Sam
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d0f068ba63
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Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
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2020-09-19 14:40:18 -05:00 |
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Sam
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6327dd18b6
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Moved knockback to a server event so that it would actually be applied to the player.
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2020-09-19 14:40:17 -05:00 |
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Imbris
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829d8a20d1
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Add shockwave system to handle shockwaves colliding with other entities
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2020-09-19 14:40:10 -05:00 |
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Marcel Märtens
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3c58b64689
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add detailed information on state tick timings
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2020-09-16 18:24:18 +02:00 |
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Imbris
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c3ae641fbb
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Merge branch 'imbris/tracy' into 'master'
Add more tracing instrumentation and tracy support
See merge request veloren/veloren!1359
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2020-09-10 05:07:51 +00:00 |
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Matthew Martin
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57c6160b72
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* Set the KillType to Other for HealthSource::Healing
* Extend logic to projectiles and explosions
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2020-09-09 23:34:10 +02:00 |
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Matthew Martin
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a9086b27a0
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Do not make healing items deal damage
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2020-09-09 23:22:49 +02:00 |
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Imbris
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f39d1e9bb5
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Use less verbose span names when the tracy feature is off
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2020-09-07 00:59:16 -04:00 |
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Imbris
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e37a01be9d
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Sprinkle instrumentation in common crate,in particular in the ecs systems
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2020-09-06 22:28:14 -04:00 |
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Imbris
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10c3d01466
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Add basic group functionality (no voxygen wiring yet)
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2020-08-08 01:09:01 +02:00 |
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Samuel Keiffer
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527e7a329e
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Armor fixes
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2020-07-25 23:57:04 +00:00 |
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Samuel Keiffer
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6cce09be85
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Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
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2020-07-18 00:05:28 +00:00 |
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Joshua Barretto
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3cfd8bdd3c
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Fixed animal loadouts and /spawn
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2020-07-07 02:21:14 +01:00 |
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Joshua Barretto
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e626f6255f
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Prevented pet damage
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2020-07-07 01:01:39 +01:00 |
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Joshua Barretto
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f77d2f06c6
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Fixed staff RMB, bug in ranged weapon code
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2020-07-06 23:37:44 +01:00 |
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Joshua Barretto
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99a526f702
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Made pets healable
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2020-07-06 21:18:30 +01:00 |
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Joshua Barretto
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fd39ee97bc
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Added training dummies
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2020-07-05 16:15:51 +01:00 |
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Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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Ben Wallis
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de37de7f45
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Initial clippy fixes as discussed in #587
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2020-06-08 21:27:51 +01:00 |
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Imbris
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a73d010f7b
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Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
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2020-04-01 11:15:14 -04:00 |
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AdamWhitehurst
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e04fdd715e
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expose and use blocking consts
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2020-04-01 07:07:10 -07:00 |
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Imbris
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ce0f54e9d6
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Combine dir and force in KnockUp and ApplyForce events
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2020-03-27 22:19:23 -04:00 |
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Imbris
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ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
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2020-03-27 22:02:07 -04:00 |
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timokoesters
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2b68adff51
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Balancing, make fireball not holdable, arrow knockback
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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b9c85b9beb
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Balancing
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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74eacbe27c
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fix "Npcs can't be healed anymore"
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2020-03-25 22:57:14 +01:00 |
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AdamWhitehurst
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857652ee23
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Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
|
2020-03-25 07:24:55 -07:00 |
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timokoesters
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7f02f5e7d2
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Npcs can't be healed anymore
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2020-03-24 23:03:57 +01:00 |
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timokoesters
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2117bb05d0
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Healing staff
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2020-03-24 22:03:11 +01:00 |
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timokoesters
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0eebf945fe
|
Glowing fireballs, no gravity
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2020-03-23 13:55:52 +01:00 |
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timokoesters
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5194cef03a
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Easier swimming, better damage calculation for explosions
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2020-03-23 12:50:08 +01:00 |
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timokoesters
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0456d3cbed
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Better staff M1, random +1 damage, better attackrange,angle impl
|
2020-03-22 16:26:32 +01:00 |
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Imbris
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41c424ac13
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Optimized uses of emitters, cleanup
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2020-03-22 00:49:46 -04:00 |
|
Adam Whitehurst
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862efb147c
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clean up based on pr review comment
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2020-03-21 15:55:20 -07:00 |
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timokoesters
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df858cb370
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Remove all warnings
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2020-03-20 15:45:36 +01:00 |
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timokoesters
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f32eb1db75
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fix dash attack angles, arrow damage and readd possession stick impl
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2020-03-17 14:15:39 +01:00 |
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timokoesters
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4195273cf9
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Adjust first person camera and underwater wield orientation
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2020-03-16 13:19:51 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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timokoesters
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70027da9aa
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feat: hitting enemies with basic_attack gives energy
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2020-03-10 18:54:59 +01:00 |
|
Adam Whitehurst
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49c7143144
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Clean up warnings
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2020-03-07 13:03:10 -08:00 |
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timokoesters
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4cc998f92b
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fix: non-humanoid npcs can attack again
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2020-02-24 22:20:50 +01:00 |
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timokoesters
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1f4065ae32
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fix: attacking
|
2020-02-24 14:32:12 +01:00 |
|
Adam Whitehurst
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d383abf950
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Re add combat
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2020-02-11 07:42:17 -08:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
|
2020-02-03 22:02:32 +01:00 |
|
Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
|
2020-02-01 21:39:39 +01:00 |
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timokoesters
|
2e8bf9d212
|
improvement: enemy balance
|
2020-01-20 19:15:12 +01:00 |
|
Adam Whitehurst
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d82e93b39f
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Merge master and build
|
2020-01-16 05:27:30 -08:00 |
|
AdamWhitehurst
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8e0317e03d
|
refactor states to handle update logic
|
2019-12-26 06:43:59 -08:00 |
|
Imbris
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934c5d6846
|
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
|
2019-12-20 22:51:35 -05:00 |
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Imbris
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bfaa18e010
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Fix NaN in agent sys, stop pushback from turning player around, account for Scale in melee attack hit detection
|
2019-12-20 22:48:14 -05:00 |
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