jshipsey
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90e5bbaac0
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rebase
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2020-09-17 22:41:40 -04:00 |
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jshipsey
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cd6e1ad45f
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haul out the critter skele, add theropod
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2020-09-17 22:32:10 -04:00 |
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jshipsey
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ecae71c016
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gliders as items. anim improvements
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2020-09-17 22:32:09 -04:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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Joshua Yanovski
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3a96b73b2c
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Move figure meshing to a background thread.
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2020-08-28 05:25:31 +02:00 |
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Silentium2318
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1c40218de9
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More weapon and hit box tweaks
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2020-08-06 09:43:47 -05:00 |
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Imbris
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c2f3e1b47f
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Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
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2020-08-06 08:04:03 +00:00 |
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BottledByte
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34c87d7a86
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Add ability IDs and use them in GUI
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2020-08-05 23:00:43 +02:00 |
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BottledByte
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dc91209a7b
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Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
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2020-08-02 01:21:32 +00:00 |
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Samuel Keiffer
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f930f52df5
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Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
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2020-08-01 20:08:30 +00:00 |
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Samuel Keiffer
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6cce09be85
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Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
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2020-07-18 00:05:28 +00:00 |
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Samuel Keiffer
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25c28f26d6
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Different body types now have different health values and gain different amounts of healths on leveling.
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2020-07-09 00:04:25 +00:00 |
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Joshua Barretto
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3cfd8bdd3c
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Fixed animal loadouts and /spawn
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2020-07-07 02:21:14 +01:00 |
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Forest Anderson
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1649eadcdd
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Add unequip tests
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2020-06-14 13:56:17 -04:00 |
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Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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S Handley
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e0633a238e
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Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
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2020-06-04 11:44:33 +00:00 |
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