Sam
ea287136cf
Hot anim fix
2022-10-27 20:06:37 -04:00
Sam
0ff06edcdc
Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
2022-10-27 20:06:27 -04:00
flo
050150e7e8
floppy_instruments_foot_animation_fix
2022-10-22 22:47:25 +00:00
flo
e43608ce80
add guitar & instrument sample edits
2022-09-10 17:23:38 +00:00
flo
9339971032
Music Instruments
2022-08-28 18:48:18 +00:00
Forest Anderson
67534488b3
Merge branch 'tygyh/CleanUp' into 'master'
...
Tygyh/clean up
See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Youssef Fahmy
91c85dea22
Humanoid Model Overhaul
2022-07-16 11:13:24 +00:00
tygyh
5e5698249b
Remove unnecessarily qualified paths
2022-07-15 14:49:46 +02:00
Sam
0a0fffd5ed
Addressed review comments
2022-03-03 01:11:17 -05:00
Sam
5a60562eee
Addressed review comments
2022-03-03 01:11:16 -05:00
Sam
48c97cd829
Glider trails
2022-03-03 01:11:13 -05:00
Sam
eacd43be16
Moved weapon offset functions up a level. Should allow gliders and arrows to be handled better.
2022-03-03 01:11:12 -05:00
jshipsey
6ba8af5434
anim additions
2022-03-03 01:11:11 -05:00
Sam
f3c5c2b5e3
Pointy trails
2022-03-03 01:11:10 -05:00
Sam
b3a19ebc00
Weapon trails now works with dual wielding
2022-03-03 01:11:08 -05:00
Sam
a967daa2f5
Trails now controlled and enabled from animation files.
2022-03-03 01:11:07 -05:00
Sam
b558331b32
Finishing touches
2022-03-03 01:10:55 -05:00
Sam
d23dd6c9e9
Fixed a few errors
2022-03-03 01:10:54 -05:00
Sam
5018a9f476
Game now runs, still doesn't work
2022-03-03 01:10:53 -05:00
Sam
33419c7b4c
Trails are now hackily created.
2022-03-03 01:10:51 -05:00
jshipsey
7ae85aef50
tweaks
2022-02-09 19:34:24 -05:00
jshipsey
6d34a6b544
wallrunning
2022-02-09 19:34:23 -05:00
jshipsey
6f8cadc847
wall contact, run anim tweaks
2022-02-09 19:34:22 -05:00
Avi Weinstock
5f8957d8ef
Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}
.
2022-01-30 20:16:20 +01:00
jshipsey
067f06561f
hold weapon while rolling
2022-01-24 03:55:00 -05:00
Joshua Barretto
53574bb6ec
Tweaked lantern offsets
2022-01-19 20:08:13 -05:00
jshipsey
1d76d484bb
anim tweaks
2022-01-17 06:45:26 -05:00
Joshua Barretto
d0c101ed06
Remove redundant orientation
2022-01-17 09:25:46 +00:00
jshipsey
41ed0f284f
swivel, quadsmall/quadlow offsets
2022-01-17 03:42:56 -05:00
jshipsey
0ea1e6862e
animation tweaking
2022-01-16 15:46:17 -05:00
jshipsey
ed9de26f27
jump anim, quad med
2022-01-16 14:09:55 -05:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
ubruntu
65f9d18fb7
Dagger UX
2021-12-28 22:09:34 +00:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
jshipsey
523a15e5cc
more spots
2021-09-04 00:18:58 -04:00
jshipsey
42a0dd785b
finished anim
2021-08-31 13:37:35 -04:00
Sam
513982ca43
Fixed compile error when importing sprite position.
2021-08-31 13:36:05 -04:00
jshipsey
3ddcde645f
anim basics
2021-08-31 13:36:04 -04:00
Samuel Keiffer
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
...
Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Sam
52ee598cf1
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
Treeco
2fc62bfe7f
Make each race's hitbox and weight scale linearly with their height
...
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00
Ludvig Böklin
ebf489984c
Improve gliding
...
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Dr. Dystopia
c79975dc5d
Resolve all '#[allow(clippy::match_single_binding)]' error supressions
2021-07-24 22:11:50 +02:00
Joshua Barretto
6dfa233cc4
Fixed bad non-humanoid lantern offset
2021-07-24 15:05:36 +01:00
Imbris
830b0f8fc1
Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium)
2021-07-18 15:09:36 -04:00
Imbris
32915f89a8
Extract scaling from all the animations
2021-07-18 15:09:36 -04:00
Imbris
6a15501b27
Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files
2021-07-18 15:09:34 -04:00
Imbris
b2bf83e200
Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs
2021-07-18 15:04:02 -04:00