Commit Graph

12 Commits

Author SHA1 Message Date
Joshua Barretto
c4879e991d Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
Joshua Barretto
525cba5029 Added dungeon rooms, corridors, mazes 2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c Increased block rendering altitude range 2020-04-23 18:19:41 +01:00
Treeco
6ada176e54 Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
Treeco
7334f9782c Made depths behave nicer when zoomed really far out 2020-01-27 12:12:38 +00:00
Joshua Barretto
8e7a8aa4f9 Shader optimisations 2020-01-21 12:58:20 +00:00
Joshua Barretto
3a5c69a314 Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
Joshua Barretto
8745d0a3af Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
3279a278b7 Move computations to terrain fragment shaders 2019-10-16 15:05:45 +01:00
Joshua Barretto
46fdc87014 Animated chunk loading 2019-09-26 00:15:07 +01:00
Joshua Barretto
5a677b9c1e Added modular building generation 2019-08-31 11:44:52 +01:00
Imbris
d89fff1499 Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00