Joshua Barretto
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e63429f637
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Temporarily make particles opaque to avoid depth-related rendering problems
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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d129e30f51
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Fixed various particle issues
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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44df1255b7
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Sun, brightness, and gamma adjustments
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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9de66fc20f
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Added exposure to settings
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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340d6dd3f5
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Updated changelog
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2020-11-23 10:57:53 +00:00 |
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Joshua Barretto
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c9586265f9
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Resolved or patches various water shader issues
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2020-11-23 10:57:16 +00:00 |
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Treeco
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5b8231e5b8
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Replaced placeholder willow generating conditions
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2020-11-23 10:57:16 +00:00 |
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Monty Marz
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c6e98a295b
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more map stuff
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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c997ed01b9
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Resolved or patches various water shader issues
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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ad0442de64
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Partially fixed mist
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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f00dc750d9
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Fixed many map problems, re-added surface mist
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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8a1debaac9
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Forest soil undulation, better acadia placement
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2020-11-23 10:57:15 +00:00 |
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Monty Marz
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80ee7e80cf
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WIP map zooming and dragging
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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13ebbbf76d
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Better water, shadows, clouds
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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69e625ceaa
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Shader quality tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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d18d870597
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Minor emissions tweaks
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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8e0578f8b0
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Added occasional sky emission at night
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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f6069ebd62
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Removed per-level dungeon waypoints
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2020-11-23 10:57:14 +00:00 |
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Joshua Barretto
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ed84d42c71
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Altered splay to avoid strange LoD shape
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2020-11-23 10:45:02 +00:00 |
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Monty Marz
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ef9feb5805
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map icon options WIP
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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24cee6824f
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Don't do gamma twice
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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0ff207c89f
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Adjusted sun/moon for HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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9f6b622f00
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Added HDR
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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b011967097
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Better scattering and scatter (of both varieties)
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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f0a469ac0e
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Improved cloud quality by improving sun access heuristic
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2020-11-23 10:45:02 +00:00 |
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Joshua Barretto
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c1d6b8860f
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Fixed rebase
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2020-11-23 10:45:02 +00:00 |
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Monty Marz
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98db02c0e8
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map icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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960a695305
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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1ff45ce8bb
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Better non-climbing NPC pathfinding in rivers
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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e148c930c4
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Terrain pop-in, fixed agent pathfinding in water
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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dd0dff5f8a
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Experimental dissolve VD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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660f912e80
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Added site icons to main map
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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09ef12e99c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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1abced328b
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Better LoD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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2ff9592b63
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Prevented rtsim entities always climbing
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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9e912babe9
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Update leather_blue-0.vox
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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0d0d571660
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npc armour
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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736a95f441
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Removed giants, gave lanterns to rtsim NPCs
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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3e6d1f5f3b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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fa9e8058a3
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Duh.
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2020-11-23 10:45:00 +00:00 |
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Joshua Barretto
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0428b88fe3
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Added simulation entity updating
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2020-11-23 10:45:00 +00:00 |
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Joshua Barretto
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a2ff9f7f20
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
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Joshua Barretto
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cc5bf957a9
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Better high-quality clouds
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2020-11-23 10:38:00 +00:00 |
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Joshua Barretto
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8f3addadbc
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Return of the cacti
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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805ad06df1
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Increases maximum sprite dimensions (if you suspect an issue, check this commit)
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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5c9e92bca1
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Improved cloud quality
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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c5f6fd4600
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Began implementing rtsim
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2020-11-23 10:37:59 +00:00 |
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Monty Marz
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06d5c0d6ab
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more quirky dry assets
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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3be99044e0
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Added test poles, minor improvements
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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97b9c32110
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Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
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2020-11-22 21:03:06 +00:00 |
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