Commit Graph

76 Commits

Author SHA1 Message Date
Sam
e5caef8a54 Effects on attacks can now require energy. 2021-02-02 13:07:05 -05:00
Sam
fdef168e82 Beams now use Attack, with limited functionality in some cases. 2021-02-02 13:07:03 -05:00
Sam
59ce8c6843 Projectiles now use attacks. 2021-02-02 13:06:57 -05:00
Sam
18aa315f0d Rolling now dodges melee attacks again. 2021-02-02 13:06:34 -05:00
Sam
78879d5189 Attacks can now inflict de/buffs. 2021-02-02 13:06:33 -05:00
Sam
6d509932db Attacks can now reward energy. 2021-02-02 13:06:33 -05:00
Sam
c3408c084c Critical hits are now functional. 2021-02-02 13:06:32 -05:00
Sam
2690e9caa1 Applied basic functionality of attack-effects system to melee. 2021-02-02 13:06:32 -05:00
Sam
d3b75df76f Changed name of Attacking comp to MeleeAttack 2021-02-02 13:06:31 -05:00
Blob
5c8fc4f378 Fix projectile explosion being triggered twice. 2021-02-01 15:41:34 +00:00
James Melkonian
23b1df3cdd Add basic NPC interaction and fix NPC chat spamming 2021-01-31 20:29:50 +00:00
jiminycrick
ea13f75427 Quick poise fix 2021-01-29 15:52:40 -08:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jshipsey
d456271921 animal stuns
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa Some preliminary balancing
Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763 starting stun anim
stagger anim, mirroring, bettern walk anim

wielding with stuns/stagger

Knockback fix

Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
0f244bf84b Made stunned state invulnerable to poise damage
Fixing silly error for comp creation
2021-01-28 17:22:35 -08:00
jiminycrick
dd69b5f2bc Poise stats 2021-01-28 17:22:35 -08:00
jiminycrick
af076aa87f Add knockback to poise 2021-01-28 17:22:35 -08:00
jiminycrick
e3965ae0ab Very basic functioning stun 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
jiminycrick
8b97199245 Update rand dependency 2021-01-26 20:35:08 -08:00
Entropy9s
1f6cf7e155 StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

bracket bulldozing, boldly

hopefully this should be good?

need to rebase real quick

please let me be done

StaminaPlus buff, modifying stamina via buffs

trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

hopefully this should be good?

cargo clippy fmt stuff

deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
Scott Williams
c7baf1fd86 General NPC Hitbox Adjustments 2021-01-24 04:00:57 +00:00
Sam
77312ccdd4 Move outcome vec from being defined in frontend and server to common. 2021-01-23 15:17:36 -05:00
Samuel Keiffer
97f0413307 Merge branch 'sam/fix-dash' into 'master'
Dash now ticks damage based off distance rather than duration.

See merge request veloren/veloren!1715
2021-01-23 04:42:56 +00:00
Sam
d6be67e0a0 Dash now ticks damage based off distance rather than duration. Fix for golem no longer being able to melee. 2021-01-22 18:10:47 -05:00
Sam
4014b28d19 Removed body from stats component as there is already a body component. 2021-01-22 16:50:22 -05:00
Sam
aaad5e49cc Changed how it moved golem. 2021-01-20 17:22:24 -05:00
Sam
c888ec0535 Golems are now lactose tolerant. 2021-01-20 11:54:57 -05:00
jiminycrick
08922dfc64 Make only humanoid agents attempt to roll 2021-01-19 10:42:46 -08:00
Samuel Keiffer
b04158c5f9 Merge branch 'sam/combat-skill-trees' into 'master'
Sam/combat skill trees

See merge request veloren/veloren!1680
2021-01-19 14:18:07 +00:00
Monty Marz
ac60bf5794 Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.

Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
5d1993009f keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Sam
c809569f6b Added level up sound to skill point gain. Fixed tests.
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
jiminycrick
3d44ac2c35 Humanoid skill config and AI skill check
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Sam
a606313856 Added scaling exp costs per skill point.
Fix tooltip being red.

multiple fixes, started translation

change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Sam
4b52574750 Skill point gains are displayed in hud.
level up message visuals and functionality

Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
b6d2d48ead Exp floaters.
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Monty Marz
48bd921d0a EXP bar and available points UI
fix overhead UI

Add WIP overhead difficulty indicator

readd commented out exp counter for later use

Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
48c98b11cf General combat skill tree.
UI for general skill tree
2021-01-19 08:07:20 -05:00
Sam
69be3a3d93 Added persistence for skill trees. 2021-01-19 08:07:00 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Sam
cbfe064e4f You now gain skill points after a threshold of xp within a particular skill group.
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
Jesus Bracho
42679201b0 Set up aura filtering 2021-01-18 22:58:56 +00:00
Jesus Bracho
ec79890335 Provide buff information on killed entities 2021-01-18 05:46:53 +00:00
ubruntu
74d17ff4c8 Slightly better bird pathing 2021-01-15 00:42:57 +00:00
Acrimon
ceae51b0b7
fix #925 2021-01-14 13:21:55 +01:00
Ben Wallis
c785e75e60 Follow-up fixes from review of inventory MR 2021-01-10 11:27:09 +00:00