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bda7fefdc0
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Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
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2020-11-04 19:22:07 -06:00 |
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Sam
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d38f1d319c
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Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
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2020-11-04 19:22:06 -06:00 |
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Sam
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c48c022f7e
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Separated out health from stats component.
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2020-11-04 19:22:04 -06:00 |
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Sam
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f1f5c2b21b
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Added energy change server event.
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2020-11-04 19:22:01 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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Sam
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4d8a635843
|
Sceptre fix.
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2020-10-31 12:57:51 -05:00 |
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Sam
|
52c93f613e
|
Addressed comments.
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2020-10-28 22:04:15 -05:00 |
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Sam
|
a7e3e55a12
|
Transitioned damage and healing from u32/i32s to enums.
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2020-10-28 18:15:25 -05:00 |
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Sam
|
7ef73f5981
|
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
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2020-10-14 20:56:22 -05:00 |
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Sam
|
47abf49751
|
Addressed comments
|
2020-09-29 20:48:23 -05:00 |
|
Sam
|
a8f31cbe6f
|
Beam tick rate now more responsive when aiming.
|
2020-09-29 19:48:14 -05:00 |
|
Sam
|
506ad1e80e
|
Improvements to beam collision.
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2020-09-29 19:48:14 -05:00 |
|
Sam
|
67eafdabd0
|
Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
|
2020-09-29 19:48:11 -05:00 |
|
Monty Marz
|
3734fafcd8
|
doubled energy consumption for M1 healing
|
2020-09-29 19:48:10 -05:00 |
|
Sam
|
5bd6f0e26f
|
Addressed feedback in sceptre branch
|
2020-09-29 19:48:09 -05:00 |
|
Sam
|
de45784596
|
Addressed round of testing feedback.
|
2020-09-29 19:48:09 -05:00 |
|
Sam
|
18c2b850d3
|
Added healing healthsource logic to beam system.
|
2020-09-29 19:48:08 -05:00 |
|
Sam
|
7e95a93434
|
Energy no longer regens when heal target is at full health.
|
2020-09-29 19:48:07 -05:00 |
|
Sam
|
07fd9ac023
|
Re-added necessary functionality to beam (heal, lifesteal, energy regen).
|
2020-09-29 19:48:06 -05:00 |
|
Sam
|
095433abcc
|
Addressed comments.
|
2020-09-29 19:48:06 -05:00 |
|
Sam
|
799a6c1d1e
|
Tweaked beam collision logic to be more accurate.
|
2020-09-29 19:48:05 -05:00 |
|
Sam
|
a679a34a7b
|
Reverted changes to melee system that were added to when beam was initially in melee system.
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2020-09-29 19:48:04 -05:00 |
|
Sam
|
46563e7008
|
Added beam system. Added collision code for spherical wedge/cylinder detection.
|
2020-09-29 19:48:04 -05:00 |
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