6a1e583d45
Eradicated clones
2021-02-08 12:01:48 -05:00
8eebcdfcd2
Inventory changes that modify the loadout now go through a control action instead of a control event.
2021-02-08 12:01:47 -05:00
23b1df3cdd
Add basic NPC interaction and fix NPC chat spamming
2021-01-31 20:29:50 +00:00
a4b9230f03
fixed Cargo.lock conflict
...
Fixed `crossbeam-queue` being referenced twice in the lockfile
2021-01-07 20:25:12 +00:00
f8c8e342e6
Moved common networking code to common/net, clippy fixes
2020-12-13 17:23:45 +00:00
867ca911e5
Parallelised agent code for some sweet performance gains
2020-11-25 22:47:16 +00:00
6331ad9455
Implemented Flight
2020-11-03 22:46:07 +00:00
337cf6e137
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
2020-10-26 19:30:10 -05:00
8fa398954d
Initial implementation of buffs UI
...
player buffs animation
more testing debuffs
sorting and display limit fix
overhead buffs
fix
WIP buff removal function
fmt
Update buffs.rs
Now with compiling: WIP group UI buffs
positioning
Update group.rs
Update group.rs
Small optimizations.
Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.
buff frame visuals
added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
2b800a2b63
make clippy happy
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Delete glider.ron
2020-10-07 02:23:20 +00:00
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
9ff5c23cf0
readd sneak
2020-08-08 13:47:32 -04:00
3a22b3694d
New group UI functions
2020-08-08 01:14:19 +02:00
10c3d01466
Add basic group functionality (no voxygen wiring yet)
2020-08-08 01:09:01 +02:00
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
c212de00c2
updated dependencies and fixed stuff
...
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
c2d6d00b00
point to github specs to access PairedStorage type, fix Loadout sync spam
2020-07-06 01:56:02 -04:00
8508b5177b
Velocity-corrected bezier pathfinding control, swimming control
2020-07-05 09:38:15 -04:00
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
c1c09dce1b
Enable unequipping as well as equipping to specific slots
2020-04-12 18:41:06 +02:00
0b932ae99a
Use new slot widget for armor slots
2020-04-12 18:40:53 +02:00
ba3fa16c33
Create Dir type for better enforcement of non NaN, normalized representations of directions
2020-03-27 22:02:07 -04:00
df5a7ef0e3
split toggle events
2020-03-27 21:32:30 -04:00
6ba158b7e1
Input handling changes
2020-03-25 01:38:37 -04:00
37ec191021
update controller tick fn
2020-03-25 01:38:25 -04:00
99e7e1f785
Split staff into 3 abilities
2020-03-24 14:00:22 +01:00
862efb147c
clean up based on pr review comment
2020-03-21 15:55:20 -07:00
180ec89060
add SwapLoadout
2020-03-21 10:26:38 -07:00
49c7143144
Clean up warnings
2020-03-07 13:03:10 -08:00
d0439fdd84
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-24 21:34:17 +01:00
8f5e409ac4
update toolchain to
2020-02-09 22:58:01 +01:00
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
8cdf06e3e2
Swim pulsing
2020-01-08 05:17:36 -08:00
71cce03f29
Move sync code into common submodule
2019-12-20 22:37:12 -05:00
e074c7ce1d
begin impl state handle traits
2019-12-20 05:30:37 -08:00
92d99af53c
feat: weapon-type dependent wield and attack durations
...
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
4e574cb29a
Inputs enhancements
2019-11-29 15:20:35 +00:00
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
15978d216b
Rename controller main, alt to primary, secondary
2019-08-31 00:13:45 +02:00
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
e90f95bc75
Look in the direction of the camera
2019-08-26 13:12:38 +02:00
e7c61c30cc
Block when pressing right click while looking at the attacker
2019-08-26 13:12:37 +02:00
8be62be980
Formatted code.
2019-07-31 11:40:58 +02:00