Sam
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ed5cf8ebf9
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Backend stuff for salvaging.
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2021-10-27 17:02:29 -04:00 |
|
Sam
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cac3f00250
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Lengendary crit changes.
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2021-10-26 20:55:32 -04:00 |
|
Sam
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4d4b7e846a
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Haha, nerfs go brr
|
2021-10-26 18:44:45 -04:00 |
|
Joshua Barretto
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37056e75f9
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Merge branch 'demonic/shrubs' into 'master'
Added new Spots, Shrubs and Ships.
See merge request veloren/veloren!2953
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2021-10-26 10:06:14 +00:00 |
|
DemonicOnPc
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a74af55c46
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Gemu's Revamped vox models added.
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2021-10-26 05:28:05 -04:00 |
|
Kemper
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b0b90744cf
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Add a range limit to trading
Prevents initiating trades with client-side ghosts.
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2021-10-25 00:47:45 +00:00 |
|
Justin Shipsey
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434913b946
|
Merge branch 'kemper/sand-shark-hitbox' into 'master'
Better sand shark hitbox
See merge request veloren/veloren!2956
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2021-10-24 22:03:08 +00:00 |
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Kemper
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b96c6c94ab
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Adjust sand shark hitbox
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2021-10-24 21:04:46 +00:00 |
|
DemonicOnPc
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b1476071b1
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Added new Spots, Shrubs and Ships.
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
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2021-10-24 08:10:44 -04:00 |
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ubruntu
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e6bfce99bb
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Use stealth stat on armors
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2021-10-24 05:31:49 +00:00 |
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Bryant Deters
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b2bd43f4d3
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Sneak with weapons drawn
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2021-10-18 14:53:55 -05:00 |
|
Joshua Barretto
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c397bfa69f
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Merge branch 'socksonme/refactor_villageralarm' into 'master'
Socksonme/refactor villageralarm
See merge request veloren/veloren!2931
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2021-10-17 12:47:19 +00:00 |
|
Joshua Barretto
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3357008601
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Merge branch 'zesterer/small-fixes' into 'master'
Caverns
See merge request veloren/veloren!2763
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2021-10-16 09:33:57 +00:00 |
|
Sam
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c5c70f6945
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Correctly took dot product, switched to square root of dot product
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2021-10-15 22:41:53 -04:00 |
|
Sam
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7b2ade34c4
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Removed angle between with dot product in handle_orientation.
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2021-10-15 17:26:10 -04:00 |
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socksonme
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c631341da9
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Refactored SoundKind and UtteranceKind
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2021-10-15 22:49:25 +03:00 |
|
Imbris
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f61d742d29
|
Fix NaNs
|
2021-10-15 13:17:13 -04:00 |
|
Imbris
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e67c688c11
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Add test for Ori::angle_between
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2021-10-15 12:02:53 -04:00 |
|
Imbris
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c412a96d6a
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Fix issue with angle between going over PI and remove faulty test (angle between Quaternions isn't equivalent to the angle between Dir vectors since Quaternions involve rolling as well)
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2021-10-15 03:20:40 -04:00 |
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Imbris
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aa1ffa9f61
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Remove timings and commented code (separate from the previous commit so we can keep these notes in the git history), add potentially better version of the straight up/down case for to_horizontal as a comment for testing in the future, remove fine grained spans
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2021-10-15 01:38:56 -04:00 |
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Imbris
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b0bd8cdb45
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Improve Ori impl of From<Dir> and Ori::to_horizontal by avoiding acos/asin calls by constructing the quaternions in a more direct fashion
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2021-10-15 01:23:00 -04:00 |
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Imbris
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457ed6ac64
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
|
Imbris
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43e743c2bc
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Rewrite Ori::to_horizontal to reduce redundant normalization and directly calculate the needed yaw instead of using the more general Ori::from(dir), fix bugs in Ori::from(dir) and optimize the up/down case, add tests for Ori::to_horizontal and Ori::angle_between
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2021-10-15 01:23:00 -04:00 |
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Imbris
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d515b42eac
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Improve efficiency of states::utils::handle_orientation by reducing the conversions between Ori/Dir less frequent and optimizing the conversion of Dir -> Ori, also added a method to compute the angle between two Ori so that they don't need to be converted to Dir
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2021-10-15 01:23:00 -04:00 |
|
Henry Corse
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e01ce2dcf4
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Kaedr/pretty printing error messages
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2021-10-14 18:37:51 +00:00 |
|
Sam
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1e3b0dcd16
|
Fix block energy cost being multiplied by 10 and also slightly reduce it.
