Imbris
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08f67a335f
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Add experimental shader option that lowers glow strength for lights near the camera
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2022-02-26 00:26:42 -05:00 |
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Imbris
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adec5905bd
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Properly wait to request buffer mapping until after the command to copy the screenshot texture to the buffer has been submitted.
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2022-02-19 19:05:04 -05:00 |
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Sam
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bf7e84c6ae
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Initial particle work
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2022-02-10 14:58:37 -05:00 |
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Joshua Barretto
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8888190eb4
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
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Imbris
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18f6077321
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Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options
See merge request veloren/veloren!3160
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2022-02-01 21:24:50 +00:00 |
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Marcel Märtens
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201a5ac2c7
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stricten some rules and fix some clippy warnings
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2022-01-30 20:16:21 +01:00 |
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Avi Weinstock
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f3f08936d8
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Decrease too-many-arguments-threshold and type-complexity-threshold.
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2022-01-30 20:16:21 +01:00 |
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Avi Weinstock
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5f8957d8ef
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Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments} .
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2022-01-30 20:16:20 +01:00 |
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Imbris
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89edd18787
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Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
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2022-01-28 22:55:59 -05:00 |
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Imbris
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432d78a232
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Merge branch 'imbris/screenshot-format' into 'master'
Support multiple texture formats for screenshots
See merge request veloren/veloren!3134
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2022-01-25 14:45:54 +00:00 |
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Imbris
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c320604a36
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Support multiple texture formats for screenshots
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2022-01-25 00:36:08 -05:00 |
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InfRandomness
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df6a0002e9
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Move alpha values calculation to CPU
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2022-01-24 19:24:51 +00:00 |
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Imbris
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fc3da4bfce
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Merge branch 'imbris/sobel' into 'master'
Add experimental sobel filter
See merge request veloren/veloren!3113
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2022-01-24 02:42:54 +00:00 |
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Imbris
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7e5a3efd02
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Add egui window to toggle experimental shaders.
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2022-01-23 21:14:41 -05:00 |
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Joshua Barretto
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d18174e0d1
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Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
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2022-01-24 00:52:03 +00:00 |
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Imbris
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6cfadc4f65
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Add sobel filter as experimental shader option
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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470353e08c
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Fix for translucency blocking clouds
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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38832fadd3
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Improved underwater lighting on low shader settings
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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e6332c1cb5
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Significantly improved underwater shaders
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2022-01-23 16:32:25 -05:00 |
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Joshua Barretto
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bdb0fc9c16
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Merge branch 'zesterer/underwater' into 'master'
Underwater shaders
See merge request veloren/veloren!3127
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2022-01-23 20:36:47 +00:00 |
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InfRandomness
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69c3480fce
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Move alpha values calculation
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2022-01-23 17:16:22 +00:00 |
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Joshua Barretto
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31b9cd0565
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Fix for translucency blocking clouds
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2022-01-21 17:29:59 +00:00 |
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Joshua Barretto
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3b347a2aa3
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Improved underwater lighting on low shader settings
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2022-01-21 13:35:40 +00:00 |
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Joshua Barretto
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5b606f0d50
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Significantly improved underwater shaders
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2022-01-21 00:42:20 +00:00 |
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Joshua Barretto
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5a7cd39625
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Added point glow slider
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2022-01-20 13:40:11 +00:00 |
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Joshua Barretto
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fcd25648fe
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Fixed point glow with no clouds
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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7506dc2a41
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Added procedural LoD detail shader
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2022-01-19 19:59:14 -05:00 |
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Joshua Barretto
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dea540222f
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Upped bloom default
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2022-01-19 19:59:14 -05:00 |
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Joshua Barretto
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391d1f6bf4
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Added point glow
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2022-01-19 19:59:13 -05:00 |
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Joshua Barretto
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b85aac6e23
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
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Joshua Barretto
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cd428d9267
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Added support for experimental shaders
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2022-01-17 22:20:33 +00:00 |
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Imbris
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bf48bd5346
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
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Benoît du Garreau
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aca088388b
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Update assets_manager to 0.7
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2021-12-12 22:11:47 +01:00 |
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Jonathan Berglin
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596307c9b7
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Remove unused clippy suppressions
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2021-12-05 17:59:02 +00:00 |
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Marcel Märtens
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ef40ebe0c8
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update toolchain to nightly-2021-11-24
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2021-11-24 10:09:22 +01:00 |
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Joshua Barretto
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ef33b2e3ab
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Better ambiance slider
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2021-10-16 15:12:07 +01:00 |
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Marcel Märtens
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e36eef99c8
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apply some clippy fixes that comes with the new toolchain version
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2021-09-24 23:18:18 +02:00 |
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João Capucho
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34eb58cded
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Fix dir is empty check when setting WGPU_TRACE_DIR
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2021-09-24 15:07:12 +01:00 |
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Imbris
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5217b5090c
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Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
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2021-09-22 21:58:36 -04:00 |
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juliancoffee
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3b308a3f6f
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Add CapsulePrism collider variant
+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
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2021-09-17 13:28:34 +03:00 |
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Joshua Barretto
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c3a0a1b8b5
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Made the camera go dark if in a filled block and not moderator
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2021-09-08 12:37:15 +01:00 |
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Monty Marz
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a23433b402
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Bloom settings
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2021-09-08 09:50:37 +00:00 |
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Joshua Yanovski
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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João Capucho
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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Daniil Nemtsev
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a5ec81844f
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Add WGPU adapter selection using WGPU_ADAPTER
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2021-08-13 12:39:44 +00:00 |
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Marcel Märtens
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bc821a46cd
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code cleanup
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2021-08-11 09:42:29 +02:00 |
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Marcel Märtens
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889a8d11f5
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zest prefers this over await
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2021-08-11 01:23:48 +02:00 |
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Marcel Märtens
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32e58c4b17
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remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt
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2021-08-11 00:38:03 +02:00 |
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Imbris
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a1026c36f5
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Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation
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2021-08-01 18:50:39 -04:00 |
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Imbris
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147e4f00f6
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Enhance bloom::NUM_SIZES docs, add TODO, remove dbgs
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2021-08-01 18:50:38 -04:00 |
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