Commit Graph

11991 Commits

Author SHA1 Message Date
eab062450a clippy helped to get rid of one level of indirection 2022-07-13 23:27:17 +02:00
d2aa9028ec clippy is right about this flat_map 2022-07-13 23:17:22 +02:00
197f84a360 returning a vec creates much more readable code 2022-07-13 23:03:58 +02:00
3bdeb77268 Full support for modular weapon in loot table read 2022-07-13 22:56:52 +02:00
a0749ac9bc test passes, not happy with implementation yet 2022-07-13 20:15:28 +02:00
5bbb73bc17 changelog + remove dead code, but the test still fails 2022-07-13 20:15:28 +02:00
5ee72f8a5e fix test; add tusk, crest, pincer 2022-07-13 20:15:28 +02:00
8c5901516e clean up 2022-07-13 20:15:28 +02:00
7a1218cf2f make a recipe of all modular weapons 2022-07-13 20:15:28 +02:00
3a7835c6d0 replace one Owned reference by the normal Reference type 2022-07-13 20:15:28 +02:00
cea2550dde Add Item::new_from_item_definition_id. 2022-07-13 20:15:28 +02:00
7e5ebada2d still incomplete but looks surprisingly usable 2022-07-13 20:15:28 +02:00
33a01a0dab fix compilation of example 2022-07-13 20:15:28 +02:00
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
27d2cdeb79 WIP modular weapon pricing. 2022-07-13 20:15:27 +02:00
80d491f003 Merge branch 'socksonme/small_fixes' into 'master'
Small fixes

See merge request veloren/veloren!3465
2022-07-12 21:01:47 +00:00
3f0f1c423c Small fixes 2022-07-12 21:01:47 +00:00
a0a00c70db Merge branch 'shaderc-rs-version-bump' into 'master'
Bump shaderc version to 0.8.0

Closes #1532, #1591, and #1596

See merge request veloren/veloren!3470
2022-07-11 10:30:15 +00:00
6233db8682 Bump shaderc version to 0.8.0 2022-07-10 21:46:30 +02:00
e6a187ff08 Merge branch 'xvar/fix-mimalloc-windows' into 'master'
Re-enabled mimalloc for non msvc builds

See merge request veloren/veloren!3468
2022-07-10 15:01:58 +00:00
af04843a20 Re-enabled mimalloc for non msvc builds 2022-07-10 14:50:35 +01:00
7bd4686187 Merge branch 'DaforLynx/ambience-loop-fix' into 'master'
Fixing ambience looping issues

See merge request veloren/veloren!3463
2022-07-08 08:03:02 +00:00
0d1bf3efe6 fmt 2022-07-07 16:10:51 -07:00
fc80a6278c Fixing looping issues 2022-07-07 16:09:13 -07:00
61788c2809 Merge branch 'DaforLynx/adventurous_soul' into 'master'
"Adventurous Soul" plays in Snowland too

See merge request veloren/veloren!3462
2022-07-07 21:26:13 +00:00
bcaa026bff "Adventurous Soul" plays in Snowland too 2022-07-07 21:26:12 +00:00
91348cb608 Merge branch 'DaforLynx/new-music-july-2022' into 'master'
Music, reorganization, metadata, and fixes

See merge request veloren/veloren!3456
2022-07-07 04:14:20 +00:00
00f1e9c407 Music, reorganization, metadata, and fixes 2022-07-07 04:14:20 +00:00
c0f06dcb8a Merge branch 'socksonme/fix_crushing_damage_crit' into 'master'
Group up extra damage from crushing attacks whenever they're crits

See merge request veloren/veloren!3461
2022-07-06 21:38:41 +00:00
7ae65f2c13 Merge branch 'windows-gnu-linking-fix' into 'master'
Disable mimalloc for non msvc builds

See merge request veloren/veloren!3460
2022-07-06 20:21:25 +00:00
317000dc48 Merge branch 'xMAC94x/update_hashbrown' into 'master'
update hashbrown, specs

See merge request veloren/veloren!3459
2022-07-06 20:18:11 +00:00
e3b1d02fce Group up extra damage from crushing attacks whenever they're crits 2022-07-06 22:59:58 +03:00
7e18384e1c Disable mimalloc for non msvc builds 2022-07-06 19:08:19 +02:00
e4909650e1 update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
58679d9900 Merge branch 'angel/remove-codegen-unit-restriction-dev-compiles' into 'master'
Removed codegen unit restriction for dev builds

See merge request veloren/veloren!3455
2022-07-06 07:46:34 +00:00
5987fc83be Merge branch 'portuguese' into 'master'
Portuguese translations parity to global

See merge request veloren/veloren!3458
2022-07-06 07:32:44 +00:00
fd34666d03 Portuguese translations parity to global 2022-07-06 07:32:43 +00:00
b79d1aae55 Merge branch 'isse/weather' into 'master'
Weather

See merge request veloren/veloren!3183
2022-07-04 19:30:43 +00:00
a0b7fefef6 Removed codegen unit restriction for dev builds 2022-07-04 14:18:18 -04:00
5a0cdc2528 add rain threshold that depends on chunk moisture 2022-07-04 18:18:43 +02:00
6d8cbe6f0f remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
6562c7076f remove fluid model todo 2022-07-04 18:18:42 +02:00
e4dfc7729f Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output 2022-07-04 18:18:41 +02:00
e7208c9537 make iterations const 2022-07-04 18:18:41 +02:00
a5a082cf41 Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same. 2022-07-04 18:18:40 +02:00
b2d3759105 Cleanup profiling comments and commented code 2022-07-04 18:18:39 +02:00
b29bad015c Misc notes in cloud-frag.glsl 2022-07-04 18:18:39 +02:00
5866e23e32 Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader 2022-07-04 18:18:38 +02:00
e2969dc5f9 turn off rain for CLOUD_MODE_NONE and adjust iterations 2022-07-04 18:18:38 +02:00
80e29e2c20 put rain_density in uniform 2022-07-04 18:18:37 +02:00