Joshua Barretto
|
d663da27b5
|
Made character the centre of the fog
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
9da2d82197
|
Added proper VD fog
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
cd630b0816
|
Reduced threadpool threads to keep render thread smooth
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
478cc24c91
|
Deferred normal unpacking to the terrain fragment shader
|
2019-06-05 20:52:51 +01:00 |
|
Joshua Barretto
|
c3cd3b9a69
|
Compressed vertex data even more
|
2019-06-04 00:09:49 +02:00 |
|
Joshua Barretto
|
8d04b9297e
|
disabled temporarily point light
|
2019-06-04 00:08:58 +02:00 |
|
Joshua Barretto
|
e2182b1a68
|
Added basic light
|
2019-06-03 22:50:47 +01:00 |
|
robojumper
|
ee9f54bacd
|
Move u_globals to shared included file
Former-commit-id: b6122177ce98cd52bc032e2d8414671d3bcb9b5c
|
2019-05-12 11:23:21 +02:00 |
|
Joshua Barretto
|
e5db851f30
|
Added FXAA to post-processing shader
Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
|
2019-05-09 18:57:47 +01:00 |
|
Joshua Barretto
|
bd561dd1aa
|
Added terrain pipeline
|
2019-01-14 23:13:58 +00:00 |
|