Sam
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f1f5c2b21b
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Added energy change server event.
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2020-11-04 19:22:01 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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ubruntu
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b11041dfa4
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10% of bow hits cause bleed debuff
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2020-11-01 18:38:57 +00:00 |
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Sam
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52c93f613e
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Addressed comments.
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2020-10-28 22:04:15 -05:00 |
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Sam
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981eee5936
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Transitioned knockback to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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a7e3e55a12
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Transitioned damage and healing from u32/i32s to enums.
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2020-10-28 18:15:25 -05:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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Sam
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47abf49751
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Addressed comments
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2020-09-29 20:48:23 -05:00 |
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Imbris
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829d8a20d1
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Add shockwave system to handle shockwaves colliding with other entities
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2020-09-19 14:40:10 -05:00 |
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Sam
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68ecfba291
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Projectile speed is no longer hard-coded.
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2020-09-19 14:29:05 -05:00 |
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Imbris
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017d4a3c16
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Increase entity vs entity repulsion factor, add check to ensure entities don't collide with themselves, fix possession projectiles not working on entities in the same group
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2020-09-19 13:54:05 -04:00 |
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notoria
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2be4202d01
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Corrected some spelling errors
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2020-08-25 12:21:25 +00:00 |
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Samuel Keiffer
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827b91d691
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Bow charged shot attack
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2020-07-26 03:06:53 +00:00 |
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