Commit Graph

17 Commits

Author SHA1 Message Date
floppy
fb316e8f66 SeaCrocodile spawning in tropical Oceans 2022-01-24 19:36:13 +01:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Joshua Barretto
45f94b0bce Better Agent API 2021-08-02 13:08:39 +01:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
unknown
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
jshipsey
f411ff7e04 bunch of animations and more attacks 2020-11-24 17:48:51 -06:00
Snowram
44fe398ba3 Adds 2 new npcs, some models tweaks 2020-11-19 00:53:13 +01:00
Joshua Yanovski
6f3d5da6f3 Further generalize the typed module.
This enables us to automatically create configuration formats from enums
or structs.  For enums, we create a structure with a field for each
case, representing a pattern match; the configuration format can then
enter a different expression for each case.  For structs, we create an
enum with a variant for each field, representing projecting by that
field; the configuration format selects the field to project from, and
then can write a further expression on that field (for instance, it can
perform another pattern match).

So far we don't actually have anything that *uses* this functionality;
I decided to finish it for the purpose of specifying a default
lantern offset, only to discover that we already return a lantern offset
from the animation crate.  So I fixed it there instead.
2020-08-31 05:59:44 +02:00
jshipsey
5d2be2240e maneater and feed anim 2020-08-01 02:19:45 -04:00
Marcel Märtens
c212de00c2 updated dependencies and fixed stuff
- replace serde_derive by feature of serde
   incl. source code modifications to compile
 - reduce futures-timer to "2.0" to be same as async_std
 - update notify
 - removed mio, bincode and lz4 compress in common as networking is now in own crate
   btw there is a better lz4 compress crate, which is newer than 2017
 - update prometheus to 0.9
 - can't update uvth yet due to usues
 - hashbrown to 7.2 to only need a single version
 - libsqlite3 update
 - image didn't change as there is a problem with `image 0.23`
 - switch old directories with newer directories-next
 - no num upgrade as we still depend on num 0.2 anyways
 - rodio and cpal upgrade
 - const-tewaker update
 - dispatch (untested) update
 - git2 update
 - iterations update
2020-07-07 09:43:49 +02:00
jshipsey
94ab3665d5 pangolin and special pangolin variable 2020-07-05 09:38:14 -04:00
Snowram
c22d543dd2 Add rock snapper mob 2020-07-05 09:38:13 -04:00
Snowram
1be42a8f85 Add tortoise mob 2020-07-05 09:38:13 -04:00
unknown
4b493b196c Add asp mob 2020-07-05 09:38:13 -04:00
Snowram
c527484597 Add alligator, salamander and monitor npcs 2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5 Add quadruped_low skeleton 2020-07-05 09:38:11 -04:00