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067e98139f
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Better caustic movement
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2022-01-23 16:32:26 -05:00 |
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c6a9565c0f
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Fixed caustics
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2022-01-23 16:32:26 -05:00 |
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a316a780fc
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Fixed shader compilation error
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2022-01-23 16:32:26 -05:00 |
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e6332c1cb5
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Significantly improved underwater shaders
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2022-01-23 16:32:25 -05:00 |
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bdb0fc9c16
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Merge branch 'zesterer/underwater' into 'master'
Underwater shaders
See merge request veloren/veloren!3127
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2022-01-23 20:36:47 +00:00 |
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a49c0f0cdf
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Fixed caustics
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2022-01-23 20:06:44 +00:00 |
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69c3480fce
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Move alpha values calculation
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2022-01-23 17:16:22 +00:00 |
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fb2b9929a6
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Unified and fixed attenuation
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2022-01-23 16:25:15 +00:00 |
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824ba2beff
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Fixed light extinction
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2022-01-21 18:21:14 +00:00 |
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9a9c32d311
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Added proper refraction to water surface
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2022-01-21 17:45:50 +00:00 |
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31b9cd0565
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Fix for translucency blocking clouds
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2022-01-21 17:29:59 +00:00 |
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d2d4ca33c9
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Sprite and figure attenuation
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2022-01-21 14:04:24 +00:00 |
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b3bf06b07d
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Stopped caustics appearing in bad places
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2022-01-21 13:43:36 +00:00 |
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3b347a2aa3
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Improved underwater lighting on low shader settings
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2022-01-21 13:35:40 +00:00 |
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2263bcbf7c
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Use correct ray direction underwater
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2022-01-21 01:24:00 +00:00 |
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261fdf17a2
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Handle underwater sunlight and moonlight
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2022-01-21 01:18:43 +00:00 |
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51323cde38
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Better caustic movement
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2022-01-21 01:06:11 +00:00 |
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63f6af0621
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Fixed caustics
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2022-01-21 01:03:39 +00:00 |
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c17abb93f1
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Fixed shader compilation error
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2022-01-21 00:50:14 +00:00 |
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5b606f0d50
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Significantly improved underwater shaders
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2022-01-21 00:42:20 +00:00 |
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c2644d8e71
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Fixed interaction between bloom and point glow
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2022-01-20 22:30:05 +00:00 |
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5a7cd39625
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Added point glow slider
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2022-01-20 13:40:11 +00:00 |
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1ccbaac314
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Addressed review comments, fixed perf issue
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2022-01-19 20:08:13 -05:00 |
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fcd25648fe
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Fixed point glow with no clouds
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2022-01-19 20:08:13 -05:00 |
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fd4c4adae9
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Fixed moving procgen LoD shader
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2022-01-19 20:08:13 -05:00 |
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7506dc2a41
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Added procedural LoD detail shader
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2022-01-19 19:59:14 -05:00 |
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391d1f6bf4
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Added point glow
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2022-01-19 19:59:13 -05:00 |
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2f3b14f2e1
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Improved glow lighting
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2022-01-18 16:52:35 +00:00 |
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b85aac6e23
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
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cd428d9267
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Added support for experimental shaders
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2022-01-17 22:20:33 +00:00 |
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a600d4ca94
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Merge branch 'FreeFull/intel_uvec3_fix' into 'master'
Avoid Intel graphics ivec3/uvec3 bug.
See merge request veloren/veloren!3091
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2022-01-09 01:14:48 +00:00 |
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cc36a14407
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Fixes NaN in shader code which produced black sprites visible through blocks
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2022-01-09 01:03:05 +00:00 |
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053e28a33a
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Avoid Intel graphics ivec3/uvec3 bug.
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2022-01-09 00:04:35 +01:00 |
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87293fb9df
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Fixed lantern lighting bug
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2021-10-17 09:07:27 +01:00 |
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ef33b2e3ab
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Better ambiance slider
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2021-10-16 15:12:07 +01:00 |
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3322eeb365
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Aurora light tint
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2021-10-16 14:32:18 +01:00 |
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c4efb5fc68
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Better moonlight, added aurora light
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2021-10-16 14:31:46 +01:00 |
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53185639a0
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Better aurora
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2021-10-16 14:31:46 +01:00 |
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086097cd56
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Better vines and lighting
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2021-10-10 13:41:57 +01:00 |
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f9c635c928
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Silly GI for water in caves
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2021-10-10 13:41:56 +01:00 |
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0f2afbec8f
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Fixed clouds and fluids underground
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2021-10-10 13:41:56 +01:00 |
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f13a8a643b
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Fixed water light extinction
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2021-10-05 00:02:34 +01:00 |
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5217b5090c
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Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
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2021-09-22 21:58:36 -04:00 |
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3b308a3f6f
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Add CapsulePrism collider variant
+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
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2021-09-17 13:28:34 +03:00 |
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a77f981b15
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Disable visuals that block seeing camera clipping since they cause flickering, raise max zoom cap with camera, fix overflow issue
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2021-09-10 12:16:55 -04:00 |
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c3a0a1b8b5
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Made the camera go dark if in a filled block and not moderator
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2021-09-08 12:37:15 +01:00 |
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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c4214fedbe
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Don't use derivatives in vertex shader
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2021-08-04 23:14:08 +01:00 |
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a1026c36f5
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Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation
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2021-08-01 18:50:39 -04:00 |
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