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2021-10-13 10:02:28 -04:00 |
|
Imbris
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4b2842da2f
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Merge branch 'imbris/opt-phys-2.0' into 'master'
Make terrain physics faster with internal iteration
See merge request veloren/veloren!2915
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2021-10-11 14:52:46 +00:00 |
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juliancoffee
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b5d9e4e4a9
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Fix Traveller names
- Previously RtSim were created with automatic name for body generated
from EntityConfig, not from RtSim body. Now RtSim body is set for
EntityConfig.
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2021-10-11 15:06:43 +03:00 |
|
Samuel Keiffer
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05b85a00e2
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Merge branch 'sam/wiki-all-entities' into 'master'
Csv export entity drops tool now has ability to export all entities at once.
See merge request veloren/veloren!2910
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2021-10-10 16:56:46 +00:00 |
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Sam
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fc787d150e
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Now stores a column for entity path to more easily allow searching for what drops a particular item in the future
Fixed excel perceiving certain csv entries as a date
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2021-10-10 12:37:16 -04:00 |
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Joshua Barretto
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086097cd56
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Better vines and lighting
|
2021-10-10 13:41:57 +01:00 |
|
Joshua Barretto
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353ccc5bce
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Added new cavern sprites to caverns
|
2021-10-10 13:41:57 +01:00 |
|
Monty Marz
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14ed73ec12
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cavern sprites
|
2021-10-10 13:41:56 +01:00 |
|
Joshua Barretto
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bfc55d7b17
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More cavern details
|
2021-10-10 13:41:56 +01:00 |
|
Joshua Barretto
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5c0026f4a7
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Performance improvements for terrain watcher
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2021-10-10 13:41:56 +01:00 |
|
Joshua Barretto
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1cfad833c7
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Added caverns, fixed chunk load performance issue
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2021-10-10 13:41:56 +01:00 |
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Imbris
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4f6eb286e6
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Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
|
2021-10-10 03:09:03 -04:00 |
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Imbris
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57922d9802
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Rearrange iteration pattern so that x is in the inner loop in the default for_each_in (no or little perf change)
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2021-10-10 02:42:07 -04:00 |
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Imbris
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11c8cf19d1
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Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change)
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2021-10-10 02:42:07 -04:00 |
|
Imbris
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5777486f5c
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Remove custom for_each_in from Chonk
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2021-10-10 02:42:07 -04:00 |
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Imbris
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f65399eb00
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Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation
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2021-10-10 02:42:07 -04:00 |
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Imbris
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2350c08e91
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Try marking VolGrid2d::for_each_in and friends as inlineable
|
2021-10-10 02:42:07 -04:00 |
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Imbris
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3a4c45f045
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Try marking Chonk::for_each_in and related functions as inlineable
|
2021-10-10 02:42:07 -04:00 |
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Imbris
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7f6ba90f59
|
simplify water/walls check code, interally iterate in chonks (but not
chunks)
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2021-10-10 02:42:06 -04:00 |
|
Imbris
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e7b92789f9
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Refactor some of the terrain collision code, failed pre-emptive liquid check experiment
|
2021-10-10 02:42:06 -04:00 |
|
Imbris
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8987f6128e
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Do iteration check for snapping after checking the other conditions
|
2021-10-10 02:42:06 -04:00 |
|
Imbris
|
798e02b9e5
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Convert water/walls check to the new iteration function
|
2021-10-10 02:42:06 -04:00 |
|
Imbris
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59bd5b4acd
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Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet
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2021-10-10 02:42:06 -04:00 |
|
Imbris
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8987389e8a
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Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain.
|
2021-10-08 16:17:31 -04:00 |
|
Sam
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53c9dfcd92
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Csv export entity drops tool now has ability to export all entities at once.
|
2021-10-07 20:28:18 -04:00 |
|