Commit Graph

65 Commits

Author SHA1 Message Date
Sam
33e4448542 Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
Sam
c48c022f7e Separated out health from stats component. 2020-11-04 19:22:04 -06:00
Sam
f1f5c2b21b Added energy change server event. 2020-11-04 19:22:01 -06:00
Sam
256846a669 Initial implementation of new staff abilities. 2020-10-14 20:56:16 -05:00
jiminycrick
951acfca21 Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff 2020-10-14 12:50:32 -07:00
Sam
f20134d7ea Initial implementation for beam attack. 2020-09-29 19:47:56 -05:00
Sam
cf573a42bd Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Sam
717142d5ea Started to implement shockwave system. 2020-09-19 14:29:06 -05:00
Marcel Märtens
3c58b64689 add detailed information on state tick timings 2020-09-16 18:24:18 +02:00
Imbris
f39d1e9bb5 Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
Imbris
e37a01be9d Sprinkle instrumentation in common crate,in particular in the ecs systems 2020-09-06 22:28:14 -04:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
jshipsey
9ff5c23cf0 readd sneak 2020-08-08 13:47:32 -04:00
Samuel Keiffer
827b91d691 Bow charged shot attack 2020-07-26 03:06:53 +00:00
Samuel Keiffer
25c28f26d6 Different body types now have different health values and gain different amounts of healths on leveling. 2020-07-09 00:04:25 +00:00
Samuel Keiffer
fe47a14ba5 Spin attack for axe 2020-07-08 19:58:41 +00:00
Joshua Barretto
43f75f2f54 Removed bomb timeout 2020-07-05 16:15:51 +01:00
Joshua Barretto
fd39ee97bc Added training dummies 2020-07-05 16:15:51 +01:00
Samuel Keiffer
85d1d4b3ff Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap. 2020-07-03 15:40:12 +00:00
scott-c
d53b51954b Added ability to use 2 x 1h weapons or shields 2020-07-01 17:51:06 +08:00
Justin Shipsey
2f896849d4 Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding 2020-06-16 21:32:39 +00:00
scott-c
b2cbf3ee8f Adjust character state's energy regen 2020-06-15 18:13:47 +08:00
scott-c
f2f79a1b3c reset energy regen on ability use instead of wield 2020-06-15 18:12:30 +08:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45 Initial clippy fixes as discussed in #587 2020-06-08 21:27:51 +01:00
scott-c
7eb1b2c263 Add level up network event 2020-06-01 22:04:44 +08:00
Shane Handley
a41576e767 Correctly set the exp target for the next level when spawning a character.
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
Shane Handley
0446a56f00 Regen energy when sitting. 2020-03-26 18:23:57 +11:00
Adam Whitehurst
b1d1299fe6 Clean up character states 2020-03-07 10:15:02 -08:00
timokoesters
d0439fdd84 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618 fix: sync characterstates, better energy management 2020-02-24 20:57:33 +01:00
Ben Simpson
c427f2298e Energy now does not regen when climbing,gliding,and swimming 2020-02-13 18:46:01 -06:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Gilbert Röhrbein
4f90e6325e feat: add endurance fitness willpower to stats 2020-01-21 18:49:17 +01:00
Pfauenauge90
8a0efd3654 added TODO for energy numbers 2020-01-19 22:39:20 +01:00
Joseph Gerardot
454aa82669 Fixup energy regen math to properly account for acceleration at any
framerate.
2020-01-19 22:39:20 +01:00
timokoesters
65d0a1c4f4 refactor: use restrict_mut 2020-01-19 22:39:20 +01:00
timokoesters
8064b51ee2 improvement: better movement 2020-01-19 22:39:18 +01:00
Joseph Gerardot
c10c31043c Make charging take a discrete amount of energy and change energy
regeneration to use floats so it is smoother and tickrate-independent.
2020-01-19 22:39:17 +01:00
Joseph Gerardot
b4337e57aa Add energy comsumption on rolling and charging, and accelerating
regeneration when idle.
2020-01-19 22:39:17 +01:00
Shane Handley
c6f64564a8 Remove emission of an audio event from stats sys
This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.

The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Imbris
8f7323f41b Stop syncing health change timer updates 2019-12-20 22:48:14 -05:00
Imbris
609e0f23bf Stop global syncing of entity creation 2019-12-20 22:37:12 -05:00
S Handley
ea2e0d17de SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
timokoesters
4e87f125a2
fix: fix level and health distribution 2019-10-08 18:12:08 +02:00
timokoesters
2fc4a8d9aa fix(exp): crash when gaining many levels at once 2019-10-05 17:37:10 +02:00
Piotr Korgól
09429b45d1 Make /adminify admin-only and /waypoint free 2019-10-05 17:37:10 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers 2019-10-04 21:02:40 +02:00