Joshua Yanovski
e44a1cbf46
Address imbris feedback.
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Temporarily disables shiny water, lowers max VD.
These restrictions will be lifted soon after merging.
2020-08-20 09:29:39 +02:00
Joshua Yanovski
051cd4934e
Fix meshing benchmark.
2020-08-20 07:29:06 +02:00
Joshua Yanovski
c95e07db3b
Address MR feedback, fix scene clouds.
2020-08-20 05:46:22 +02:00
Joshua Yanovski
5b1625f99d
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-19 05:15:56 +02:00
Joshua Yanovski
d71003acda
Hotloading colors, part 1: colors in common.
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Currently, this just entails humanoid colors. There are only three
colors not handled; the light emitter colors in
common/src/comp/inventory/item/tool.rs. These don't seem important
enough to me to warrant making hotloadable, at least not right now, but
if it's needed later we can always add them to the file.
2020-08-19 05:14:34 +02:00
Ryan Baker
3cdf7006e5
fixes #712 - where pressing N to leave Settings doesn't unpause a single player game world
2020-08-18 13:42:40 -04:00
Marcel Märtens
8687740265
fix clippy warnings in new version
2020-08-17 11:10:18 +02:00
Joshua Yanovski
c32b337a46
Fixing LOD grid, for real.
2020-08-17 05:52:04 +02:00
Joshua Yanovski
a166ae0360
Addressing imbris's initial feedback.
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Fixes two minor bugs: explosion particles were no longer spawning
randomly, and LOD grids were not perfectly even.
2020-08-17 05:28:05 +02:00
Joshua Yanovski
548680276a
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-16 19:26:06 +02:00
Joshua Yanovski
acc0986040
Lower resolution due to lying drivers.
2020-08-15 22:28:32 +02:00
Joshua Yanovski
d3b878de2a
Fix issues msh encountered with Intel 4600.
2020-08-15 22:15:38 +02:00
Joshua Yanovski
10245e0c1b
Merge more models into one mesh than we did previously.
2020-08-15 21:15:02 +02:00
Marcel
8f8b20c913
Merge branch 'xMAC94x/release_numbers' into 'master'
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Change the version number to 0.7
See merge request veloren/veloren!1296
2020-08-15 10:27:31 +00:00
Marcel Märtens
ed68bff135
Change the version number to 0.7
2020-08-15 11:53:59 +02:00
Justin Shipsey
165c328517
fixed jump anim bug and non-attack bug for bipedlarge
2020-08-14 10:50:08 +00:00
Joshua Yanovski
7204cc8a7a
Fix not yet done NPC animations.
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This forces them all to be the idle animation if not specified.
This fixes issues where you'd have giant NPCs in water.
2020-08-13 22:34:43 +02:00
Joshua Yanovski
bc83360f2a
Try to fix some bugs:
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- Z fighting with LOD terrain and water.
- Audio SFX not playing.
2020-08-13 19:37:51 +02:00
Joshua Yanovski
1fd104aa60
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-13 12:02:31 +02:00
Marcel Märtens
b8234217af
fix #690
2020-08-13 10:41:34 +02:00
Joshua Yanovski
862df3c997
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-13 05:52:56 +02:00
Joshua Barretto
75c1d44010
Merge branch 'zesterer/worldsim' into 'master'
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World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
2020-08-12 21:40:56 +00:00
Joshua Barretto
e3cab272c3
Fixed floating sprites in towns, clippy fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
50a85853e3
Fmt and clippy lints fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
85ed5ad356
Updated changelog, cleaned up warnings, minor fixes
2020-08-12 21:16:11 +01:00
Joshua Barretto
15b1717295
Added decals to towns
2020-08-12 21:15:53 +01:00
Joshua Barretto
6992194ad4
Better surface swimming, no underwater sprites
2020-08-12 21:15:53 +01:00
Monty Marz
c1b07465cf
added grass sprites
2020-08-12 21:15:53 +01:00
Joshua Barretto
6633298722
Added terrain scatter densities
2020-08-12 21:15:53 +01:00
Pfauenauge
ee83479748
drop gate parts
2020-08-12 21:15:53 +01:00
Joshua Barretto
41916d4594
Better castles, initial light prop for lit objects
2020-08-12 21:15:52 +01:00
WelshPixie
568a3e375e
fixed sprite rotations
2020-08-12 21:15:52 +01:00
Joshua Yanovski
f51dfdeb44
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-12 20:19:04 +02:00
Joshua Yanovski
c6251a956a
Cache figures more intelligently.
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Cache figures for longer, and don't cache character states for the
player except where they actually affect the rendered model.
2020-08-12 20:15:46 +02:00
Monty Marz
fcdd875bff
UI fixes, assets update
2020-08-12 18:10:18 +00:00
Joshua Yanovski
0ed801d540
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-08-12 16:32:24 +02:00
Monty Marz
6789b7ae27
Add firework hues
2020-08-12 22:29:06 +08:00
scott-c
9aab296264
Add firework item
2020-08-12 22:25:28 +08:00
Joshua Yanovski
c11b9bdf0a
Remove unneeded Clippy annotation.
2020-08-12 11:47:15 +02:00
scott-c
d38aab8000
fix particle de-synchronisation with paused game
2020-08-10 19:04:30 +08:00
IBotDEU
6b707a1ab7
implemented ability to select bit depth and refresh rate and implemented seperate setting for fullscreen resolution
2020-08-09 20:30:22 +00:00
Imbris
01ad81322d
Merge branch 'yusdacra/treeculler-update' into 'master'
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change treeculler crate from git to published version
See merge request veloren/veloren!1269
2020-08-09 17:21:15 +00:00
Imbris
893da3622a
Merge branch 'scott-c/particles' into 'master'
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Particles
See merge request veloren/veloren!1156
2020-08-09 17:09:43 +00:00
Justin Shipsey
f050aeb273
Merge branch 'master' into 'slipped/swim'
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# Conflicts:
# voxygen/src/anim/src/character/swim.rs
2020-08-09 15:13:56 +00:00
nepo
bc1fabc41b
nepo/new bones
2020-08-08 22:37:50 +00:00
jshipsey
37c733a067
clippy, consdensed climb, corrected some swim bugs
2020-08-08 17:04:50 -04:00
jshipsey
d7b3e84153
swim alterations to condense the body on strong turns
2020-08-08 13:47:32 -04:00
jshipsey
be3ed4b238
minor anim tweak
2020-08-08 13:47:32 -04:00
jshipsey
854361cdaa
changelog
2020-08-08 13:47:32 -04:00
jshipsey
316546af22
bandaid fix for swim wield
2020-08-08 13:47:32 -04:00